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Posted (edited)

Hello i need big rocks (if possible 3 sizes) for Interlude client wih edges not like eggs .. 

use will be for npc template

 

Sizes : i need one like character size but x3 , one x6 and one big like x12 .. 

 

I dont know if this is easy or hard because i have no idea about client size development so ... thanks :D

Edited by L2LostWard
Posted

Well i dont have any idea about which program i should use and which file i must open from client in order to do that .. :|

 

export static mesh file with umodel and you get this

ed9ed9b015.png

 

import in 3dsmax

437317812d.png

 

create random bone somehwere in scene

cd8ec1698e.png

 

go to mesh after, select skin and add all the random bone(s) you created

9dbaf67db4.png

 

save with actorx

08695f6dad.png

 

import in unreal+fix settings and save

9aaaea2fc3.png

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  • Posts

    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
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