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Im Looking For Augment Shop


rlfem123

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As the topic title, im looking for augment shop "lineage 2 interlude java" , "acis" etc.I mean one npc which selling augment skills, example(1 event coin - 1 lvl passive skill PvP Duel Might or else 1 event coin for 1 more lvl of the skill) Is there a free augment shop i dont know but if someone can help me with something , he will be welcome.
The topic is application
Lineage II! Edited by rlfem123
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http://postimg.org/image/em3006ejn/

As the topic title, im looking for augment shop "lineage 2 interlude java" , "acis" etc.I mean one npc which selling augment skills, example(1 event coin - 1 lvl passive skill PvP Duel Might or else 1 event coin for 1 more lvl of the skill) Is there a free augment shop i dont know but if someone can help me with something , he will be welcome.

The topic is application

Lineage II!

i think is shared on the forum. start the searching

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I found one augment shop from big russia :D , but i have one problem with 2 methods , i mean "public String onAdvEvent(String event, L2NpcInstance npc, L2PcInstance player)"   and    "public String onFirstTalk(L2NpcInstance npc, L2PcInstance player)"

          

 

 

package custom.AugmentShop;

 

import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.model.quest.QuestState;
import net.sf.l2j.gameserver.model.Inventory;
import java.sql.Connection;
import java.sql.PreparedStatement;
import net.sf.l2j.L2DatabaseFactory;
import java.util.logging.Level;
import net.sf.l2j.gameserver.model.L2ItemInstance;
 
/**
 * 
 * @author adapted by Samar 2011 RUSSIA
 * 
 */
public class AugmentShop extends Quest
{
private final static int ITEM_ID = 57;
private final static int ITEM_COUNT = 1000000;
private final static String qn = "AugmentShop";
private final static int NPC = 91000;
 
public AugmentShop(int questId, String name, String descr) 
{
super(questId, name, descr);
addFirstTalkId(NPC);
addStartNpc(NPC);
addTalkId(NPC);
}
 
@Override
public String onAdvEvent(String event, L2NpcInstance npc, L2PcInstance player)
{
String htmltext = "";
 
if (event.equalsIgnoreCase("active"))
{
htmltext = "active.htm";
}
 
else if (event.equalsIgnoreCase("passive"))
{
htmltext = "passive.htm";
}
 
else if (event.equalsIgnoreCase("chance"))
{
htmltext = "chance.htm";
}
 
else
{
 
updateAugment(player, Integer.parseInt(event.substring(0,5)), Integer.parseInt(event.substring(6,10)), Integer.parseInt(event.substring(11,13)));
}
 
 
return htmltext;
}
 
@Override
public String onFirstTalk(L2NpcInstance npc, L2PcInstance player)
{
String htmltext = "";
QuestState qs = player.getQuestState(qn);
if (qs == null)
qs = newQuestState(player);
htmltext = "main.htm";
return htmltext;
}
 
public static void main(String[] args)
{
new AugmentShop(-1, qn, "AugmentShop");
}
 
 
private static void updateAugment(L2PcInstance player, int attributes, int skill, int level)
{
L2ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
 
{
player.sendMessage("You have to equip a weapon.");
return;
}
 
if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isAugmented())
{
player.sendMessage("The weapon is already augmented.");
return;
}
 
if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) < ITEM_COUNT)
{
player.sendMessage("You dont have enough item.");
return;
}
 
Connection con = null;
try
{
player.destroyItemByItemId("Consume", ITEM_ID, ITEM_COUNT, player, true);
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)");
statement.setInt(1, item.getObjectId());
 
statement.setInt(2, attributes*65536+1);
statement.setInt(3, skill);
statement.setInt(4, level);
 
statement.executeUpdate();
player.sendMessage("Succesfully augmented. You have to relog now.");
statement.close();
 
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not augment item: "+item.getObjectId()+" ", e);
}
finally
{
try
{
 
/*L2DatabaseFactory.close(con);*/
con.close();
}
catch (Exception e)
{
}
}
}
 
 
}

 

 

 

 

How i can to fix it? Who method i can use??anyone? 

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remove the

@Override

and press ctrl + shift + o for organize the imports.

 

and change the L2ItemInstance to ItemInstance 

 

I tried that but when i click on the skill , example duel might i get error like this -> data/scripts/AugmenstShop/AugmenstShop.java , String index out of range: 13 , maybe store cant sell skill  i dont know anyone???

