I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology.
I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.
And ofc AI will make it for free, $220 saved.
I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him.
As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light.
Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
Question
MaKasTreRo
Hello guys.
Need add this part code :
_dispelledCount++; e.exit(); + + if ((getEffected().getActingPlayer() != null) && !getEffected().getActingPlayer().getRemovedBuffs().contains(e) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM) + { + getEffected().getActingPlayer().addRemovedBuff(e); + } } + + if ((getEffected().getActingPlayer() != null) && (!getEffected().getActingPlayer().getRemovedBuffs().isEmpty()) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM) + { + getEffected().getActingPlayer()._returnRemovedBuffsTask = ThreadPoolManager.getInstance().scheduleGeneral(new CanceledBuffsReturnTask(getEffected().getActingPlayer(), getEffected().getActingPlayer().getRemovedBuffs()), _returnTime * 1000); + } + return true; } }In this file:
package handlers.effecthandlers; import l2r.gameserver.model.actor.L2Character; import l2r.gameserver.model.effects.EffectTemplate; import l2r.gameserver.model.effects.L2Effect; import l2r.gameserver.model.effects.L2EffectType; import l2r.gameserver.model.stats.Env; /** * @author vGodFather */ public class DispelOne extends L2Effect { private final boolean _ordered; public DispelOne(Env env, EffectTemplate template) { super(env, template); _ordered = template.getParameters().getBoolean("ordered", false); } @Override public L2EffectType getEffectType() { return L2EffectType.DISPEL; } @Override public boolean isInstant() { return true; } @Override public boolean onStart() { L2Character target = getEffected(); if ((target == null) || target.isDead()) { return false; } if (_ordered) { L2Effect buff = null; for (L2Effect e : target.getAllEffects()) { if ((e != null) && !e.getSkill().canBeDispeled() && e.getSkill().isDance()) { continue; } buff = e; break; } if (buff != null) { buff.exit(); return true; } for (L2Effect e : target.getAllEffects()) { if ((e != null) && !e.getSkill().canBeDispeled()) { continue; } buff = e; break; } if (buff != null) { buff.exit(); return true; } } else { for (L2Effect e : target.getAllEffects()) { if (!e.getSkill().canBeDispeled()) { continue; } e.exit(); break; } } return true; } }I try to add this piece of code but the crusher insane does not return the buff .
e.exit(); if ((getEffected().getActingPlayer() != null) && !getEffected().getActingPlayer().getRemovedBuffs().contains(e) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM) { getEffected().getActingPlayer().addRemovedBuff(e); } break; } if ((getEffected().getActingPlayer() != null) && (!getEffected().getActingPlayer().getRemovedBuffs().isEmpty()) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM) { getEffected().getActingPlayer()._returnRemovedBuffsTask = ThreadPoolManager.getInstance().scheduleGeneral(new CanceledBuffsReturnTask(getEffected().getActingPlayer(), getEffected().getActingPlayer().getRemovedBuffs()), _returnTime * 1000); } } return true; } }Where should I put that part of the code .
Thanks
Edited by MaKasTreRo0 answers to this question
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