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Posted (edited)

Hello everyone,

 

I recently found this project named "L2-EndlessWorld" and gave it a try. It's quite new and has a small community consisting of english and german speaking people - but everyone is welcome - I guess :D

 

I thought it would be nice to get some new players on this server.

 

 - Actually there is one live server called "EndlessWorld". It's a midrate server with some modifications like service npcs, autoevents and so on. With a total population of max 40 players on some days.

 

 - The second server named TOR went in beta since I got involved in this project too and its managed by me. It is a retail orientated low rate server with some modifications to the game world that make gameplay more playerfriendly. Since this server started its BETA Phase 18 days ago there are no players on it, cos I didnt do any advertising. I concentrated on some ingame stuff - everything managed by me - and i tried to give everyone a overview on changes i made to the gameworld. you can see all of them in a changelog filled on a daily base. (You will see this topic in the forums after signing up ->>> CHANGELOG).

 

Well...thats it. Please give it a try, visit our forums and tell us your opinion.

 

Homepage: www.endlessworld.de

Forum: www.endlessworld.de/board

 

PS: Pleas dont get scared. HP and forum layout will change ^^

Edited by snifi
  • 2 weeks later...
Posted

Changes made so far:

 

Change Log - 01.06.2016: 
- Buffs/Songs/Dances can be removed using ALT+Right Click
- Buffs/Songs/Dances will be stored when restarting the server
- Buffs/Songs/Dances will be stored when changing to classes/subclasses
- Fake Death protection = 3 sec
- Every guild can now change your subclass
- Vitality system enabled
- Vitality points on first login = 0
- Private sell shops - 4 slots everyone / 6 slots Dwarf
- Private buy shops - 4 slots everyone / 6 slots Dwarf
- Dwarven Warsmiths gain EXP when creating items
- Dwarven recipe list is now being saved on server restart
- Parties are not dissolved on leader leave
- Summoning into an instance is now possible
- Intelligent Silence Chat mode
- Invulnerable GM login 
- Invisible GM login 
- List GM login
- Diet GM login 
- Skill check for invalid class skills enabled
- Items can be dropped on ground
- Geodata enabled
- Geodata Cell-Path-Finding
- Geodata Full Sync
- Global shout chat
- Global trade chat
- Chatfilter enabled
- custom spawnlist
- custom npc
- custom teleport
- custom buffer
- custom skills
- custom items
- custom multisell
- custom buylist
- Champion monster system enabled
- Wedding system enabled
- TvT Event enabled
- WH sorting enabled - normal
- WH sorting enabled - clan
- Critical announcement window enabled
- Login message enabled
- PVP/PK global announcement
- Chat-Moderation enabled
- Hellbound status command available
- L2-Walker protection enabled
- Retail server rates = 1x
- Announcements for Mammon spawns
- Guards will attack aggressive monsters

Change Log - 01.06.2016: 

- GM-Menue files updated
- Main: GM Advanced Movement & Other Target related Actions added
- Char menue updated
- Game menue updated
- GM secondary menue updated
- Server menue updated
- Shutdown command menue updated
- NPC / PC Mod added (Thanks Kyrell!!)

Change Log - 02.06.2016: 

