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Ipconfig.xml For Public..


Kouma

Question

Can ask what i must change to make my funny server online?

I have read too much diferent opinions but i dont find something to help me. 

Im gonna share everythin i have done.

 

Step 1: image.jpg

 

Step 2: image.jpg

 

Step 3: image.jpg

 

BTW Im using last pack of l2jserver!

 

Thanks in advance!

 

(In the first i have use my real ip but nothing happens, i can log in me either my friends)

Edited by Kouma
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the second photo have an error I think, you put the IP with -->  and <--

 

 

need put in the properly location.

 

 

2: to avoid DDOS you need a little changes, like:
Use domain, turn off IGMP to your computer, activate your firewall and configure properly.

 

Good luck

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the second photo have an error I think, you put the IP with -->  and <--

 

 

need put in the properly location.

 

 

2: to avoid DDOS you need a little changes, like:

Use domain, turn off IGMP to your computer, activate your firewall and configure properly.

 

Good luck

Give some code information. 

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Open a browser, type http://192.168.1.1/

 

Check the port forward system of your router to have openned ports 7777, 2106, 9014.

 

Then, on your ini at the serv address put your ip. (whatsmyip.org)

 

change the config files on gameserver and loginserver

 

ask a friend to connect.

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I have already open my ports, btw i need to confing game and login but i have try several time with out succes.

 

Sharing the code..

 

Ipconfig.xml :

<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="91.138.177.55" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
	<!-- Localhost here -->
	<define subnet="127.0.0.0/8" address="127.0.0.1" />
	<!-- Internalhosts here (LANs IPs) -->
	<define subnet="10.0.0.0/8" address="10.0.0.0" /> -->
	<define subnet="172.16.0.0/19" address="172.16.0.0" /> -->
	<define subnet="192.168.0.0/16" address="192.168.0.0" /> -->
	<define subnet="192.168.0.0/24" address="192.168.0.0" /> -->
	<define subnet="192.168.1.0/74" address="192.168.1.0" /> -->
</gameserver>

Server :

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 192.168.1.74

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 80

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

Login:

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for login server.
# If you have a router login server will request for port forwarding.
# Default: True
EnableUPnP = True

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 80
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