Hi guys. How to fix this misunderstanding in code ?
[javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:37: error: cannot find symbol
[javac] StringBuild tb = new StringBuild("");
[javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:67: error: cannot find symbol
[javac] if(!activeChar.isBuffProtected())
Here is my script.
/*This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
package net.sf.l2j.gameserver.handler; // +
import net.sf.l2j.gameserver.handler.IUserCommandHandler; // +
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; //+
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;//+
public class L2bf implements IUserCommandHandler
{
private static final int[] COMMAND_IDS =
{
114
};
@Override
public boolean useUserCommand(int id, L2PcInstance activeChar)
{
mainHtml(activeChar);
return true;
}
public static void mainHtml(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
StringBuild tb = new StringBuild("");
tb.append("<html><head><title>Personal Menu</title></head><body>");
tb.append("<center>");
tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");
tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");
tb.append("</tr>");
tb.append("</table>");
tb.append("</center>");
tb.append("<center>");
tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td width=\"52\">ON</td>");
tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
tb.append("</tr>");
tb.append("<tr>");
tb.append("<td width=\"52\">OFF</td>");
tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
tb.append("</tr>");
tb.append("</table><br>");
tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td align=\"center\" width=\"52\">Buff Protection</td>");
if(activeChar.isBuffProtected())
tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
if(!activeChar.isBuffProtected())
tb.append("<td width=\"16\"><button action=\"bypass -h buffprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
tb.append("</tr>");
tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY buff from another character.</font></td></tr>");
tb.append("</table>");
tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td align=\"center\" width=\"52\">Personal Message Refusal</td>");
if(activeChar.isInRefusalMode())
tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
if(!activeChar.isInRefusalMode())
tb.append("<td width=\"16\"><button action=\"bypass -h pmref\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
tb.append("</tr>");
tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY pm from another character.</font></td></tr>");
tb.append("</table>");
tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td align=\"center\" width=\"52\">Trade Request Protection</td>");
if(activeChar.isInTradeProt())
tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
if(!activeChar.isInTradeProt())
tb.append("<td width=\"16\"><button action=\"bypass -h tradeprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
tb.append("</tr>");
tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY trade request from another character.</font></td></tr>");
tb.append("</table>");
tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td align=\"center\" width=\"52\">Soulshot/Spiritshot Effect</td>");
if(activeChar.isSSDisabled())
tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
if(!activeChar.isSSDisabled())
tb.append("<td width=\"16\"><button action=\"bypass -h ssprot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
tb.append("</tr>");
tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you will enchance your pc's performance by disabling your ss effects.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page2\" width=16 height=16 back=\"L2UI_CH3.next1\" fore=\"L2UI_CH3.next1\"></td></tr>");
tb.append("</table>");
tb.append("</center>");
tb.append("</body></html>");
nhm.setHtml(tb.toString());
activeChar.sendPacket(nhm);
}
public static void mainHtml2(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder tb = new TextBuilder("");
tb.append("<html><head><title>Personal Menu</title></head><body>");
tb.append("<center>");
tb.append("<table width=\"250\" cellpadding=\"5\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td width=\"45\" valign=\"top\" align=\"center\"><img src=\"L2ui_ch3.menubutton4\" width=\"38\" height=\"38\"></td>");
tb.append("<td valign=\"top\"><font color=\"FF6600\">Personal Menu</font>");
tb.append("<br1><font color=\"00FF00\">"+activeChar.getName()+"</font>, use this menu for everything related to your gameplay.<br1></td>");
tb.append("</tr>");
tb.append("</table>");
tb.append("</center>");
tb.append("<center>");
tb.append("<table border=\"1\" width=\"100\" height=\"12\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td width=\"52\">ON</td>");
tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
tb.append("</tr>");
tb.append("<tr>");
tb.append("<td width=\"52\">OFF</td>");
tb.append("<td width=\"16\"><button width=16 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
tb.append("<td><button width=32 height=12 back=\"L2UI_CH3.tutorial_pointer1\" fore=\"L2UI_CH3.tutorial_pointer1\"></td>");
tb.append("</tr>");
tb.append("</table><br>");
tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td align=\"center\" width=\"52\">Party Invite Protection</td>");
if(activeChar.isPartyInvProt())
tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
if(!activeChar.isPartyInvProt())
tb.append("<td width=\"16\"><button action=\"bypass -h partyin\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
tb.append("</tr>");
tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve ANY party invite from another character.</font></td></tr>");
tb.append("</table>");
tb.append("<table border=\"1\" width=\"250\" height=\"12\" bgcolor=\"000000\">");
tb.append("<tr>");
tb.append("<td align=\"center\" width=\"52\">Exp Gain Protection</td>");
if(activeChar.cantGainXP())
tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_hp\" fore=\"L2UI_CH3.br_bar1_hp\"></td>");
if(!activeChar.cantGainXP())
tb.append("<td width=\"16\"><button action=\"bypass -h xpnot\" width=24 height=12 back=\"L2UI_CH3.br_bar1_mp\" fore=\"L2UI_CH3.br_bar1_mp\"></td>");
tb.append("</tr>");
tb.append("<tr><td width=\"250\"><font color=\"00FF00\">By enabling that you won't be able to recieve expirience from killing monsters.</font></td><td align=\"center\" valign=\"middle\"><button action=\"bypass -h page1\" width=16 height=16 back=\"L2UI_CH3.back1\" fore=\"L2UI_CH3.next1\"></td></tr>");
tb.append("</table>");
tb.append("</center>");
tb.append("</body></html>");
nhm.setHtml(tb.toString());
activeChar.sendPacket(nhm);
}
@Override
public int[] getUserCommandList()
{
return COMMAND_IDS;
}
}
I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology.
I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.
And ofc AI will make it for free, $220 saved.
I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him.
As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light.
Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
Question
Infed
Hi guys. How to fix this misunderstanding in code ?
[javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:37: error: cannot find symbol [javac] StringBuild tb = new StringBuild("");[javac] C:\Users\user\Desktop\aCis_community\aCis_gameserver\java\net\sf\l2j\gameserver\model\actor\L2bf.java:67: error: cannot find symbol [javac] if(!activeChar.isBuffProtected())Here is my script.
5 answers to this question
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