hello i have a problem i use one event and after start show me this error
can any help me to fix it tnx!
code:
public class RandomFight
{
public static RandomFight getInstance()
{
return SingletonHolder._instance;
}
public static enum State
{
INACTIVE,
REGISTER,
LOADING,
FIGHT
}
public static State state = State.INACTIVE;
public static Vector<L2PcInstance> players = new Vector<>();
private L2PcInstance player;
protected void openRegistrations()
{
state = State.REGISTER;
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event will start in 1 minute.");
final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "To register press ?register");
Broadcast.toAllOnlinePlayers(cs);
Broadcast.toAllOnlinePlayers(cs1);
ThreadPoolManager.getInstance().scheduleGeneral(new checkRegist(), 60000);
}
protected void checkRegistrations()
{
state = State.LOADING;
if (players.isEmpty() || players.size() < 2)
{
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event will not start cause of no many partitipations, we are sorry.");
Broadcast.toAllOnlinePlayers(cs);
clean();
return;
}
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Amount of players Registed: " + players.size());
final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "2 Random players will be choosen in 30 seconds!");
Broadcast.toAllOnlinePlayers(cs);
Broadcast.toAllOnlinePlayers(cs1);
ThreadPoolManager.getInstance().scheduleGeneral(new pickPlayers(), 30000);
}
protected void pickPlayers()
{
if (players.isEmpty() || players.size() < 2)
{
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event aborted because no many partitipations, we are sorry.");
Broadcast.toAllOnlinePlayers(cs);
clean();
return;
}
for (L2PcInstance p : players)
if (p.isInOlympiadMode() || Olympiad.getInstance().isRegistered(p))
{
players.remove(p);
p.sendMessage("You automatically left from event because of your olympiad obligations.");
}
int rnd1 = Rnd.get(players.size());
int rnd2 = Rnd.get(players.size());
while (rnd2 == rnd1)
rnd2 = Rnd.get(players.size());
for (L2PcInstance player : players)
{
if (player != players.get(rnd1) && player != players.get(rnd2))
players.remove(player);
}
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players selected: " + players.firstElement().getName() + " || " + players.lastElement().getName());
final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players will be teleported in 15 seconds");
Broadcast.toAllOnlinePlayers(cs);
Broadcast.toAllOnlinePlayers(cs1);
ThreadPoolManager.getInstance().scheduleGeneral(new teleportPlayers(), 15000);
}
protected void teleport()
{
if (players.isEmpty() || players.size() < 2)
{
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event aborted because no many partitipations, we are sorry.");
Broadcast.toAllOnlinePlayers(cs);
clean();
return;
}
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players teleported!");
Broadcast.toAllOnlinePlayers(cs);
players.firstElement().teleToLocation(113474, 15552, 3968);
players.lastElement().teleToLocation(112990, 15489, 3968);
players.firstElement().setTeam(1);
players.lastElement().setTeam(2);
// para,etc
players.firstElement().sendMessage("Fight will begin in 15 seconds!");
players.lastElement().sendMessage("Fight will begin in 15 seconds!");
ThreadPoolManager.getInstance().scheduleGeneral(new fight(), 15000);
}
protected void startFight()
{
if (players.isEmpty() || players.size() < 2)
{
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "One of the players isn't online, event aborted we are sorry!");
Broadcast.toAllOnlinePlayers(cs);
clean();
return;
}
state = State.FIGHT;
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "FIGHT STARTED!");
Broadcast.toAllOnlinePlayers(cs);
players.firstElement().sendMessage("Start Fight!!");
players.lastElement().sendMessage("Start Fight!");
ThreadPoolManager.getInstance().scheduleGeneral(new checkLast(), 120000);
}
protected void lastCheck()
{
if (state == State.FIGHT)
{
if (players.isEmpty() || players.size() < 2)
{
revert();
clean();
return;
}
int alive = 0;
for (L2PcInstance player : players)
{
if (!player.isDead())
alive++;
}
if (alive == 2)
{
final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight ended tie!");
Broadcast.toAllOnlinePlayers(cs);
clean();
revert();
}
}
}
public static void revert()
{
if (!players.isEmpty())
for (L2PcInstance p : players)
{
if (p == null)
continue;
if (p.isDead())
p.doRevive();
p.setCurrentHp(p.getMaxHp());
p.setCurrentCp(p.getMaxCp());
p.setCurrentMp(p.getMaxMp());
p.broadcastUserInfo();
p.teleToLocation(82698, 148638, -3473);
}
}
public static void clean()
{
if (state == State.FIGHT)
for (L2PcInstance p : players)
p.setTeam(0);
players.clear();
state = State.INACTIVE;
}
protected RandomFight()
{
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Event(), 60000 * Config.EVERY_MINUTES, 60000 * Config.EVERY_MINUTES);
}
private static class SingletonHolder
{
protected static final RandomFight _instance = new RandomFight();
}
protected class Event implements Runnable
{
@Override
public void run()
{
if (state == State.INACTIVE)
openRegistrations();
}
}
protected class checkRegist implements Runnable
{
@Override
public void run()
{
checkRegistrations();
}
}
protected class pickPlayers implements Runnable
{
@Override
public void run()
{
pickPlayers();
}
}
protected class teleportPlayers implements Runnable
{
@Override
public void run()
{
teleport();
}
}
protected class fight implements Runnable
{
@Override
public void run()
{
startFight();
}
}
protected class checkLast implements Runnable
{
@Override
public void run()
{
lastCheck();
}
}
}
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
tazerman2
hello i have a problem i use one event and after start show me this error
can any help me to fix it tnx!
code:
6 answers to this question
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