- New community board visual layout added (not functional yet)
- CTF aded
- NPC Buffer temporary added
- Raidboss spawns reworked
- Relocated raids that were spawned underground/ into walls or ceiling
- Looking direction updated so that there are no raids facing a wall
- Some general monster and npc spawns reworked
- Removed some npcs and monsters that were underground or trapped into a wall
- Repositioning some town npcs
- Looking direction updated
- Spawned missing NPCs on Fantasy Island
- Fantasy Island Block Arena Entrance Manager spawns reworked
- Fantasy Island Kratei Cube spawns added
- Fantasy Island Warehouse Manager spawns added
- Fantasy Island Newbie Guide spawns added
- Newbie starting area spawns added
- Strip Mine spawns added
- Pa'agrio Temple spawns added
- Shadow of the Mother Tree spawns added
- The Shilien Temple spawns added
- Cave of Souls spawns added
- Cedric's Training Hall spawns added
- Einhovant's School of Magic spawns added
- Obelisk of Victory spawns added
- Talking Island Northern Territory spawns added
- Talking Island Southern Territory spawns added
- Elven Ruins spawns reworked/added
- Bee Hive spawns added
- Floran Village spawns added
- Cruma Marshlands spawns added
- Partisans Hideaway spawns added
- Fortress of Resistance spawns added
- Giran Northern Entrance spawns added
- Death Pass spawns added
- Pirate Tunnel spawns added
- Blazing Swamp spawns added/reworked
- The Cemetery spawns reworked
- Beast Farm spawns reworked
- Hot Springs spawns reworked
- Mining Zone Passage spawns added
- Abandoned Coal Mines spawns added
- Fantasy Island spawns added
- Western Mining Zone spawns added
- Mining Zone spawns added
- Eastern Mining Zone spawns added
- Gracia Town spawns reworked
- Entrance to the Seed of Annihilation spawns reworked
- Windy Hill -Singing Wind spawns added
- Orc Barracks spawns added
- Abandoned Camp spawns added
- Plains of Dion - Monster Eye spawns added
- Execution Ground - Mandragora spawns added
- Ecexution Ground - Specter und Sorrow Maiden spawns added
- Castle Ponds - Giant Toad spawns added

Change Log - 02.06.2016: 

- 3 wedding manager added: Fantasy Island, Heine Cliffside, Isle of Prayer
- 2 wedding informer added: Giran/Aden Einhasad Temple
Unbenannt1696.jpg
- Weapon & Armor Trader reworked: Shadow & Common Items were removed from their shops
- Weapons & Armors that are sold in shops depend on the town grade the traders are located in
- Accessory & Grocery Trader reworked: Shadow & Common Items were removed from their shops
- Accessory & Grocery items that are sold in shops depend on the town grade the traders are located in
- Regular traders are now selling low C-Grade-Equipment
- Skill learn system changed: low ranked skills need spellbooks/battle manuals to be learned
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- You can buy spellbooks/battle manuals in grocery stores or magic guilds
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- there are several types of old bookshelves. their shop lis depends of the grade of the town they are located in
- Crystal Trader added. (crystal exchange in dwarven village)
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- Priest of Blessing spawns relocated
- Quest Fixed: Brigands Sweep
- Quest Fixed: Bring out the Flavor of Ingredients
- Quest Fixed: Go get the Calculator
- Quest Fixed: Into the Dark Elven Forest
- Quest Fixed: Into the large Cavern

Change Log - 02.06.2016: 

- GeoData issue solved. Geodata and Pathfinding now functional!
- Rework of the TVT Manager: Updated texts, menues and visual style
- Added a TvT Shop (with no items yet)
Unbenanntc45b.jpgUnbenanntted23.jpgUnbeneanntafa2.jpg
- CTF Manager updated aswell
Unbenannt75f3.jpg
- Questmonster Spawns added: Altar of Rites - Tumran Orc Brigand
- Questmonster Spawns added: Langh Lizardmen Dwellings - Langh Lizardmen (Dragon Fangs)
- Questmonster Spawns added: Schuttgart - Bruin Lizardman & Picot Araneid (The Leader and the Follower)
- Questmonster Spawns added: Spider Nest - Venomous Spider (Sweetest Venom)
- Questmonster Spawns added: Orc Northern Area - Greystone Golem (Gatekeepers Offering)
- Warehouse Keepers' Wondrous Cubic shop items & prices changed
- Fantasy Island Paddies' Shop updated / items added
Unbenannt55e58.jpg
- Giran Luxory Hall NPCs changed
- Giran Luxory retail NPCs now sell Top C-Grade Items ONLY!
Unbenannt62a72.jpgUnbenannt72638.jpg
- Luxory shop upgraded: NPC Axela and NPC Roy spawned
- Weapon Trader Roy (Night Spawn) sells B-Grade Weapons
- Armor Trader Axela (Night Spawn) sells B-Grade Armors
Unbenannt3292e.jpgUnbenannt26c1a.jpg
- Roy and Axela added to the Town of Aden (Weapon & Armor Store)
- Weapon Trader Roy (DaySpawn) sells A-Grade Weapons
- Armor Trader Axela (DaySpawn) sells A-Grade Armors
Unbenannt02298.jpgUnbenannt0644e.jpg
- Terrain Objects fixed to keep a clear view in specific areas
- A good example is the Seed of Annihilation: Terrain NPCs are not targetable and their names do not display anymore
Unbenannt6ebb.jpgUnbenannt08e0d.jpg
- Tutorial Quest missing initial HTML text added when talking to the first Newbie Helper
- Pet Manager NPCs reworked: Pet Manager equptment exchange multisell restructured
- Pet Manager buylists changed. The buylist depends on the grade of the town the npc is located.
- All Clan Hall Doormen reworked. New texts.
Unbenannt030b2.jpgUnbenannt055c6.jpg
- All Clan Hall Manager reworked. New and visually updated texts and menues were added.
Unbenanntae9e.jpgUnbenannt0f88d.jpg
- All Castle Chamberlains reworked. New and visually updated texts and menues were added.
Unbenannt0ed17.jpg
- Castle Magicians' texts and menues visually updated
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- Castle Mercenary Managers' texts and menues visually updated
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Posted

