Jump to content
  • 0

[Help] L2 Individual Problems.


Question

Posted

Hey if, i'd like to ask for some help to solve some problems that i 've found out. I have four individual problems;

 

Firstly, when a custom monster hit me ( i have changed his name in the damage table already)  it appears the original name of it except when it uses some skills. (to be more specific i have made the same obj_table id and i have changed the id , tha stats and the monsters name.)

 

Second, if someone knows how to change the Respawn time of a monster please inform me

 

IMG: http://imgur.com/9zpFefBhttp://imgur.com/2PxBLk6

 

Thirdly, when i am about to make an enchant skill from another trainer (because i have erase the code) list appears to me normally even if the trainer is not mine. Eventhough when I press a skill nothing happens. Window just turn down without any problem at the game server but when I go to a trainer of mine the enchanting works correctly. 

 

IMG: http://imgur.com/BYZA9hu

 

Concluding, I need to know if someone knows any code or another way of how I will make any skills like Frenzy unusable in Olympiad.

 

Thank you for your time 

 

 

 

 

 

7 answers to this question

Recommended Posts

  • 0
Posted

1)You need to change the npc name from the system also from the database.

2)db, spawnlist, find id and change the respawn_delay

  • 0
Posted

Unusable skills.. Check the xml of Hero skills, there is a line like is_oly_restricted or similar.

 

Enchanted, check it's teachTo ids / database and available classes.

  • 0
Posted

Unusable skills.. Check the xml of Hero skills, there is a line like is_oly_restricted or similar.

 

Enchanted, check it's teachTo ids / database and available classes.

 

Where can i find this xml of hero skills? Because if you mean this .. it has nothing similar.

	<skill id="1374" levels="1" name="Heroic Valor">
		<set name="mpConsume" val="289"/>
		<set name="power" val="80"/>
		<set name="hitTime" val="2500"/>
		<set name="reuseDelay" val="600000"/>
		<set name="staticReuse" val="true"/>
		<set name="staticHitTime" val="true"/>
		<set name="target" val="TARGET_CLAN"/>
		<set name="skillRadius" val="900"/>
		<set name="skillType" val="BUFF"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="castRange" val="-1"/>
		<set name="effectRange" val="-1"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="heroOO">
				<add order="0x40" stat="pAtk" val="250"/>
				<add order="0x40" stat="mAtk" val="700"/>
				<add order="0x40" stat="pDef" val="300"/>
				<mul order="0x30" stat="debuffVuln" val="0.9"/>
			</effect>
		</for>
	</skill>
	<skill id="1375" levels="1" name="Heroic Grandeur">
		<set name="mpConsume" val="109"/>
		<set name="power" val="40"/>
		<set name="magicLvl" val="78"/>
		<set name="lvlDepend" val="1"/>
		<set name="hitTime" val="2500"/>
		<set name="staticReuse" val="true"/>
		<set name="staticHitTime" val="true"/>		
		<set name="reuseDelay" val="3600000"/>
		<set name="target" val="TARGET_AURA"/>
		<set name="skillRadius" val="250"/>
		<set name="skillType" val="DEBUFF"/>
     <set name="isDebuff" val="true"/>
  
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="castRange" val="-1"/>
		<set name="effectRange" val="-1"/>
		<for>
			<effect count="1" name="Buff" time="10" val="0">
				<mul order="0x30" stat="mDef" val="0.75"/>
				<mul order="0x30" stat="pDef" val="0.75"/>
				<sub order="0x40" stat="rEvas" val="16"/>
				<mul order="0x30" stat="rShld" val="0.5"/>
				<!-- increases the chance of negating the effects of magical damage -->
			</effect>
			<effect count="1" name="SilenceMagicPhysical" time="10" val="0"/>
		</for>
	</skill>
	<skill id="1376" levels="1" name="Heroic Dread">
		<set name="mpConsume" val="109"/>
		<!-- <set name="save" val="2"/> -->
		<set name="power" val="40"/>
		<set name="magicLvl" val="78"/>
		<set name="lvlDepend" val="1"/>
		<set name="hitTime" val="2500"/>
		<set name="staticReuse" val="true"/>
		<set name="staticHitTime" val="true"/>
		<set name="reuseDelay" val="3600000"/>
		<set name="target" val="TARGET_AURA"/>
		<set name="skillRadius" val="200"/>
		<set name="skillType" val="DEBUFF"/>
     <set name="isDebuff" val="true"/>
  
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="castRange" val="-1"/>
		<set name="effectRange" val="-1"/>
		<set name="isMagic" val="true"/>
		<for>
			<effect count="5" name="Fear" time="5" val="0">
				<add order="0x30" stat="runSpd" val="64"/>
			</effect>
		</for>
	</skill>
  • 0
Posted (edited)

Ohh, I forgot. Hero skils are hardcoded, I wanted to say signet/symbol skills.

        <cond msgId="1509">
            <player olympiad="false" />
        </cond>

The check I mentioned before is for items..

Edited by SweeTs
  • 0
Posted (edited)

Ohh, I forgot. Hero skils are hardcoded, I wanted to say signet/symbol skills.

        <cond msgId="1509">
            <player olympiad="false" />
        </cond>

The check I mentioned before is for items..

 

Not working.

 

Thanks  te0x for information and  SweeTs for echant skills teach".

 

Even if <player hp">  work.

3NY5HRp.jpg

Edited by tonac
  • 0
Posted

Not my problem you use using lol pack (frozen). So, you have to hardcode it.. :)

 

Hmmm  :-\  Ok i ll try... Thank you.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock