Hello. I have a little problem and honestly I have no idea what to do now. I changed respawn point after clicking "To town" by editing RequestRestartPoint.java
I added my location to "default" code looks like this:
default:
loc = new Location(81275, 148617, -3468);
break;
and the whole code:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.network.clientpackets;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.ClanHallManager;
import net.sf.l2j.gameserver.instancemanager.SiegeManager;
import net.sf.l2j.gameserver.model.L2SiegeClan;
import net.sf.l2j.gameserver.model.Location;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.ClanHall;
public final class RequestRestartPoint extends L2GameClientPacket
{
protected int _requestedPointType;
protected boolean _continuation;
@Override
protected void readImpl()
{
_requestedPointType = readD();
}
class DeathTask implements Runnable
{
final L2PcInstance activeChar;
DeathTask(L2PcInstance _activeChar)
{
activeChar = _activeChar;
}
@Override
public void run()
{
Location loc = null;
Castle castle = null;
// force
if (activeChar.isInJail())
_requestedPointType = 27;
else if (activeChar.isFestivalParticipant())
_requestedPointType = 4;
switch (_requestedPointType)
{
case 1: // to clanhall
if (activeChar.getClan() == null || !activeChar.getClan().hasHideout())
{
_log.warning(activeChar.getName() + " called RestartPointPacket - To Clanhall while he doesn't have clan / Clanhall.");
return;
}
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.ClanHall);
if (ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()) != null && ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP) != null)
{
activeChar.restoreExp(ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP).getLvl());
}
break;
case 2: // to castle
castle = CastleManager.getInstance().getCastle(activeChar);
if (castle != null && castle.getSiege().isInProgress())
{
// Siege in progress
if (castle.getSiege().checkIsDefender(activeChar.getClan()))
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Castle);
// Just in case you lost castle while being dead.. Port to nearest Town.
else if (castle.getSiege().checkIsAttacker(activeChar.getClan()))
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
else
{
_log.warning(activeChar.getName() + " called RestartPointPacket - To Castle while he doesn't have Castle.");
return;
}
}
else
{
if (activeChar.getClan() == null || !activeChar.getClan().hasCastle())
return;
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Castle);
}
break;
case 3: // to siege HQ
L2SiegeClan siegeClan = null;
castle = CastleManager.getInstance().getCastle(activeChar);
if (castle != null && castle.getSiege().isInProgress())
siegeClan = castle.getSiege().getAttackerClan(activeChar.getClan());
// Not a normal scenario.
if (siegeClan == null)
{
_log.warning(activeChar.getName() + " called RestartPointPacket - To Siege HQ while he doesn't have Siege HQ.");
return;
}
// If a player was waiting with flag option and then the flag dies before the
// player pushes the button, he is send back to closest/second closest town.
if (siegeClan.getFlags().isEmpty())
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
else
loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.SiegeFlag);
break;
case 4: // Fixed or player is a festival participant
if (!activeChar.isGM() && !activeChar.isFestivalParticipant())
{
_log.warning(activeChar.getName() + " called RestartPointPacket - Fixed while he isn't festival participant!");
return;
}
loc = new Location(activeChar.getX(), activeChar.getY(), activeChar.getZ()); // spawn them where they died
break;
case 27: // to jail
if (!activeChar.isInJail())
return;
loc = new Location(-114356, -249645, -2984);
break;
default:
loc = new Location(81275, 148617, -3468);
break;
}
// Teleport and revive
activeChar.setIsIn7sDungeon(false);
if (activeChar.isDead())
activeChar.doRevive();
activeChar.teleToLocation(loc, 20);
}
}
@Override
protected void runImpl()
{
final L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
return;
if (activeChar.isFakeDeath())
{
activeChar.stopFakeDeath(true);
return;
}
if (!activeChar.isDead())
{
_log.warning("Living player [" + activeChar.getName() + "] called RequestRestartPoint packet.");
return;
}
Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ());
if (castle != null && castle.getSiege().isInProgress())
{
if (activeChar.getClan() != null && castle.getSiege().checkIsAttacker(activeChar.getClan()))
{
// Schedule respawn delay for attacker
ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), SiegeManager.ATTACKERS_RESPAWN_DELAY);
if (SiegeManager.ATTACKERS_RESPAWN_DELAY > 0)
activeChar.sendMessage("You will be teleported in " + SiegeManager.ATTACKERS_RESPAWN_DELAY / 1000 + " seconds.");
return;
}
}
// run immediately (no need to schedule)
new DeathTask(activeChar).run();
}
}
I have no idea why it doesn't work. Hope I'll solve this problem with your help guys :)
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
devil12pl
Hello. I have a little problem and honestly I have no idea what to do now. I changed respawn point after clicking "To town" by editing RequestRestartPoint.java
I added my location to "default" code looks like this:
and the whole code:
I have no idea why it doesn't work. Hope I'll solve this problem with your help guys :)
Edited by devil12pl2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now