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Question
MaKasTreRo
Hello guys.
Need add this part code :
_dispelledCount++; e.exit(); + + if ((getEffected().getActingPlayer() != null) && !getEffected().getActingPlayer().getRemovedBuffs().contains(e) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM) + { + getEffected().getActingPlayer().addRemovedBuff(e); + } } + + if ((getEffected().getActingPlayer() != null) && (!getEffected().getActingPlayer().getRemovedBuffs().isEmpty()) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM) + { + getEffected().getActingPlayer()._returnRemovedBuffsTask = ThreadPoolManager.getInstance().scheduleGeneral(new CanceledBuffsReturnTask(getEffected().getActingPlayer(), getEffected().getActingPlayer().getRemovedBuffs()), _returnTime * 1000); + } + return true; } }In this file:
package handlers.effecthandlers; import l2r.gameserver.model.actor.L2Character; import l2r.gameserver.model.effects.EffectTemplate; import l2r.gameserver.model.effects.L2Effect; import l2r.gameserver.model.effects.L2EffectType; import l2r.gameserver.model.stats.Env; /** * @author vGodFather */ public class DispelOne extends L2Effect { private final boolean _ordered; public DispelOne(Env env, EffectTemplate template) { super(env, template); _ordered = template.getParameters().getBoolean("ordered", false); } @Override public L2EffectType getEffectType() { return L2EffectType.DISPEL; } @Override public boolean isInstant() { return true; } @Override public boolean onStart() { L2Character target = getEffected(); if ((target == null) || target.isDead()) { return false; } if (_ordered) { L2Effect buff = null; for (L2Effect e : target.getAllEffects()) { if ((e != null) && !e.getSkill().canBeDispeled() && e.getSkill().isDance()) { continue; } buff = e; break; } if (buff != null) { buff.exit(); return true; } for (L2Effect e : target.getAllEffects()) { if ((e != null) && !e.getSkill().canBeDispeled()) { continue; } buff = e; break; } if (buff != null) { buff.exit(); return true; } } else { for (L2Effect e : target.getAllEffects()) { if (!e.getSkill().canBeDispeled()) { continue; } e.exit(); break; } } return true; } }I try to add this piece of code but the crusher insane does not return the buff .
e.exit(); if ((getEffected().getActingPlayer() != null) && !getEffected().getActingPlayer().getRemovedBuffs().contains(e) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM) { getEffected().getActingPlayer().addRemovedBuff(e); } break; } if ((getEffected().getActingPlayer() != null) && (!getEffected().getActingPlayer().getRemovedBuffs().isEmpty()) && (_returnTime > 0) && CancelEngineConfigs.ENABLE_CANCEL_SYSTEM) { getEffected().getActingPlayer()._returnRemovedBuffsTask = ThreadPoolManager.getInstance().scheduleGeneral(new CanceledBuffsReturnTask(getEffected().getActingPlayer(), getEffected().getActingPlayer().getRemovedBuffs()), _returnTime * 1000); } } return true; } }Where should I put that part of the code .
Thanks
Edited by MaKasTreRo0 answers to this question
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