Jump to content
  • 0

Question

Posted

geia sas mia erwtisi exw hellbound server exw ftia3ei no-ip gia na mpo sto game ti 8a balo host(tin no-ip m?)kai dwste m 1 example?kai gia na mpoum kialoi me host mpenoun i system?

4 answers to this question

Recommended Posts

  • 0
Posted

katarxas prepi na mpis sto rooter sou na aniksis kapia sigkekrimena ports ta opis einai 2106/7777/9014/80 meta anigis fil edit open pano aristera briskis system anigis to l2.ini eki pou leei ServerAddr=bale to no-ip sou kai meta eisai ok elpizo na se help...

 

P.s kai eisai se la8os section auto to section einai gia guides kai gia shares

  • 0
Posted

Katarxas prin postaroume kanoume panta search wste na doume an uparxei paromoio topic me to provlima mas...

 

Deuteron, katarxas prepei na anoikseis tis PORTS tou Router/Modem sou, einai autes pou sou leei parapanw o Dark...An theleis voitheia sto pws na tis anoigeis oriste: www.portforward.com

 

Triton, pigaine sto gameserver/configs/server.prop kai vres autes tis grammes:

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=127.0.0.1 ----> Edw vale tin NO-IP sou

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1 ----> Asto opws einai

 

Tetarton, pigaine sto loginserver/loginserver.prop kai kane to idio akrivws

 

Pempton, pare to fileedit, kai anoikse to l2.ini apo to system sou, sti sunexeia ekei pou leei ServerAddress, vale kai pali tin NO-IP sou.

 

Twra mporeis na dwseis to patch stous filous sou kai na mpoun sto server ;)

  • 0
Posted

exw connex pigeno advanced setup meta sto nat kai meta virtual server ekei p leei application:lineage23 (leme twra )kai dipla exei FTP,SSh kai ta loipa ti bazw ekei?kai apo katw exei local ip address ekei ti bazw?

  • 0
Posted

i plirofories tou ote helparoune na aneixeis port ta port eine 2106 9014 7777 80 gia site to 80 me diskw eixa ote ke xero tha tous pis oti thelis na anixeis afta ta port ke tha se helparoune

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..