Edited by rlfem123
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Hi all now the npc is ok. Here i will post my fixed code for jacis. Good luck to all :)

 

package custom.AugmentShop;
 
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.model.quest.QuestState;
import java.sql.Connection;
import java.sql.PreparedStatement;
import net.sf.l2j.L2DatabaseFactory;
import java.util.logging.Level;
 
/**
 * 
 * @author Samar , fixed by rlfem123
 * 
 */
public class AugmentShop extends Quest
{
private final static int ITEM_ID = 4037;
private final static int ITEM_COUNT = 1;
private final static String qn = "AugmentShop";
private final static int NPC = 50005;
 
public AugmentShop(int questId, String name, String descr) 
{
super(questId, name, descr);
addFirstTalkId(NPC);
addStartNpc(NPC);
addTalkId(NPC);
}
 
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = "";
 
if (event.equalsIgnoreCase("active"))
{
htmltext = "active.htm";
}
 
else if (event.equalsIgnoreCase("passive"))
{
htmltext = "passive.htm";
}
 
else if (event.equalsIgnoreCase("chance"))
{
htmltext = "chance.htm";
}
 
else
{
 
updateAugment(player, Integer.parseInt(event.substring(0,5)), Integer.parseInt(event.substring(6,10)), Integer.parseInt(event.substring(11,13)));
}
 
 
return htmltext;
}
 
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = "";
QuestState qs = player.getQuestState(qn);
if (qs == null)
qs = newQuestState(player);
htmltext = "main.htm";
return htmltext;
}
 
public static void main(String[] args)
{
new AugmentShop(-1, qn, "AugmentShop");
}
 
 
private static void updateAugment(L2PcInstance player, int attributes, int skill, int level)
{
ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
 
{
player.sendMessage("You have to equip a weapon.");
return;
}
 
if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isAugmented())
{
player.sendMessage("The weapon is already augmented.");
return;
}
 
if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) < ITEM_COUNT)
{
player.sendMessage("You dont have enough item.");
return;
}
 
Connection con = null;
try
{
player.destroyItemByItemId("Consume", ITEM_ID, ITEM_COUNT, player, true);
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)");
statement.setInt(1, item.getObjectId());
 
statement.setInt(2, attributes*65536+1);
statement.setInt(3, skill);
statement.setInt(4, level);
 
statement.executeUpdate();
player.sendMessage("Succesfully augmented. You have to relog now.");
statement.close();
 
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not augment item: "+item.getObjectId()+" ", e);
}
finally
{
try
{
 
/*L2DatabaseFactory.close(con);*/
con.close();
}
catch (Exception e)
{
}
}
}
 
 
}

 

 

 

 

Thats it, and html files scripts/augmentshop/augmentshop/main.htm , active.htm , passive.htm , chance.htm   Have Fun

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Hi all now the npc is ok. Here i will post my fixed code for jacis. Good luck to all :)

 

package custom.AugmentShop;
 
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.model.quest.QuestState;
import java.sql.Connection;
import java.sql.PreparedStatement;
import net.sf.l2j.L2DatabaseFactory;
import java.util.logging.Level;
 
/**
 * 
 * @author Samar , fixed by rlfem123
 * 
 */
public class AugmentShop extends Quest
{
private final static int ITEM_ID = 4037;
private final static int ITEM_COUNT = 1;
private final static String qn = "AugmentShop";
private final static int NPC = 50005;
 
public AugmentShop(int questId, String name, String descr) 
{
super(questId, name, descr);
addFirstTalkId(NPC);
addStartNpc(NPC);
addTalkId(NPC);
}
 
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = "";
 
if (event.equalsIgnoreCase("active"))
{
htmltext = "active.htm";
}
 
else if (event.equalsIgnoreCase("passive"))
{
htmltext = "passive.htm";
}
 
else if (event.equalsIgnoreCase("chance"))
{
htmltext = "chance.htm";
}
 
else
{
 
updateAugment(player, Integer.parseInt(event.substring(0,5)), Integer.parseInt(event.substring(6,10)), Integer.parseInt(event.substring(11,13)));
}
 
 
return htmltext;
}
 
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = "";
QuestState qs = player.getQuestState(qn);
if (qs == null)
qs = newQuestState(player);
htmltext = "main.htm";
return htmltext;
}
 
public static void main(String[] args)
{
new AugmentShop(-1, qn, "AugmentShop");
}
 
 
private static void updateAugment(L2PcInstance player, int attributes, int skill, int level)
{
ItemInstance item = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
 
{
player.sendMessage("You have to equip a weapon.");
return;
}
 
if (player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).isAugmented())
{
player.sendMessage("The weapon is already augmented.");
return;
}
 
if (player.getInventory().getInventoryItemCount(ITEM_ID, -1) < ITEM_COUNT)
{
player.sendMessage("You dont have enough item.");
return;
}
 
Connection con = null;
try
{
player.destroyItemByItemId("Consume", ITEM_ID, ITEM_COUNT, player, true);
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("REPLACE INTO augmentations VALUES(?,?,?,?)");
statement.setInt(1, item.getObjectId());
 
statement.setInt(2, attributes*65536+1);
statement.setInt(3, skill);
statement.setInt(4, level);
 
statement.executeUpdate();
player.sendMessage("Succesfully augmented. You have to relog now.");
statement.close();
 
}
catch (Exception e)
{
_log.log(Level.SEVERE, "Could not augment item: "+item.getObjectId()+" ", e);
}
finally
{
try
{
 
/*L2DatabaseFactory.close(con);*/
con.close();
}
catch (Exception e)
{
}
}
}
 
 
}

 

 

 

 

Thats it, and html files scripts/augmentshop/augmentshop/main.htm , active.htm , passive.htm , chance.htm   Have Fun

 

can i have this code for frozne ??

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