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Posted (edited)

Hello guys.

 

Need add this part code :

_dispelledCount++;
 			e.exit();
+			
+			if ((getEffected().getActingPlayer() != null) && !getEffected().getActingPlayer().getRemovedBuffs().contains(e) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM)
+			{
+				getEffected().getActingPlayer().addRemovedBuff(e);
+			}
 		}
+		
+		if ((getEffected().getActingPlayer() != null) && (!getEffected().getActingPlayer().getRemovedBuffs().isEmpty()) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM)
+		{
+			getEffected().getActingPlayer()._returnRemovedBuffsTask = ThreadPoolManager.getInstance().scheduleGeneral(new CanceledBuffsReturnTask(getEffected().getActingPlayer(), getEffected().getActingPlayer().getRemovedBuffs()), _returnTime * 1000);
+		}
+		
 		return true;
 	}
 }

In this file:

package handlers.effecthandlers;

import l2r.gameserver.model.actor.L2Character;
import l2r.gameserver.model.effects.EffectTemplate;
import l2r.gameserver.model.effects.L2Effect;
import l2r.gameserver.model.effects.L2EffectType;
import l2r.gameserver.model.stats.Env;

/**
 * @author vGodFather
 */
public class DispelOne extends L2Effect
{
    private final boolean _ordered;
    
    public DispelOne(Env env, EffectTemplate template)
    {
        super(env, template);
        
        _ordered = template.getParameters().getBoolean("ordered", false);
    }
    
    @Override
    public L2EffectType getEffectType()
    {
        return L2EffectType.DISPEL;
    }
    
    @Override
    public boolean isInstant()
    {
        return true;
    }
    
    @Override
    public boolean onStart()
    {
        L2Character target = getEffected();
        if ((target == null) || target.isDead())
        {
            return false;
        }
        
        if (_ordered)
        {
            L2Effect buff = null;
            for (L2Effect e : target.getAllEffects())
            {
                if ((e != null) && !e.getSkill().canBeDispeled() && e.getSkill().isDance())
                {
                    continue;
                }
                buff = e;
                break;
            }
            
            if (buff != null)
            {
                buff.exit();
                return true;
            }
            
            for (L2Effect e : target.getAllEffects())
            {
                if ((e != null) && !e.getSkill().canBeDispeled())
                {
                    continue;
                }
                buff = e;
                break;
            }
            
            if (buff != null)
            {
                buff.exit();
                return true;
            }
        }
        else
        {
            for (L2Effect e : target.getAllEffects())
            {
                if (!e.getSkill().canBeDispeled())
                {
                    continue;
                }
                e.exit();
                break;
            }
        }
        return true;
    }
}

I try to add this piece of code but the crusher insane does not return the buff .

e.exit();
							
							if ((getEffected().getActingPlayer() != null) && !getEffected().getActingPlayer().getRemovedBuffs().contains(e) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM)
							{
								getEffected().getActingPlayer().addRemovedBuff(e);
							}
				break;
			}
						if ((getEffected().getActingPlayer() != null) && (!getEffected().getActingPlayer().getRemovedBuffs().isEmpty()) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM)
						{
							getEffected().getActingPlayer()._returnRemovedBuffsTask = ThreadPoolManager.getInstance().scheduleGeneral(new CanceledBuffsReturnTask(getEffected().getActingPlayer(), getEffected().getActingPlayer().getRemovedBuffs()), _returnTime * 1000);
						}
						
			}
		
		return true;
	}
}

Where should I put that part of the code .

 

 

Thanks

Edited by MaKasTreRo

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