Jump to content
  • 0

[L2J H5] Change Currency Used In The Mailing System And Private Shops.


Question

Posted

Is it possible? If yes, what do I need to change?
(Excuse me for my newbie-ness, i've been trying different codes but I can't get it to work)

2 answers to this question

Recommended Posts

  • 0
Posted

for buy-sell stores

### Eclipse Workspace Patch 1.0
#P Core
Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java
===================================================================
--- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy)
@@ -34,7 +34,7 @@
public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)
{
_objId = storePlayer.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getBuyStoreCurrency();
storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed
_items = storePlayer.getBuyList().getAvailableItems(player.getInventory());
}
Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java
===================================================================
--- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy)
@@ -31,7 +31,7 @@
public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)
{
_objId = storePlayer.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getSellStoreCurrency();
_items = storePlayer.getSellList().getItems();
_packageSale = storePlayer.getSellList().isPackaged();
}
Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java
===================================================================
--- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy)
@@ -32,7 +32,7 @@
public PrivateStoreManageListBuy(L2PcInstance player)
{
_objId = player.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getBuyStoreCurrency();
_itemList = player.getInventory().getUniqueItems(false, true);
_buyList = player.getBuyList().getItems();
}
Index: java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java
===================================================================
--- java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java (revision 17)
+++ java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java (working copy)
@@ -25,7 +25,6 @@
import java.util.logging.Logger;
 
import javolution.util.FastList;
-
import l2j.gabbs.Config;
import l2j.gabbs.L2DatabaseFactory;
import l2j.gabbs.gameserver.datatables.ItemTable;
@@ -141,14 +140,19 @@
{
continue;
}
- if ((!allowAdena && (item.getItemId() == ADENA_ID)))
+ final int itemId = item.getItemId();
+ if ((!allowAdena && (itemId == ADENA_ID)))
{
continue;
}
- if ((!allowAncientAdena && (item.getItemId() == ANCIENT_ADENA_ID)))
+ if ((!allowAncientAdena && (itemId == ANCIENT_ADENA_ID)))
{
continue;
}
+ if (itemId == Config.STORE_BUY_CURRENCY)
+ {
+ continue;
+ }
boolean isDuplicate = false;
for (L2ItemInstance litem : list)
{
Index: java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java (revision 40)
+++ java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -6375,6 +6375,25 @@
}
 
/**
+ * TODO: Private Story Currency variables
+ * @author ThiagoPrati
+ * @return
+ */
+ public synchronized long getBuyStoreCurrency()
+ {
+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);
+
+ return item == null ? 0 : item.getCount();
+ }
+
+ public synchronized long getSellStoreCurrency()
+ {
+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);
+
+ return item == null ? 0 : item.getCount();
+ }
+
+ /**
* TODO: Unhardcode by implementing Lucky effect (Support for effects on passive skills required).
* @return Returns {@code true} if player has Lucky skill and is level 9 or less.
*/
Index: java/l2j/gabbs/Config.java
===================================================================
--- java/l2j/gabbs/Config.java (revision 47)
+++ java/l2j/gabbs/Config.java (working copy)
@@ -799,6 +799,8 @@
// --------------------------------------------------
// Custom Settings
// --------------------------------------------------
+ public static int STORE_BUY_CURRENCY;
+ public static int STORE_SELL_CURRENCY;
 
// --------------------------------------------------
// NPC Settings
@@ -2802,6 +2804,8 @@
{
_log.log(Level.SEVERE, "Error while loading gabbs settings!", e);
}
+ STORE_BUY_CURRENCY = Integer.parseInt(gabbs.getProperty("PrivateStoreBuyMoneda", "57"));
+ STORE_SELL_CURRENCY = Integer.parseInt(gabbs.getProperty("PrivateStoreSellMoneda", "57"));
 