Change Log - 03.06.2016:

- Introducing a new community board (not yet functional - just the raw design)
Unbenannt5649.jpg

Change Log . 04.06.2016:

- Small changes to the communityboard. visual fixes and linkings added
- experimental npc vs npc added to simulate a more living environment (dwarven starting area only)
Unbenannta39c.jpg
- Small fix to town pets. Town Pets are not targetable anymore to avoid this useless speech symbol
Unbenannt3c0e.jpg
- Reworked all Teleporter NPCs. Restructured their menue and port list. (for high level characters)
Unbenanntbff0.jpg
- Small change to newbie starting items
- Scroll of Escape count doubled
- Gloves and boots added (autoequipped)
Unbenannt5360.jpg
- raidboss info html edited. one missing word added.
- clantrader edited. removed improved apella from buylist so you can get your hands on it by upgrading your existing apella only
- recipe merchant buylist edited. available items now depend on the grade of the town the npc is located in.
- all chamberlain castle product shops updated. several items added (example: aden)
Unbenannt391e.jpg
- npc fix: primeval island ancient eggs had an issue where they kept moving around. now they can not move anymore
- primeval isle inner island restructured. deleted wall/tee monster spawns
- Ant Nest: Missing Nurse Ants spawned
- new npc added: Baium Pipette Knife Trader
Unbenannt5b8b.jpg

Change Log - 06.06.2016:
- updated all kamalokas
- all three minion rooms are aggressive now (you have the chance to avoid them by running along the sideways)
- minions are not fixed anymore. every minion is now able to move around randomly so you cant avoid them all the time.
- escape teleporters will now spawn if the last boss dies so players can leave the kamaloka immediately
Unbenannt0e971.jpgUnbenannt2a3eb.jpg
- Wedding npc now functional
- Wedding npc visually updated
- removed a nonworking redundant html pop up on wedding accept step
Unbenanntac70.jpg
- fixed spawn of Grandboss The Core removed
- core is activated and spawned by a script

Change Log - 06.06.2016:

- removed Queen Ant spawn. QA is spawned by script
- removed QA Nurses
- removed Orfen spawn. Orfen is spawned by script
- spawns added: Plunderous Plains
- spawns added: Brigand Stronghold
- Auctioneer initial html visually updated
Unbenanntfe42.jpg
- Item Borker initial html visually updated
Unbenannt2d82b.jpg
- Manor Manager visually updated
Unbenanntee41.jpg
- Fantasy Island Rabbit Event visually updated

Change Log - 08.06.2014:

- slightly changed the rabbit event manager spawn point
- dion race event visually updated
- slightly changed the dion race event manager spawn point

Change Log - 11.06.2016:

- Questmonster spawns added: Breka Orc Shamans (Brekas Stronghold)
- Monsterspawns added Breka Orc Overlords

Change Log - 12.06.2016:

- cummunity board expanded
- announcements
- rules section added
- staff section added
- changelog section added
- top players section added (PK/PVP/Raids/Adena/Online) 
- existing clan section added
- castle information section added
Unbenannt9f23.jpgUnbenannt2a9c7.jpgUnbenannt3fca0.jpg

Change Log - 13.06.2016:

