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Posted

 This is my script so far to buff in fairy village and to tp to hunting zone....

how would i make it so it checks buffs? and then starts this script once in town and to repeat?

 

thanks I have a present for someone who hels me $$$ 5USD

 

begin
       Engine.MoveTo(207024, 87179, -1068);
       Engine.MoveTo(207175, 86858, -1053);
       Engine.SetTarget (32327);
       Engine.DlgOpen;
       Delay (500);
       Engine.DlgSel(1);
       Delay (500);
       Engine.DlgSel(2);
       Engine.MoveTo(207463, 86894, -1035);
       Engine.MoveTo(207487, 86556, -1032);
       Engine.SetTarget (32912);
       Engine.DlgOpen;
       Engine.DlgSel(1);
      end.

Posted (edited)

Just edit for you server, this is for old talesky with alt+b:

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.

Credits i think adr.bot

Edited by Anitah
Posted (edited)

var
item: TL2Item;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
    if not User.Buffs.ByID(15653, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        Engine.UseItem(736);
        Delay(65000);
        Engine.MoveTo(207208, 86855, -1053);
        Delay(5000);
        Engine.SetTarget(32327); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(2);
        Print('Buffed.');
        Engine.MoveTo(207448, 86909, -1041);
        Engine.MoveTo(207474, 86590, -1032);
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

    if User.Buffs.ByID(15653, buffCheck) then begin
        Engine.MoveTo(207526, 86582, -1032);
        Delay(2400);
        Print('Teleport to Apostate.');
        Engine.SetTarget(32912);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(5000);
    end;    
                          
    if User.Buffs.ByID(15653, buffCheck) then begin
        Print('Apostate. Moving to spot');
    Engine.MoveTo(215609, 79801, 800);
    Engine.MoveTo(215640, 79803, 800);
    Engine.MoveTo(215551, 79888, 800);
    Engine.MoveTo(217136, 78632, 901);
    Engine.MoveTo(217274, 78575, 933);
    Engine.MoveTo(217654, 78308, 1016);
    Engine.MoveTo(217611, 77029, 979);
      Engine.MoveTo(-13736,-247848,-8160);
        Print('AA farm: ON!');
        Delay(500);
        Engine.FaceControl(0, true);
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.

 

 

this is what i have so far

Edited by marleey777
Posted (edited)

What does Engine.bypasstoserver mean

 

Hmm me english so bad for explain that, but in "x" servers this  Engine.DlgSel(1); dont work cause u need use "bypass" so you need use Engine.bypasstoserver

Edited by Anitah

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