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Posted

I understood it the first time :D

 

And we don't have any IF or SWITCH or whatever for connection state, we have it separated as you think :D

Posted

https://github.com/namlehong/ertheia/blob/master/gameserver/src/main/java/l2s/gameserver/network/l2/GamePacketHandler.java

 

Thats first link i found on google i based by research on

case CONNECTED:

case AUTHED:

case IN_GAME:

  • 1 month later...
Posted

I wouldn't use MMOCore, its single-thread which means no async support.

Its made for the L2 protocol which means it have some strict standard defined (Each packet will have short for size of the packet, followed by one byte for opcode)

 

I would suggest using netty it supports almost any network protocol, its easy to work with, well documented, supports asynchronous i/o

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