Jump to content

Recommended Posts

Posted

some info : new server that went up like a week ago . the main purpose of the server is that its unlimited (means the longer you play the stronger you can become) .

the server wont have any overpowered characters, but players that made their characters overpowered (through hard work) ,

so basically if a guy that just joined the server tries to kill a player that played for a year on the server , he has almost no chance of winning  (depends on the players , if they are noob or pro).

 

note: no one won't be overpowered like on l2core (i mean the donators) , or if that happens i can ensure it won't be in atleast 3-5 years (as if some 1 would waste his life/time like that)

 

 

Rates:

Exp 250x

SP 350x

Adena 350x

Drop 1x

Spoil 1x

 

Enchant:

weapons : safe +3 70%

one-piece armors: safe +3 65%

two-piece armors: safe +4 65%

jewels : safe +3 65%

max enchant unlimited

customized the gain of "enchanting a skill above +10 "

skill enchant up to +30

 

Custom NPCs:

Global gk

Buffer

Gold bank

GM shop

Class changer

 

Some more info:

Server is gracia

GMs have ~ in their nick and are in a pvp-extreme clan.

Special changes to make the pvp more interesting

Working raids/olympiad/hero

Auto learn skills

custom items (just tattoo's atm)

about donations there are no items for donations which u can't get while playing on the server .

always some events

 

server link:

http://www.pvp-extreme.com

 

well have fun.

Posted

hmm i want to ask what you mean with that :

 

the main purpose of the server is that its unlimited (means the longer you play the stronger you can become) .

so basically if a guy that just joined the server tries to kill a player that played for a year on the server , he has almost no chance of winning  (depends on the players , if they are noob or pro).

 

as much time you are on something is getting 'bigger'? Oo

or you just mean if you are playing for a long time you will have very very very better items from a new player..!

 

Posted

hmm i want to ask what you mean with that :

 

the main purpose of the server is that its unlimited (means the longer you play the stronger you can become) .

so basically if a guy that just joined the server tries to kill a player that played for a year on the server , he has almost no chance of winning  (depends on the players , if they are noob or pro).

 

as much time you are on something is getting 'bigger'? Oo

or you just mean if you are playing for a long time you will have very very very better items from a new player..!

 

bassically yes , u can take it that way "if you play u get bigger" , about the other part

the items / skills or enchanting /clan skills etc ...  are only a part of getting better , theres still a lot more ways to do it

and if i were to tell all the methods , it would spoil all the fun of *crafting your character* (if the fun goes away theres only the boring pvp left which u can do on any other server) the main reason im doing this server is because after playing lineage for so many years i got bored of the pvp (you already know what's the next move of your enemy is and you kill him just like a monster) so i made a server myself in which old players can gather and have some fun exploring the server also in the near future i will add a race , new skills and of course the plain old custom zones with custom moobs what are already almost on every server won't be missing (as for our server ithink LoA will be a nice spot).

atm i suppose u should also know that the server is brand new , so the population is very low

Posted

ah ok then thanks for the info ;D im playing on other server but i will give it a try

 

EDIT: i cant log in..i log in i press to the server (on the bartz or w/e is writing there but nothing -_- )

Posted

i got 3 questions:

1.you downloaded the system folder and replaced the host files?

2.u have gracia client?

3.have you read and fallowed the "how to connect" guide in forum annoucments?

Posted

That server is 1 big a sh1t! I played on there... some1 with +845 weapon OMG WHAT THE -beep- ??|!!

could you stop spamming or u must have mistaken the server for some other.  the server opened not long ago , and i suppose u would need extreme luck  (the same as getting a 6 in a lottery 3 times a row)  and at least 10 years of farming to get the Adena/enchant needed to make such a weapon .

Posted

well the drop rate is 1x maybe 5x , cant remember , and i think u need to kill tyranos for the "top grade 76" so it can take time , but if u want mid grade lvl 76 u can easy farm them with a WL or destro , about the attributes they work ,

well everything works fine except some minor things (except the gold bar trader and the gold bar prices for weapons , but don't worry i just mistaken the ID's so its not even 5 min of work , also we are trying to make a subclass/noobless npc , if we can't we will put the quest items in gm shop)

 

also we haven't finished the home page , its kinda hard to put in the content when u don't know what to write... , so theres only a forum , we were past the week on gamesites 28-87 place but u know how it is if u see just a shitty forum , u dont want to join and theres still the matter of the low population (u need to have a lot of players to get more players ><)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock