Jump to content

Stormwall - Ddos Protection, Hosting And Dedicated


Recommended Posts

Hi all from StormWall team!

 

We present our services in DDoS protection, hosting and dedicated servers adapted for game services! https://stormwall.pro/en/

 

StormWall services:

  • Remote DDoS protection for game services and websites
  • DDoS-protected SSD hosting
  • Dedicated servers and VDS
  • Anti-hack protection for websites
 

StormWall advantages:

  • Minimal ping. Cleaning points are in Frankfurt, Washington and Moscow
  • Unique filtering techniques for the most powerful and complex DDoS attacks https://stormwall.pro/en/tech.php
  • Own geo-distributed DDoS protection network with cleaning points in Frankfurt, Washington and Moscow. 6 providers, ACL/FlowSpec cleaning all over the World
  • Qualified technical support 24/7, quick response time
  • Quick&easy 10-minute protection setup, 2-3 hrs. server setup
  • Unlimited ports under protection!
 

About us:

  • Company works with game projects from 2013
  • Official RIPE member
 

Disclaimer:

 

Solutions for game projects - https://stormwall.pro/en/solutions/games.php

 

Attention!!!  7% discount promo for July!!! Y47K8L5XJZ (Valid for everything except dedicated servers).

Edited by StormWall_official
Link to comment
Share on other sites

Had ordered from them protection in the past, had some really important issues but they refunded after few e-mails the money that i asked for so 50/50 for their services

Link to comment
Share on other sites

I'm gonna get a dedicated + protection from this company its very nice and perfect on their using , tested before > im gonna test it once more! 

Link to comment
Share on other sites

  • 4 months later...

Good news for StormWall clients!

 
Personal area has been updated: simplicity and convenience, enhanced statistics, fast connection with support and much more.
Waiting for you on https://stormwall.pro/my
 
s_1478182151_4946962_94b9f7a305.jpgs_1478182151_2066565_f6eaccc50f.jpgs_1478182151_3650309_f62af79385.jpgs_1478182164_2376110_f51222b286.jpg
Edited by StormWall_official
Link to comment
Share on other sites

  • 3 weeks later...
  • 3 weeks later...

We are pleased to introduce our new family of more than 40 new models of dedicated servers - https://stormwall.pro/en/servers/dedicated.php

Advantages:

  • No setup fees in most models
  • Immediate delivery, installation 20 minutes
  • Free KVM and multilanguage support 24/7

Successful configuration for your project:

1) Entry-level game server
SW-8-X3450

  • Intel Xeon X3450
  • 8 GB
  • 2 x 1 TB

Setup: $0
Monthly: $28.99 

2) Midrange game server
SW-16-L3426

  • Intel Xeon L3426
  • 16 GB
  • 2 x 2 TB

Setup: $0
Monthly: $34.99 

3) Powerful game server
SW-32-1240v3-SAS

  • Intel Xeon E3 1240v3
  • 32 GB
  • 2 x 600 GB SAS

Setup: $0
Monthly: $50.99

Order your server while it is available!

Link to comment
Share on other sites

  • 3 months later...

Well you have nice prices but after setup lol .. You should lower your setup fee 

If i want take a server for example it has 28$ setup fee + 28$ for windows license lol 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • WTS Gold bars reborn interlude x10   discord : xeenthekeen
    • Guys, if you'd let me be the bearer of bad news, No amount of "break from server development" can justify your complete lack of idea how things work. If it was this easy, you should've been seeing 90% of the servers of the popular old versions, such as IL and HF, running on the newest client. For this task, you would need a lot of time - think at least 2 months, if you can code, have access to all the necessary tools for client development, and you have a relatively good idea of how server<->client communication works. f you don't, then you either find yourself a well-paying job and find someone who would do it for you or you put the idea aside (for no less than 1-2 years) and start reading and learning asap. Let me give you a little preview/breakdown of what some of the work includes. The work can be split into two parts - SERVER side and CLIENT side.  The server and the client communicate through packets. Each of these packets has a defined structure. Both, the server and the client MUST know this structure and MUST use the same structure, otherwise they won't be able to "understand" each other. - The server side predominantly includes the alteration of existing packet structure and the creation (from zero) of missing packets that the client requires. Then you also have to take these changes into account and alter the existing features of your server to match the changes. A good example for this is SKILL ENCHANTING. On older chronicles, the enchant level is determined by the LEVEL value of the skill and on the new clients, it has been taken out into a separate value. What this means is that you would have to figure out a way to adapt the old system to the new requirements. - Now that we mentioned the client, you would also need to edit a bunch of files, such as Interface, UTX, UNR, as well as DAT files, including those related to ITEMS, SKILLS, QUESTS, NPCS, and AUGMENTATION STATS and DESCRIPTIONS, etc. For some of those, you would also have to figure out how to check for missing entries and how to parse data from the older client to the new. The best example, again, would be the SKILLS. On the latest clients, the skill enchanting was limited to only +20. As such, even if there were some matching skills between the two different client versions, you would still need to add the missing 10 levels to +30. And once you complete all of that, you start testing and fixing bugs and sh1t. And once you have fixed all of that, you can start adding new features from the new client, because otherwise it would be one big mess and a waste of time and/or money.
    • As far as I know, these are not linked to the server. What I mean by this is - there is no server <-> client communication for these two features. If that is indeed the case, you would need the Interface sources in order to create a custom function which you can trigger with a SERVER_TO_CLIENT packet.
    • Hello, I recently Installed the h5 Interface from emu-dev   Everything is working great but i was wondering if anyone can help me add the monster book and item book buttons on my community board to make it more accessible. Or if there is a way to add a button with HTML that calls these windows. I have xdat editor installed and i have located the relevant windows, but i don't know what to do with them. Thank you for your time.  
  • Topics

×
×
  • Create New...