// Load Olympiad L2Properties file (if exists)
final File oly = new File(OLYMPIAD_CONFIG_FILE);
Index: dist/game/config/InGame/Custom.properties
===================================================================
--- dist/game/config/InGame/Custom.properties (revision 47)
+++ dist/game/config/InGame/Custom.properties (working copy)
@@ -2,4 +2,12 @@
# Custom - non-retail-like systems that have been integrated into the L2J project.
# Be warned that there may be no support for these mods beyond the original author's assistance.
# ---------------------------------------------------------------------------
+# Private Store Buy/Sell - Trade Item
+# ---------------------------------------------------------------------------
+# Choose the item for use in the Private Store Buy (Yellow)
+# Retail: 57
+PrivateStoreBuyMoneda = 57
 
+# Choose the item for use in the Private Store Sell (Purple)
+# Retail: 57
+PrivateStoreSellMoneda = 57
\ No newline at end of file
Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java
===================================================================
--- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy)
@@ -32,7 +32,7 @@
public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)
{
_objId = player.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getSellStoreCurrency();
player.getSellList().updateItems();
_packageSale = isPackageSale;
_itemList = player.getInventory().getAvailableItems(player.getSellList());
Index: java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java
===================================================================
--- java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy)
@@ -19,7 +19,6 @@
package l2j.gabbs.gameserver.network.clientpackets;
 
import static l2j.gabbs.gameserver.model.itemcontainer.PcInventory.MAX_ADENA;
-
import l2j.gabbs.Config;
import l2j.gabbs.gameserver.model.TradeList;
import l2j.gabbs.gameserver.model.actor.instance.L2PcInstance;
@@ -143,7 +142,7 @@
}
 
// Check for available funds
- if (totalCost > player.getAdena())
+ if (totalCost > player.getBuyStoreCurrency())
{
player.sendPacket(new PrivateStoreManageListBuy(player));
player.sendPacket(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY);
Index: java/l2j/gabbs/gameserver/model/TradeList.java
===================================================================
--- java/l2j/gabbs/gameserver/model/TradeList.java (revision 17)
+++ java/l2j/gabbs/gameserver/model/TradeList.java (working copy)
@@ -25,7 +25,6 @@
 
import javolution.util.FastList;
import javolution.util.FastSet;
-
import l2j.gabbs.Config;
import l2j.gabbs.gameserver.datatables.ItemTable;
import l2j.gabbs.gameserver.model.actor.instance.L2PcInstance;
@@ -771,9 +770,10 @@
}
}
 
- if (totalPrice > playerInventory.getAdena())
+ if (totalPrice > player.getBuyStoreCurrency())
{
- player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
+ final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();
+ player.sendMessage("You dont have enough " + name);
return 1;
}
 
@@ -793,15 +793,16 @@
final InventoryUpdate ownerIU = new InventoryUpdate();
final InventoryUpdate playerIU = new InventoryUpdate();
 
- final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();
- if (!playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner))
+ final int moneda = Config.STORE_BUY_CURRENCY;
+ final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);
+ if (!player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true))
{
player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
return 1;
}
playerIU.addItem(adenaItem);
- ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);
- // ownerIU.addItem(ownerInventory.getAdenaInstance());
+ ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);
+ ownerIU.addItem(ownerInventory.getItemByItemId(moneda));
 
boolean ok = true;
 
@@ -962,7 +963,7 @@
break;
}
 
- if (ownerInventory.getAdena() < _totalPrice)
+ if (_owner.getSellStoreCurrency() < _totalPrice)
{
continue;
}
@@ -1065,11 +1066,12 @@
// should not happens, just a precaution
return false;
}
- final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();
- ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player);
+ final int moneda = Config.STORE_SELL_CURRENCY;
+ final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);
+ ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player);
ownerIU.addItem(adenaItem);
- playerInventory.addAdena("PrivateStore", totalPrice, player, _owner);
- playerIU.addItem(playerInventory.getAdenaInstance());
+ playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner);
+ playerIU.addItem(playerInventory.getItemByItemId(moneda));
}
 
if (ok)

