Hello everyone. Im working with AdvExt64 Interlude.
Its my first time with L2OFF, but everything is up and running.
I was looking a loot of things to learn how l2off work. I know i can use google but its all about time, so I need a little bit of help so I can do the rest for my self.
I need to know this:
Making new NPCS.
I know they are located at npcdata.txt
Also I know how to create a zone and spawnlist at npcpos.txt
But what about AI? and also, its always neccesary to add them in Client Side? or there is a way to use the same aspect looking of a retail NPC without client editing?
If someone can tell me the steps to create a NPC I'll be very greatful.
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
S3V4SS
Hello everyone. Im working with AdvExt64 Interlude.
Its my first time with L2OFF, but everything is up and running.
I was looking a loot of things to learn how l2off work. I know i can use google but its all about time, so I need a little bit of help so I can do the rest for my self.
I need to know this:
Making new NPCS.
I know they are located at npcdata.txt
Also I know how to create a zone and spawnlist at npcpos.txt
But what about AI? and also, its always neccesary to add them in Client Side? or there is a way to use the same aspect looking of a retail NPC without client editing?
If someone can tell me the steps to create a NPC I'll be very greatful.
Thanks.
5 answers to this question
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