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exei 8ema meta import  gt einai auta 

 

package YANModPack.YANBuffer;

 
import java.nio.file.Path;
import java.nio.file.Paths;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
 
import YANModPack.YANBuffer.YANBufferData.Buff;
import YANModPack.YANBuffer.YANBufferData.BuffCategory;
import YANModPack.YANBuffer.YANBufferData.Buffer;
import YANModPack.YANBuffer.YANBufferData.VoicedBuffer;
import YANModPack.util.ItemRequirement;
import YANModPack.util.htmltmpls.HTMLTemplateParser;
import YANModPack.util.htmltmpls.HTMLTemplatePlaceholder;
import YANModPack.util.htmltmpls.funcs.ChildsCountFunc;
import YANModPack.util.htmltmpls.funcs.ExistsFunc;
import YANModPack.util.htmltmpls.funcs.ForeachFunc;
import YANModPack.util.htmltmpls.funcs.IfChildsFunc;
import YANModPack.util.htmltmpls.funcs.IfFunc;
import YANModPack.util.htmltmpls.funcs.IncludeFunc;
 
import com.l2jserver.gameserver.handler.VoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.ShowBoard;

 

 

kai den uparxoun mesa sto eclipse mimpos exetai kamia buffer h prepi na katso na ta peraso?

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Posted

μου βγαζει σε αυτα προβλημα τα χρωματιζω κοκκινα εκει που μου βγαζι την γραμμη

 

YanBufferData.java 

 

import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.model.skills.L2Skill;
 
 
protected final L2Skill skill;
 
 
protected Buff(String ident, L2Skill skill, Element elem)
{
 
this.skill = skill;
 
L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
 
L2NpcTemplate npc = NpcTable.getInstance().getTemplate(npcId);
 
_bufferNpcs.put(npc.getNpcId(), new BufferNpc(npc, curElem));
 
 
package YANModPack.YANBuffer; File NpcAI
 
String specificNpcHtml = npc.getNpcId() + ".html";
 
YanBuffer.java
 
return YANBufferData.GET_INSTANCE().getBufferNpc(npc.getNpcId());
 
activeChar.clearBypass();
 
activeChar.addBypass2(html.substring(start, finish2).trim());
}
else
{
activeChar.addBypass(html.substring(start, finish).trim());
 
Long amount = items.get(item.getValue().item.getItemId());
 
items.put(item.getValue().item.getItemId(), amount + item.getValue().amount);
 
buff.skill.getEffects(playable, playable);
 
 
 
 
 
 

 

 

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