Mark as solved if it helped you. 
  • 0
Posted

 

for buy-sell stores

### Eclipse Workspace Patch 1.0
#P Core
Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java
===================================================================
--- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy)
@@ -34,7 +34,7 @@
public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)
{
_objId = storePlayer.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getBuyStoreCurrency();
storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed
_items = storePlayer.getBuyList().getAvailableItems(player.getInventory());
}
Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java
===================================================================
--- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy)
@@ -31,7 +31,7 @@
public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)
{
_objId = storePlayer.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getSellStoreCurrency();
_items = storePlayer.getSellList().getItems();
_packageSale = storePlayer.getSellList().isPackaged();
}
Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java
===================================================================
--- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy)
@@ -32,7 +32,7 @@
public PrivateStoreManageListBuy(L2PcInstance player)
{
_objId = player.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getBuyStoreCurrency();
_itemList = player.getInventory().getUniqueItems(false, true);
_buyList = player.getBuyList().getItems();
}
Index: java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java
===================================================================
--- java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java (revision 17)
+++ java/l2j/gabbs/gameserver/model/itemcontainer/PcInventory.java (working copy)
@@ -25,7 +25,6 @@
import java.util.logging.Logger;
 
import javolution.util.FastList;
-
import l2j.gabbs.Config;
import l2j.gabbs.L2DatabaseFactory;
import l2j.gabbs.gameserver.datatables.ItemTable;
@@ -141,14 +140,19 @@
{
continue;
}
- if ((!allowAdena && (item.getItemId() == ADENA_ID)))
+ final int itemId = item.getItemId();
+ if ((!allowAdena && (itemId == ADENA_ID)))
{
continue;
}
- if ((!allowAncientAdena && (item.getItemId() == ANCIENT_ADENA_ID)))
+ if ((!allowAncientAdena && (itemId == ANCIENT_ADENA_ID)))
{
continue;
}
+ if (itemId == Config.STORE_BUY_CURRENCY)
+ {
+ continue;
+ }
boolean isDuplicate = false;
for (L2ItemInstance litem : list)
{
Index: java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java (revision 40)
+++ java/l2j/gabbs/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -6375,6 +6375,25 @@
}
 
/**
+ * TODO: Private Story Currency variables
+ * @author ThiagoPrati
+ * @return
+ */
+ public synchronized long getBuyStoreCurrency()
+ {
+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);
+
+ return item == null ? 0 : item.getCount();
+ }
+
+ public synchronized long getSellStoreCurrency()
+ {
+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);
+
+ return item == null ? 0 : item.getCount();
+ }
+
+ /**
* TODO: Unhardcode by implementing Lucky effect (Support for effects on passive skills required).
* @return Returns {@code true} if player has Lucky skill and is level 9 or less.
*/
Index: java/l2j/gabbs/Config.java
===================================================================
--- java/l2j/gabbs/Config.java (revision 47)
+++ java/l2j/gabbs/Config.java (working copy)
@@ -799,6 +799,8 @@
// --------------------------------------------------
// Custom Settings
// --------------------------------------------------
+ public static int STORE_BUY_CURRENCY;
+ public static int STORE_SELL_CURRENCY;
 
// --------------------------------------------------
// NPC Settings
@@ -2802,6 +2804,8 @@
{
_log.log(Level.SEVERE, "Error while loading gabbs settings!", e);
}
+ STORE_BUY_CURRENCY = Integer.parseInt(gabbs.getProperty("PrivateStoreBuyMoneda", "57"));
+ STORE_SELL_CURRENCY = Integer.parseInt(gabbs.getProperty("PrivateStoreSellMoneda", "57"));
 
