SQL Developer Posted February 22, 2016 Posted February 22, 2016 (edited) Hello i need big rocks (if possible 3 sizes) for Interlude client wih edges not like eggs .. use will be for npc template Sizes : i need one like character size but x3 , one x6 and one big like x12 .. I dont know if this is easy or hard because i have no idea about client size development so ... thanks :D Edited February 23, 2016 by L2LostWard Quote
DONALD TRUMP 2016 Posted February 23, 2016 Posted February 23, 2016 you can import static meshes of rocks and export them as static npcs Quote
SQL Developer Posted February 23, 2016 Author Posted February 23, 2016 Well i dont have any idea about which program i should use and which file i must open from client in order to do that .. :| Quote
DONALD TRUMP 2016 Posted February 23, 2016 Posted February 23, 2016 Well i dont have any idea about which program i should use and which file i must open from client in order to do that .. :| export static mesh file with umodel and you get this import in 3dsmax create random bone somehwere in scene go to mesh after, select skin and add all the random bone(s) you created save with actorx import in unreal+fix settings and save Quote
SQL Developer Posted February 23, 2016 Author Posted February 23, 2016 Thank you lucy i will do that right now !!!! :) Quote
.Gaiden Posted February 24, 2016 Posted February 24, 2016 Cant believe he did something that isnt lol Quote
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