Jump to content
  • 0

[Help] L2 Individual Problems.


Question

Posted

Hey if, i'd like to ask for some help to solve some problems that i 've found out. I have four individual problems;

 

Firstly, when a custom monster hit me ( i have changed his name in the damage table already)  it appears the original name of it except when it uses some skills. (to be more specific i have made the same obj_table id and i have changed the id , tha stats and the monsters name.)

 

Second, if someone knows how to change the Respawn time of a monster please inform me

 

IMG: http://imgur.com/9zpFefBhttp://imgur.com/2PxBLk6

 

Thirdly, when i am about to make an enchant skill from another trainer (because i have erase the code) list appears to me normally even if the trainer is not mine. Eventhough when I press a skill nothing happens. Window just turn down without any problem at the game server but when I go to a trainer of mine the enchanting works correctly. 

 

IMG: http://imgur.com/BYZA9hu

 

Concluding, I need to know if someone knows any code or another way of how I will make any skills like Frenzy unusable in Olympiad.

 

Thank you for your time 

 

 

 

 

 

7 answers to this question

Recommended Posts

  • 0
Posted

1)You need to change the npc name from the system also from the database.

2)db, spawnlist, find id and change the respawn_delay

  • 0
Posted

Unusable skills.. Check the xml of Hero skills, there is a line like is_oly_restricted or similar.

 

Enchanted, check it's teachTo ids / database and available classes.

  • 0
Posted

Unusable skills.. Check the xml of Hero skills, there is a line like is_oly_restricted or similar.

 

Enchanted, check it's teachTo ids / database and available classes.

 

Where can i find this xml of hero skills? Because if you mean this .. it has nothing similar.

	<skill id="1374" levels="1" name="Heroic Valor">
		<set name="mpConsume" val="289"/>
		<set name="power" val="80"/>
		<set name="hitTime" val="2500"/>
		<set name="reuseDelay" val="600000"/>
		<set name="staticReuse" val="true"/>
		<set name="staticHitTime" val="true"/>
		<set name="target" val="TARGET_CLAN"/>
		<set name="skillRadius" val="900"/>
		<set name="skillType" val="BUFF"/>
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="castRange" val="-1"/>
		<set name="effectRange" val="-1"/>
		<for>
			<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="heroOO">
				<add order="0x40" stat="pAtk" val="250"/>
				<add order="0x40" stat="mAtk" val="700"/>
				<add order="0x40" stat="pDef" val="300"/>
				<mul order="0x30" stat="debuffVuln" val="0.9"/>
			</effect>
		</for>
	</skill>
	<skill id="1375" levels="1" name="Heroic Grandeur">
		<set name="mpConsume" val="109"/>
		<set name="power" val="40"/>
		<set name="magicLvl" val="78"/>
		<set name="lvlDepend" val="1"/>
		<set name="hitTime" val="2500"/>
		<set name="staticReuse" val="true"/>
		<set name="staticHitTime" val="true"/>		
		<set name="reuseDelay" val="3600000"/>
		<set name="target" val="TARGET_AURA"/>
		<set name="skillRadius" val="250"/>
		<set name="skillType" val="DEBUFF"/>
     <set name="isDebuff" val="true"/>
  
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="castRange" val="-1"/>
		<set name="effectRange" val="-1"/>
		<for>
			<effect count="1" name="Buff" time="10" val="0">
				<mul order="0x30" stat="mDef" val="0.75"/>
				<mul order="0x30" stat="pDef" val="0.75"/>
				<sub order="0x40" stat="rEvas" val="16"/>
				<mul order="0x30" stat="rShld" val="0.5"/>
				<!-- increases the chance of negating the effects of magical damage -->
			</effect>
			<effect count="1" name="SilenceMagicPhysical" time="10" val="0"/>
		</for>
	</skill>
	<skill id="1376" levels="1" name="Heroic Dread">
		<set name="mpConsume" val="109"/>
		<!-- <set name="save" val="2"/> -->
		<set name="power" val="40"/>
		<set name="magicLvl" val="78"/>
		<set name="lvlDepend" val="1"/>
		<set name="hitTime" val="2500"/>
		<set name="staticReuse" val="true"/>
		<set name="staticHitTime" val="true"/>
		<set name="reuseDelay" val="3600000"/>
		<set name="target" val="TARGET_AURA"/>
		<set name="skillRadius" val="200"/>
		<set name="skillType" val="DEBUFF"/>
     <set name="isDebuff" val="true"/>
  
		<set name="operateType" val="OP_ACTIVE"/>
		<set name="castRange" val="-1"/>
		<set name="effectRange" val="-1"/>
		<set name="isMagic" val="true"/>
		<for>
			<effect count="5" name="Fear" time="5" val="0">
				<add order="0x30" stat="runSpd" val="64"/>
			</effect>
		</for>
	</skill>
  • 0
Posted (edited)

Ohh, I forgot. Hero skils are hardcoded, I wanted to say signet/symbol skills.

        <cond msgId="1509">
            <player olympiad="false" />
        </cond>

The check I mentioned before is for items..

Edited by SweeTs
  • 0
Posted (edited)

Ohh, I forgot. Hero skils are hardcoded, I wanted to say signet/symbol skills.

        <cond msgId="1509">
            <player olympiad="false" />
        </cond>

The check I mentioned before is for items..

 

Not working.

 

Thanks  te0x for information and  SweeTs for echant skills teach".

 

Even if <player hp">  work.

3NY5HRp.jpg

Edited by tonac
  • 0
Posted

Not my problem you use using lol pack (frozen). So, you have to hardcode it.. :)

 

Hmmm  :-\  Ok i ll try... Thank you.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...