// Load Olympiad L2Properties file (if exists)
final File oly = new File(OLYMPIAD_CONFIG_FILE);
Index: dist/game/config/InGame/Custom.properties
===================================================================
--- dist/game/config/InGame/Custom.properties (revision 47)
+++ dist/game/config/InGame/Custom.properties (working copy)
@@ -2,4 +2,12 @@
# Custom - non-retail-like systems that have been integrated into the L2J project.
# Be warned that there may be no support for these mods beyond the original author's assistance.
# ---------------------------------------------------------------------------
+# Private Store Buy/Sell - Trade Item
+# ---------------------------------------------------------------------------
+# Choose the item for use in the Private Store Buy (Yellow)
+# Retail: 57
+PrivateStoreBuyMoneda = 57
 
+# Choose the item for use in the Private Store Sell (Purple)
+# Retail: 57
+PrivateStoreSellMoneda = 57
\ No newline at end of file
Index: java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java
===================================================================
--- java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy)
@@ -32,7 +32,7 @@
public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)
{
_objId = player.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getSellStoreCurrency();
player.getSellList().updateItems();
_packageSale = isPackageSale;
_itemList = player.getInventory().getAvailableItems(player.getSellList());
Index: java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java
===================================================================
--- java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 17)
+++ java/l2j/gabbs/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy)
@@ -19,7 +19,6 @@
package l2j.gabbs.gameserver.network.clientpackets;
 
import static l2j.gabbs.gameserver.model.itemcontainer.PcInventory.MAX_ADENA;
-
import l2j.gabbs.Config;
import l2j.gabbs.gameserver.model.TradeList;
import l2j.gabbs.gameserver.model.actor.instance.L2PcInstance;
@@ -143,7 +142,7 @@
}
 
// Check for available funds
- if (totalCost > player.getAdena())
+ if (totalCost > player.getBuyStoreCurrency())
{
player.sendPacket(new PrivateStoreManageListBuy(player));
player.sendPacket(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY);
Index: java/l2j/gabbs/gameserver/model/TradeList.java
===================================================================
--- java/l2j/gabbs/gameserver/model/TradeList.java (revision 17)
+++ java/l2j/gabbs/gameserver/model/TradeList.java (working copy)
@@ -25,7 +25,6 @@
 
import javolution.util.FastList;
import javolution.util.FastSet;
-
import l2j.gabbs.Config;
import l2j.gabbs.gameserver.datatables.ItemTable;
import l2j.gabbs.gameserver.model.actor.instance.L2PcInstance;
@@ -771,9 +770,10 @@
}
}
 
- if (totalPrice > playerInventory.getAdena())
+ if (totalPrice > player.getBuyStoreCurrency())
{
- player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
+ final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();
+ player.sendMessage("You dont have enough " + name);
return 1;
}
 
@@ -793,15 +793,16 @@
final InventoryUpdate ownerIU = new InventoryUpdate();
final InventoryUpdate playerIU = new InventoryUpdate();
 
- final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();
- if (!playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner))
+ final int moneda = Config.STORE_BUY_CURRENCY;
+ final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);
+ if (!player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true))
{
player.sendPacket(SystemMessageId.YOU_NOT_ENOUGH_ADENA);
return 1;
}
playerIU.addItem(adenaItem);
- ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);
- // ownerIU.addItem(ownerInventory.getAdenaInstance());
+ ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);
+ ownerIU.addItem(ownerInventory.getItemByItemId(moneda));
 
boolean ok = true;
 
@@ -962,7 +963,7 @@
break;
}
 
- if (ownerInventory.getAdena() < _totalPrice)
+ if (_owner.getSellStoreCurrency() < _totalPrice)
{
continue;
}
@@ -1065,11 +1066,12 @@
// should not happens, just a precaution
return false;
}
- final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();
- ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player);
+ final int moneda = Config.STORE_SELL_CURRENCY;
+ final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);
+ ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player);
ownerIU.addItem(adenaItem);
- playerInventory.addAdena("PrivateStore", totalPrice, player, _owner);
- playerIU.addItem(playerInventory.getAdenaInstance());
+ playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner);
+ playerIU.addItem(playerInventory.getItemByItemId(moneda));
}
 
if (ok)
Mark as solved if it helped you. 