- removed some spawns of tyrannosaurus. There were to many of them.
- auctoinable high grade crystals, gears and armors removed. the auction list will be updated soon.
- custom citizen spawns added to Dwarven Village
- custom citizen spawns added to Talking Island Village
- custom citizen spawns added to Elven Village
- custom citizen spawns added to Dark Elven Village
- custom citizen spawns added to Orc Village
- custom citizen spawns added to Kamael Village
Unbenan2nt91a3.jpg
- citizen npcs will give you some information about a special low level raid boss (texts not implemented yet)
- special low level boss announcer npc added (starting villages)
Unbenannt81ec.jpg
- 6 special low level raid bosses spawned: Bloody Fang Breed (6 wolves)
- Bosses are dropping adena, d-grade armors, weapons, enchants etc... and will give a massive exp boost
Unbenann4t3d06.jpg
- implemented boss skills, exp, sp and drops. respawn 24h+

Posted

Change Log - 14.06.2016:

Small preparation for a fantasy island rework. beginning to populate the island. Most of the described features exist but are not working yet.
- Fantasy Island Show Informer spawned
Unbenannt79fd8.jpg
- Fantasy Island Citizen NPCs spawned (deco NPCs only)
Unbenannt6493a.jpg
- Fantasy Island Marketplace Informer spawned (not working yet)
- Fantasy Island Marketplace NPCs spawned - about 18 NPCs (not working yet)
Unbenannt87e7f.jpg
- Fantasy Island Paper Bin NPCs spawned (for future Quests)
Unbenannt1235b.jpg
- Fantasy Island Escaped Blue Blocks spawned (for future Quests)
Unbenannt1a325.jpg
- Master of Colors spawned - art area of fantasy island (not working yet)
- Random NPCs spawned infront of Kratei Mansion (not working/ decorative only/ maybe for future Quests)
- Kratei Cube Entrance Manager Spawned (not working yet)
- Two Kratei Cube Inner Entrance Manager spawned (not working yet)
- temporary addition of kratei cube in an non instanced way (entering not possible at the moment)
High Level Kratei Cube
- All monsters spawned (not working yet)
- All buff-/ debuff devices spawned (not working yet)
- All escape devices spawned (not working yet)
Top Level Kratei Cube
- All monsters spawned (not working yet)
- All buff-/ debuff devices spawned (not working yet)
- All escape devices spawned (not working yet)
Unbenannt57c5a.jpg
- Added a Raidboss to the Top Level Kratei Cube Dungeon (no drops / not working yet)
- spawned monsters to the beach area of fantasy island (for future Quest use): Abandoned Shell, Abandoned Giant Shell, Great White Shark, Lantern Fish
Unbenannt14452.jpgUnbenannt19b71.jpgUnbenannt1b78f.jpg
- starter town citizen texts added. you can now gather some information about the new low level raidboss
Unbenannt4019.jpg
- Fantasy Island NPC texts added
Unbenanntdebf.jpgUnbenannt2bb3e.jpgUnbenannt3c2ff.jpgUnbenannt1d67c.jpg
- Kratei Cube teleport function added
Unbenannt47d8a.jpg

Posted

Change Log - -15.06.2016:

- spawn point correction / spawns added: Pavel Ruins
- spawn point correction / spawns added: Den of Evil
- spawn point correction / spawns added: Carons Dungeon
- spawn point correction / spawns added: Crypts of Disgrace
- spawn point correction / spawns added: Graverobber Hideout
- spawn point correction / spawns added: The Enchanted Valley
- added a new raidboss to the lvl 70+ non instanced Krateis Cube: Kratei's Steward
- skills/drops/stats added to Kratei's Steward
Unbenannt2cc69.jpg
- added a new raidboss to the lvl 80+ non instanced Krateis Cube: Mansion Manager
- skills/drops/stats added to Kratei's Mansion Manager
Unbenannte2f5.jpg
- spawned two different kratei escape devices
- escape function added to escape devices
Unbenannt2740e.jpg
- kratei npc states changed to monster
- kratei npcs now move randomly, attack and use skills

Change Log - 16.06.2016:

- spawned a new npc on fantasy island: Collector Shellie (for Quest use)
Unbenannt4621.jpg
- Texts added to npc Collector Shellie
- new initial html text for Game Manager Handy
Unbenannt4570e.jpg
- added a new quest to fantasy island - Collector Shellie: "Underwater Adventure"
- added rewards to "Underwater Adventure" Quest: Adena + Fantasy Isle Coins
Unbenannt20111.jpg
- added a new quest to fantasy island - Collector Shellie: "The Pearl"
- added rewards to "The Pearl" Quest: Adena + Fantasy Isle Coins
Unbenannt327a5.jpg
- added a new quest to fantasy island - Game Manager Handy: "Escaped Blue Blocks"
- added rewards to "Escaped Blue Blocks" Quest: Adena + Fantasy Isle Coins
Unbenannt5131d.jpg
- added a new quest to fantasy island - Krateis Entrance Manager: "Kratei's Mansion"
- setadded rewards to "Kratei's Mansion" Quest: Fantasy Isle Coins
Unbenannt68f8c.jpg
- raidboss Palatanos moved to fantasy island
- changed the droplist of palatanos. slightly better drop chances
Unbenannt28cb2.jpg
- replaced the original palatanos with a new raidboss named "Slayer of Palatanos"
- Slayer of Palatanos has the same stats and drops as the old original palatanos
Unbenannt6b3c.jpg
- some primeval isle inhabitants managed to move to the fantasy island jungle as well tongue.png
Unbenannt377b0.jpg
- added a treasure chest to the fantasy island ruins
- added valuable drops to the Fantasy Chest (Normal/Blessed Enchant Armor/Weapon Scrolls, Fantasy Isle Coins, Moirai Armor Box)
- respawn time of Fantasy Chest set so a high value to avoid farming
Unbenannt41630.jpg

Change Log - 18.06.2016:
- drop rework of Queen Ant: slightly better chances, more drops and QA Ring 1x 100%
- drop rework of Orfen: slightly better chances, more drops and Orfen Earring 1x 100%
- drop rework of The Core: slightly better chances, more drops and Core Ring 1x 100%
- drop rework of all Zaken Bosses: slightly better chances, more drops and Zaken Earring 1x 100% (not for easy type)
- drop rework of Baium: slightly better chances, more drops and Baium Ring 1x 100%
- drop rework of all Antharas: slightly better chances, more drops and Antharas Earring 1x 100%
- drop rework of Valakas: slightly better chances, more drops and Necklace of Valakas 1x 100%
- drop rework of Scarlet van Halisha: slightly better chances, more drops and Frintezza Necklace 1x 100%
- drop rework of Baylor: slightly better chances, more drops and Baylors Earring 1x 100%
- drop rework of Beleth: slightly better chances and more drops
- added player like novice NPCs to Einhavants School of Magic (human starting Area)
- added player like novice NPCs to Cedrics Training Hall (human starting Area)
- added player like novice NPCs to the Shadow of the Mother Tree (elven starting Area)
- added player like novice NPCs to Pa'agrios Temple (orc starting Area)
- added player like novice NPCs to Shiliens Temple (dark elven starting Area)
- added player like novice NPCs to the Cave of Souls (kamael starting Area)
- mage type player like npcs do now use magic skills (newbie like)
Unbenannt463f.jpg
- changed the type of some fantasy island npcs to decoration type only, so you cant target/talk to them anymore
- added more HP to the Fantasy Isle Treasure Chest
- added nearly undestroyable Treasure Guards. they are not aggro but will attack if someone attempts to take the fantasy island treasure! wink.png
Unbenannt175a.jpgUnbenannrtff85.jpg
- Palatanos raidboss minions added
Unbenannt326a.jpg

Change Log - 28.06.2016:
- added more spawns of Escaped Blue Blocks to Fantasy Island (Block Island biggrin.png)
Unbenanntf431.jpg

Posted

actually its on beta so work is still in progress but everyone can connect and play. i think i wont wipe this server so feel free to check it out ^^ everyone is welcome to leave some kind of feedback in our forums. to see the tor section you must actually be registered in our forums. :)

  • 3 weeks later...
Posted

Admin don't react reports about bugs, ideas etc. Waste of time again. I am not suprised about this population. This attitude... Dead server.

