l2rr Posted September 25, 2016 Posted September 25, 2016 If even made a collection of weapons from GOD chronicles P90 R99 R95 R85. And that all links are not valid, do not download from. Quote
WilliamFS Posted October 7, 2016 Posted October 7, 2016 (edited) Thank you Edited October 1, 2022 by WilliamFS Quote
PrO_jeCt Posted November 20, 2016 Posted November 20, 2016 (edited) <item id="10504" type="Weapon" name="Recurve Thorne Bow"> <set name="default_action" val="equip" /> <set name="weapon_type" val="BOW" /> <set name="bodypart" val="lrhand" /> <set name="random_damage" val="5" /> <set name="attack_range" val="500" /> <set name="damage_range" val="0;0;10;0" /> <set name="crystal_count" val="6581" /> <set name="crystal_type" val="S" /> <set name="material" val="STEEL" /> <set name="weight" val="1850" /> <set name="price" val="205668000" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <set name="mp_consume" val="12" /> <set name="reuse_delay" val="1500" /> <for> <set order="0x08" stat="pAtk" val="794" /> <set order="0x08" stat="pAtk" val="192" /> <set order="0x08" stat="rCrit" val="12" /> <sub order="0x10" stat="accCombat" val="3" /> <set order="0x08" stat="pAtkSpd" val="293" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> </for> Big difference on p atck <item id="10404" type="Weapon" name="Skull Carnium Bow"> <set name="default_action" val="equip" /> <set name="weapon_type" val="BOW" /> <set name="bodypart" val="lrhand" /> <set name="random_damage" val="5" /> <set name="attack_range" val="500" /> <set name="damage_range" val="0;0;10;0" /> <set name="crystal_count" val="5488" /> <set name="crystal_type" val="S" /> <set name="material" val="STEEL" /> <set name="weight" val="1850" /> <set name="price" val="171530000" /> <set name="soulshots" val="1" /> <set name="spiritshots" val="1" /> <set name="mp_consume" val="12" /> <set name="reuse_delay" val="1500" /> <for> <set order="0x08" stat="pAtk" val="768" /> <set order="0x08" stat="mAtk" val="183" /> <set order="0x08" stat="rCrit" val="12" /> <sub order="0x10" stat="accCombat" val="3" /> <set order="0x08" stat="pAtkSpd" val="293" /> <enchant val="0" order="0x0C" stat="pAtk" /> <enchant val="0" order="0x0C" stat="mAtk" /> </for> any1 have test this weapons? I add on my server interlude acis but Recurve Thorne Bow need more p.attck from Skull Carnium Bow Recurve Thorne Bow on char 1500 p attck and Skull Carnium Bow 3500 p attck... Edited November 20, 2016 by PrO_jeCt Quote
GLO Posted December 1, 2016 Posted December 1, 2016 Very nice! Thank you. EDIT: Well, a bit sad :'(, unk is not good way anyway Thanks :'( the only 2 weapons that use unk is these 2 because they are animated rest dont Quote
GLO Posted December 7, 2016 Posted December 7, 2016 No support for people who don't even know to make their own sql/ xml's :) Quote
GLO Posted December 8, 2016 Posted December 8, 2016 Is the stats tested-balanced? :) No, are just some stats. Each server should balance it's skills/ items :) Even more if they are custom. But anyway, they are kinda balanced since they are using almost same stats as the retail ones. Quote
VinDizel™ Posted December 18, 2016 Posted December 18, 2016 When you share something you share it Complete Sql Files Are missingBut Nice Share Keep Work +1 Quote
GLO Posted December 18, 2016 Posted December 18, 2016 When you share something you share it Complete Sql Files Are missing But Nice Share Keep Work +1 its designed to be used on acis which doesnt need sql LOL Quote
VinDizel™ Posted December 18, 2016 Posted December 18, 2016 Trust Me Some Peoples Need This File Just Upload It Its not hard to do it Quote
GLO Posted December 18, 2016 Posted December 18, 2016 Trust Me Some Peoples Need This File Just Upload It Its not hard to do it you can do it yourself if its not hard to do people dont use frozen and they shouldnt use it either Quote
etherian Posted June 16, 2017 Posted June 16, 2017 interlude interlude interlude!!!KURWAZORDALL around here is for interlude!!why not make for c4 Quote
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