 

Thank you, I'll try it. Any ideas on how to change the currency of the mailing system?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi everyone, A while ago, I needed to extract some L2 textures and found that acmi's L2Tool was a good way to do it. There might be other methods out there but I'm not aware of them, so I decided to fork this project and improve it to suit my needs. I built this using BellSoft Liberica JDK 17. Since modern Java versions no longer include JavaFX by default, I've made the app handle it automatically. You don't need any manual setup—just use the  run.bat  and it will automatically extract the required JavaFX modules on the first run. Key features of this fork: UI Overhaul: I've tweaked the interface to give it a cleaner look with Dark Mode and more detailed metadata for each texture. Export Formats: You can now extract textures in WEBP, PNG, and DDS. Individual or Batch Export: Flexible options to export a single selected texture or the entire package at once.     I'm leaving the link here in case it's useful to anyone!   Installation and Execution:     Clone the repository:   https://github.com/Ak4n1/l2tool cd l2tool          2.Build the project:   ./gradlew build              3. Run the application:         ./run.bat      Or simply double-click on run.bat.    
    • Wtb full account or items on l2 warland 
    • https://discord.gg/k53SZ4DM5z   Interlude Client L2Old Pride is a L2 Pride Interlude Based All functional skills (Not archer/mage server)   L2Old Pride Helper (Works like Woundrous Cubic) https://imgur.com/iYqmHQY Farm Zones: Cave of Trials and Elven Ruins (Chaotic) Olympiads: Every 15 days Various Cosmetic Items https://imgur.com/uoeU6Jw https://imgur.com/oCS2Zed PvP Zone: Gludin Village (No-Parties, Disguised) More than 100 new Skills https://imgur.com/6RaPsQV Max Level: 90 https://imgur.com/z4QVJKZ Gaining Xp by PVP https://imgur.com/LRqI31T Purchasable S-grade items +10 or +20 with random chance to enchant +5 Purchasable Custom Items Depends on Tier Mysterious Merchants https://imgur.com/2ZwWyPH Auto Enchant Via PvPing (with low chance) Custom Raid Bosses Siege Every Weekend (Aden, Rune, Giran) Autofarm / Drop Tracker https://imgur.com/Vz3rha6   RATES: • Start Level 80 • Max level 90  • EXP: 5000x • SP: 5000x • ADENA 6000x   ENCHANT: • Maximum enchant S Grade Items: +35. • Maximum enchant Unique/Epic Items: +25. • Maximum enchant Legendary Items: +18. • Maximum enchant Relic Items: +14. •Descriptions for rate at scrolls!   EVENTS: • TEAMS vs TEAMS • CAPTURE THE FLAG • DOMINATION • DEATH MATCH • DICE OF DEATH • CHAOTIC ZONE   OTHERS: Assistance system in pvps. Where support classes are enabled to receive pvp with a low chance, for supporting a party member during pvp. •  /sit to regen HP/MP/CP • Custom Shots Glows https://imgur.com/FLK0DmR • Achievements System • Daily Tasks System • Monthly Tasks System   CUSTOM ARMORS SETS Dread Armor/Titanium Armor Pride Armor Rykros Armor https://imgur.com/SPxoQp1   CUSTOM WEAPONS SETS Unique Weapons Pride Weapons Legendary Weapons Relic Weapons https://imgur.com/kOHNXhS   CUSTOM ACCESSORIES Standard Superior Legendary https://imgur.com/zPqNiiX   CUSTOM JEWELS/TATTOO Legendary Nightmarish https://imgur.com/gcqS28P There are many more features that you will only understand by playing and following. Beta testing server is currently open. Follow us on our discord and join our server to test it.
    • You shouldn't use rev 382, not sure why everyone keep using that.   I don't make changesets for fun, I don't make new revisions for nothing.   Follow the revisions.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock