Miracles Posted December 7, 2015 Share Posted December 7, 2015 Hi guys, i got a little problem, with the retail scheme buffer from acis; I add a new category; add the buffs; this appear but don't show me a image of buff; Example i add: Gift of Seraphim and Blessing of Queen (reuse delay and critical attack) on the npc, icon no appear, but on a buff effects; yeah. Quote Link to comment Share on other sites More sharing options...
0 SweeTs Posted December 7, 2015 Share Posted December 7, 2015 http://acis.i-live.eu/index.php?topic=7995.msg41053#msg41053 Quote Link to comment Share on other sites More sharing options...
0 Miracles Posted December 7, 2015 Author Share Posted December 7, 2015 So, i need change that icon skills on system, for ejample: cat summon skill, and poison skill icon? I ser the post but dont explain how to fix it Quote Link to comment Share on other sites More sharing options...
0 SweeTs Posted December 7, 2015 Share Posted December 7, 2015 You have to create its own skills, I guess. Quote Link to comment Share on other sites More sharing options...
0 Miracles Posted December 7, 2015 Author Share Posted December 7, 2015 But they got icon.skills ; <skill id="4699" levels="13" name="Blessing of Queen"> Skillname 4699 1 a,Blessing of Queen\0 a,Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 1.\0 a,none\0 a,none\0 Skillgrp 4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 2 1 157 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 3 1 194 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 4 1 202 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 5 1 207 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 6 1 212 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 7 1 215 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 8 1 220 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 9 1 224 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 10 1 229 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 11 1 233 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 12 1 237 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 4699 13 1 242 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 <skill id="4703" levels="13" name="Gift of Seraphim"> SkillName 4703 2 a,Gift of Seraphim\0 a,Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. Effect 2.\0 a,none\0 a,none\0 SkillGrp 4703 1 1 122 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 2 1 157 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 3 1 194 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 4 1 202 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 5 1 207 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 6 1 212 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 7 1 215 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 8 1 220 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 9 1 224 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 10 1 229 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 11 1 233 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 12 1 237 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 4703 13 1 242 -1 1 4.00000000 1 D skill.su.1085 icon.skill1332 0 0 0 0 -1 10 Quote Link to comment Share on other sites More sharing options...
0 SweeTs Posted December 8, 2015 Share Posted December 8, 2015 Maybe the problem is that they dont use its own skill, its linked to another, as you can see or not :p Quote Link to comment Share on other sites More sharing options...
0 Miracles Posted December 8, 2015 Author Share Posted December 8, 2015 I change it 4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 for 4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill4699 0 0 0 0 -1 10 Still nothing, but on my buff bar, skill appear black; Quote Link to comment Share on other sites More sharing options...
0 SweeTs Posted December 8, 2015 Share Posted December 8, 2015 (edited) Bcs the skill doesn't use it's own skill like I said earlier.. icon.skill1331 Edited December 8, 2015 by SweeTs Quote Link to comment Share on other sites More sharing options...
0 Devlin Posted December 8, 2015 Share Posted December 8, 2015 Just add a check at core. That's how I did it in the past, it's pretty easy. Quote Link to comment Share on other sites More sharing options...
0 DONALD TRUMP 2016 Posted December 9, 2015 Share Posted December 9, 2015 I change it 4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill1331 0 0 0 0 -1 10 for 4699 1 1 122 -1 1 4.00000000 1 skill.su.1077 icon.skill4699 0 0 0 0 -1 10 Still nothing, but on my buff bar, skill appear black; that wont work because skill4699 is not a valid texture in your icon file i'd assume the buffer works by icon.skill(+id) so it's not very accurate for some stuff you can duplicate skill 1331 and make it skill4669 and import it into your icon file if you really want to do that, same thing for malarias Quote Link to comment Share on other sites More sharing options...
0 Devlin Posted December 9, 2015 Share Posted December 9, 2015 Add a check if skill is X id, show X icon. So simple. Quote Link to comment Share on other sites More sharing options...
0 An4rchy Posted December 10, 2015 Share Posted December 10, 2015 In L2BufferInstance, find: if (skillId < 100) StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill00", skillId, "\" fore=\"icon.skill00", skillId, "\"></td>"); else if (skillId < 1000) StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill0", skillId, "\" fore=\"icon.skill0", skillId, "\"></td>"); else StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill", skillId, "\" fore=\"icon.skill", skillId, "\"></td>"); Under else, you need to add a check, if (skillId == CATID) then show icon.skill1331. Same for the other skills you want, because these skills do not use their id for their icons, they use the pet id. You have to do this in 2 points in L2BufferInstance. Pony id: 1332, Malaria id: 1164, Cat id: 1331 Quote Link to comment Share on other sites More sharing options...
0 Miracles Posted December 12, 2015 Author Share Posted December 12, 2015 In L2BufferInstance, find: if (skillId < 100) StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill00", skillId, "\" fore=\"icon.skill00", skillId, "\"></td>"); else if (skillId < 1000) StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill0", skillId, "\" fore=\"icon.skill0", skillId, "\"></td>"); else StringUtil.append(sb, "<td><button action=\"bypass -h npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, "\" width=32 height=32 back=\"icon.skill", skillId, "\" fore=\"icon.skill", skillId, "\"></td>"); Under else, you need to add a check, if (skillId == CATID) then show icon.skill1331. Same for the other skills you want, because these skills do not use their id for their icons, they use the pet id. You have to do this in 2 points in L2BufferInstance. Pony id: 1332, Malaria id: 1164, Cat id: 1331 Thanks bro, u are the best :) Quote Link to comment Share on other sites More sharing options...
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Miracles
Hi guys, i got a little problem, with the retail scheme buffer from acis;
I add a new category; add the buffs; this appear but don't show me a image of buff;
Example i add: Gift of Seraphim and Blessing of Queen (reuse delay and critical attack) on the npc, icon no appear, but on a buff effects; yeah.
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