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Rates :

 

Exp: 1000x

 

Sp: 1000x

 

Party Xp: x2

 

Party Sp: x2

 

Adena: 1000x

 

Drop: 10x

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Enchants : 

 

Safe Enchant: +6

 

Divine Enchant +16 

 

Ancient Enchant: +20

 

Normal Scroll Enchant Chance: 70% Limit +16

 

Blessed Scroll Enchant Chance: 90% Limit +16

 

Divine Scroll Enchant Chance: 100% Limit +16

 

Ancient Scroll Enchant Chance: 50% Limit +20

---------------------------------------------

 

Features : 

 

Antibot/AntiCheat/Anti DDoS etc.

 

GM shop with all items available including epic jewels.

 

Main currency's - Adena + Festival Adena.

 

Scheme Buffer And Preset maxed +15/30 buffs.

 

Dedicated 32+4 slots for Buffs and 16 dances/songs.

 

Buffs duration is 4 hours.

 

Max subclass: 10.

 

Free Certifications for main and subclasses to have your subclasses strong as main class.

 

Personal Vote Reward with random rewards such as - divine scrolls,festival adenas,vote coins, and more!

 

Massive vote reward system where you can catch more vote coins for voting.

 

{PvP} items can be augmented,enchanted,attributed .

 

VIP augment system which can provide you augments such as: STR+1+Passive PvP p attack / INT+1 +Wild Magic etc.

 

All augments are reworked to match as PvP server. Info can be found at VIP augments tab in Service Manager

 

Augmented items can be traded/mailed.

 

Unique PvP event hosted every 2 hours. The top killer is granted with hero status for the next 2 hours + 1 TopKiller currency reward.

 

Unique TvT zone. PvP area in which Blue team fights against Red team. Balance teams system included.

 

Asisstance rewards for support classes during PvP - Healers/Dominators

 

PvP colour system.

 

Heroes are chosen every week at sunday! 

 

HIWD protection and antifeed system helping you for fair matches, without 3v3 and class based matches.

 

Olympiads Limit: +6.

 

Territory war & Castle siege every weekend (Saturday/Sunday)

 

Ward limit: 3

 

Main events: (TvT, domination,mass domination, deathmatch, CTF).

 

Event buffer system.

 

Auto System for CP/HP/MP potions. You can toogle them ON/OFF anytime.

 

Dressme system with tones of choices including GoD textures.

 

Offline shop Enabled.

 

All grandbosses are available including tones of custom raidbosses.

 

Elements max lvl 7, stones and crystals chance 100%. Items are elemented to full with 1 click.

 

No custom overpowered items.

 

No donate for win!

 

 

 

LOG IN AND WATCH BY YOURSELF. ONE VIEW IS ENOUGH TO KEEP YOU WITH US!


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  • Posts

    • Luniage - a custom Interlude client on Unity, with its own server Hi everyone. I've been quietly working on this for a long time and I think it's finally at the point where it's worth showing. Short version: it's Interlude, but the client and the server are both mine. The client is a custom one, built in Unity — not a patched or reskinned original. The server is written from scratch in C#. The only thing that comes from the old game is the content: the world, the models, the animations, the sounds, the icons, the interface art. The game looks and feels like the game you know. Everything underneath it is new. Why do this at all   Because the old client is a 2004 executable and anyone who has ever tried to add something to it knows exactly how that conversation ends. You can't add a window. You can't change how a skill looks. You can't fix a bug that's staring you in the face. Every server that wanted a feature of its own had to fake it through HTML dialogs and system messages, because the client simply won't bend. At some point it stops being worth fighting. I'd rather keep the game and rebuild everything around it. Where it is right now   You can sit down and play it. Not a tech demo, not a walk-around-and-look-at-the-trees build - an actual character. Most of the game is in: movement, combat, the skill system with its real formulas and timings, items and equipment, enchanting, shops and player trade, quests, parties, clans, and the whole interface that ties it together. Progression works from level 1 all the way through A grade - you can level, gear up, join a clan and run content today. What's missing isn't the foundation. It's the top end - and that's exactly where the work is pointed next.   Videos     What I'm working on now   Castle sieges and the Olympiad. The two biggest systems the game has, the ones that turn a working world into a server people actually stay on. And visual effects. They already run, but "runs" and "looks the way you remember it" are two very different things, and closing that gap turned out to be a much longer road than I expected. I'm going through them one by one. Does it run outside Windows   Yes. It's a Unity project, so Windows, Mac and Linux are just build targets. I actually develop on a Mac, which has kept the whole thing honest about staying portable. Will it work with my existing server   No, and it never will. The client talks to my server and nothing else - that's the trade I made, and it's the reason everything above is possible in the first place. If you're looking for a drop-in replacement client for a setup you already have, this isn't it. What's the goal   First and foremost, to launch my own project on it. That's what the client and the server are being built for, and that's what sets the priorities. Longer term, I'd like to open-source it. This community has spent twenty years working around a client nobody can touch, and I think the honest ending to this story is handing over something people can actually build on. I'm not putting a date on that - first it has to be good enough to be worth someone else's time. Can I try it   Not yet. When there's a build worth handing out, it gets posted here first. In the meantime I'll be posting progress regularly, and I read every reply. If you've run a server, built a client, or just spent a decade staring at this game and know exactly which detail everyone gets wrong — please say so. A good share of what's right in this project is right because somebody pointed at a screenshot and said "that's not how it looked." Thanks for reading.  
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