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A whole PvP area from a single file: entry fee, auto-flag, anonymous mode, forbidden items and skills, temporary noblesse, restart lock, monster waves, a boss and automatic shutdown. Rotating siege — NEW. One castle drawn per cycle instead of nine independent schedules. The winner moves to the next castle an hour before the following siege, and no castle repeats until every other one has been fought over. Classic mode still available. Castle governor — NEW. The clan holding the active castle taxes merchants, board shop, gatekeepers and marketplace server-wide, and earns a drop, XP and skill bonus. Own vault and statue, wyvern rights for the leader. Every cap set by you. Olympiad — EXPANDED. Custom period and duration, battle limit, enchant cap in the arena, separate mage and fighter buffs, minimum PvP to enter, participant limit per IP, monthly winners. Event shop — NEW. Event currency buys prizes that exist nowhere else. Editable in-game. Anti-feed and dualbox control — NEW. XP and drop blocked on repeated same-IP kills, character limit per IP, whitelist per zone and instance, participant limit per IP with optional HWID check for events. PROGRESSION AND RETENTION — 13 systems VIP System — NEW. Tiers with their own XP/SP/drop rates, rewards and real-time duration. Benefits keep working in the offline shop, activation item configurable, status panel on the board. Daily missions — NEW. Objectives by action type, automatic scheduled reset, reward per mission, progress saved per character. Includes a daily login reward. Auto Farm — NEW. The player picks the skill list, monster priority and target type (mob, raid or grand boss), and can assist the summon or the party leader. Daily quota unlocked by a pass. You decide: everyone, VIP only, or off. Auto Potion (ACP) — NEW. Separate HP / MP / CP percentage triggers, configured in-game. Removes the incentive to run third-party software. Player-to-player buff selling — NEW. The human buffer gets its job back: advertise your own buffs, set the price, sell to whoever passes. Scheme Buffer — IMPROVED. Schemes saved per account, applied from the NPC and from the board, with a cost and skill list you control. AIO character — NEW. All-in-one character with its own buffs and saved macros, duration and type set by you. Level reward — NEW. Automatic prize on reaching each level, right where most new players give up. Rates per level bracket — NEW. Five independent brackets between 1 and 86 for XP, SP and currency, plus an exclusive rate inside instances. Subclass and skill stacking — EXPANDED. Configurable cap, switching anywhere, selective stacking across subclasses with a block list. Agathion — NEW. Companion pet that follows, talks and optionally heals by percentage. Restored at login. Pet and summon persistence — IMPROVED. Pet and servitor return after a reconnect with buffs and cooldown intact. A dropped connection stops costing ten minutes of rebuffing. Chat commands — NEW. A whole layer absent from stock Interlude: .menu .farm .acp .mission .vote .sell .register .instance .leader .crystal .recipe .aiomacro CONTENT AND WORLD — 8 systems Instanced territories — NEW. Private farm area per player or party, built from the map regions. Each region has its own monster list, respawn, entry policy and a trigger-released boss. No instance sees another, and the drop rate inside is exclusive. Spot fighting is over. Kamaloka — NEW. Instanced dungeon with its own scoring, a board ranking and an entry pass as an item. Simulated players — NEW. Server-controlled characters with combat, healing and potion AI, town walking routes and template clans. Visible in /who. A freshly opened server stops looking empty. Champion mobs — EXPANDED. Own HP, attack and speed, configurable aura, multiplied XP/SP/drop, exclusive drop list, optional guaranteed enchant. Boss info and reward — NEW. Schedule and status on the board, participation reward per raid, raid points to the clan, loot protection, grand boss death announce. Original Interlude content — IMPROVED. 343 quests, 9 castles with working sieges, 44 clan halls with auction and functions, Seven Signs, Festival of Darkness, manor, fishing. Grand boss AI revised — Antharas, Baium, Frintezza, Sailren. Polymorph — NEW. Visual transformation of players and NPCs from an open file. Seasonal events — NEW. Mammon Spawn and Master of Enchanting as calendar scripts. COMMUNITY BOARD — 22 panels Player panel — NEW. Board home with server info, rules, active promotions and a shortcut to every other panel. Server shop — NEW. A merchant inside the board, prices subject to the ruling clan's tax. Rankings — NEW. PvP, PK, level, clan raid points, Kamaloka score and event ranking — six lists updated live, with automatic weekly prizes. Donation panel — NEW. Balance, product and delivery on the character, integrated with the website system. Every delivery logged. Party matching — NEW. A party noticeboard by level, class and goal. Live information panels — NEW. Boss schedules, active events, open instances and territories, governor panel, channel videos with a watch reward, vote reward. All read from the real server state. Forum, mail and friends — IMPROVED. Internal forum, character mail, friend list, favourites and a personal memo. All panel HTML is open — change the visual identity with no recompile. ADMINISTRATION — 7 systems Operations panel — NEW. The desktop Control Center described above. Visual content editors — NEW. Items with icon preview, plus multisell, NPC, class and configuration editors. Item cloning, ID migration, item pack import, automatic backup before every save. Client file editor — NEW. itemgrp / npcgrp / skillgrp read, edit and repack, with ID migration synchronized between server and client. Adding a custom item stops being a manual process across three tools. In-game editors — NEW. Balance, event engine, function zones, territories and system config edited from a board panel, applied without restart, automatic backup of every changed file. GM commands — EXPANDED. 147 commands with per-command access level: zone creation by vertices in-game, spawns saved to the database, NPC route editor with preview, event / balance / enchant panels, HWID management. Persistent configuration — NEW. What the GM changes from the panel is stored and reapplied at next boot. Update package — NEW. The build ships only what changed, hash-verified per file, ready to publish to your players. SECURITY AND PROMOTION — 6 systems Guard and HWID — NEW. Validation at startup, machine identification, window limit per machine, configurable grace mode, access log per account, ban and lookup by GM command. Discord logging — NEW. 28 channels: enchant, drop, pickup, trade, warehouse, multisell, donation, Olympiad results, grand boss deaths, player and GM logins, suspicious IP alerts, chat keyword filter. When a player complains about a missing item, the answer is in the channel. Vote reward — NEW. 8 top lists, individual reward, per-site cooldown, global vote goal with a collective prize. YouTube integration — NEW. Turns your player base into your channel audience. Full section below. Announcements and promotions — NEW. Rotating in-game announces, time-boxed promotions with a board panel. Build protection — NEW. Obfuscation plus optional class encryption with its own loader. YOUTUBE — TURN YOUR PLAYERS INTO YOUR CHANNEL AUDIENCE Most packs call "YouTube integration" a button that opens a link. This one is a closed loop between your channel and the game, and the player never leaves the client. 1. Your channel, inside the game. The server queries the YouTube Data API and rewrites its own video list — title, description and publish date. You never maintain a list by hand: publish on YouTube and the panel updates itself. Players search it and pick what to watch. 2. The video plays inside the client. No alt-tab, no browser, nobody logs out to watch. The server reads the real duration of that video from YouTube and sets the timer to that exact length — the message on screen says how long is left. The player is held away for the duration, so watching is watching, not a tab left open in the background. 3. Watch time, not clicks. This is the part that matters for a channel. A click that bounces after three seconds does nothing for you. What reaches your channel here is a completed view, because the reward only exists if the video runs to the end. 4. The reward lands automatically. Items go straight to the character with an on-screen confirmation and a chat line naming the video. The reward items are yours to configure. Every upload reaches everyone online. A new video triggers an in-game announcement with a message you write. No ad spend, no posting the link in five Discords and hoping. It becomes a habit, not a one-off spike. The daily cap resets every day, so the same players come back tomorrow. Your back catalogue keeps earning views months after publication. Abuse controls built in. One reward per video per day, a configurable daily cap across all videos, one video in progress at a time, everything stored per character in the database — relogging resets nothing. Configurable: API key, channel, how many videos to pull, whether to announce, the announcement text, the reward items and the daily reward cap. A server with 300 players online is 300 completed views on every upload. That is the difference between a channel nobody sees and a channel that grows with the server. COMBAT AND BALANCE — 6 systems Balance per class — NEW. Damage dealt and taken per class, split by attack type, edited from the board, applied without restart, automatic backup so you can roll back. Balance per skill — NEW. Power, duration and behaviour per class, without touching the original skill XML. The broken skill of the month is fixed on the spot, not in the next release. Combat caps — NEW. Hard cap on attack and cast speed, no-cooldown skill list, skill duration overridden by ID, fixed cancel time, configurable expertise penalty. Extra effects and conditions — NEW. 9 effects from later chronicles ported to Interlude, 7 new skill conditions, weapon-swap skill, skill that teaches a skill, extra targets. Servitor share — NEW. The summoner passes a percentage of their stats to the servitor. Geoengine and movement — IMPROVED. Revised pathfinding with instance support. WHAT YOU GET The distribution, compiled and licensed for your project The complete datapack — 689 XML files and the Community Board HTML, open to edit Database scripts: install plus versioned migrations Desktop Control Center (EN / PT / ES) Continuous updates through the update system Direct support during setup Optional: the L2JOne Website System — player accounts, donations with automatic in-game delivery, admin dashboard, 4 payment methods, 4 languages. Sold separately, ask if you want both. HONEST NOTES Ships compiled and licensed per project. If you need full Java sources, ask up front — do not assume it is included. Guard/HWID and the build protection are real operational controls, not a promise of absolute protection. Anyone selling you "unhackable" is selling you a story. Two systems ship disabled and are still marked in-development in the config: Fake Farming and Timed Amulets. Everything else in this list is working. The game client itself is not distributed here. The item name and grp tables for the High Five content are included, and the Control Center edits itemgrp / npcgrp / skillgrp, but assembling and hosting the client is yours. CONTACT Full system catalogue: l2jone.com/fonte Website: l2jone.com Telegram: @Williams0ff E-mail: support@l2jone.com Pricing depends on the plan and on what you want bundled — message me and I will send the options. I am open to using the forum's middleman / escrow service. I have no reputation here yet, and I think asking for it is fair. Questions in the topic are welcome — I answer them here so the next person reading finds the answer too.    Scrolls Augments New Augment Acessories    
    • ⚡ Weekend special! Upgrade your personal Google account with 5TB storage and Gemini Pro in under 60 seconds.
    • Don't cry, it's a game. If it makes you cum on your monitor, of course, enjoy it. My business has been running for years and will continue to do so. No matter what happens here, the dogs bark, the caravan moves on. Start developing game engines - post them too - after all, I create them too) Salvation:Arena (MOBA) Unreal Engine RED-TEAM REVERSECODE Аліса займається розробкою ще з часів створення денді та сеги-діти які створюють шум для мене просто діти) За ці роки роботи я бачила багато різних людей у цій сфері все що я думаю про це не плачте та насолоджуйтесь життям слава ураїне - котись на свій бразильський форум)   If you'd simply asked me in a private message on the forum to be reinstated, you'd have been unblocked without a problem. I have no enemies—it's just business. I can make any product on the market, models and effects, copyrights—complex tools—at my age, people run large companies. I'm pleased that our beloved MXC* forum will now have a lot of free products. I earn a maximum of $200-$300 a year from this industry. If that excites you, well, have fun with us.       I moderate many gaming communities, here's one of them  if I hated you, you'd be out of here in a minute, brother  so don't get carried away with your wet dreams. On the topic of free work, start doing it yourself—the forum needs good free stuff. Someone will definitely like you here and throw a flower on your grave. Besides, you're forgetting that half the forum is involved in this interface development business and for many developers, it's a good income. So, you want to make life sweeter for them all, not just for me it's actually nice that you're such a noble young man.   Besides, I usually work from behind the scenes and don't move anywhere in the market but nothing stops me from doing what others do - working from the shadows  you won't even see that I'm doing it, it's so funny.   Start doing free work. You promised to do it well and post it to communities on time. Good luck! We'll have fun, that's great!🥰   завжди приємно поспілкуватися з веселими людьми              
    • Complete development packages for Lineage 2 UI development, across all chronicles and an automated tool to update and patch Interface.u & Interface.xdat What I Offer Clean Sources: 100% clean, retail-based interface source code with zero unwanted custom modifications. Interface.u Update Tool: A standalone tool designed to patch, rebuild, and update Interface.u efficiently. Custom Modifications: Custom UI features and tailoring can be implemented upon request. Turnaround Time: Most major versions and protocols are ready for immediate delivery; other versions take up to 1 week. How It Works Let me know the specific chronicle or protocol version you are targeting. I will provide the tool, which is HWID-bound to your machine, for your setup. Once satisfied with the results, we finalize the deal. Pricing & Notes Both products are priced separately based on the target protocol and requirements. Package deals are negotiable if purchasing both. DM for inquiries, demos, and pricing quotes.    
    • Well u need to change when sm1 press exit it keeps it in game..  
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