I was waiting for you to wrap all this stuff around xD The true is that he selling Lucera 2 IL on Classic client claiming this the best stuff but reality maybe pvp srv can this shit adopt and the maps was taken from devmem or how it calllz forgot this guy who makingmaps, use this all work without even geodata selling this crap and claim its the best pack, he sould ban from ucera cominity for crappy image but up to them ) Anyway this shit was selin for money and u can download for free )
the translation on google is something about discovering a mammoths dick or something
but generally he says that "dick" a lot maybe he likes them
but whats the story behind and what is the truth ..we will never know
Question
jonsan
Hi guys i need help to adapt this code for l2j
Index: java/com/descja/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/descja/gameserver/model/actor/instance/L2PcInstance.java (revision 38)
+++ java/com/descja/gameserver/model/actor/instance/L2PcInstance.java (revision 38)
private long _chatBanTimer = 0L;
private ScheduledFuture<?> _chatBanTask = null;
private boolean _isOffline = false;
+ private boolean _isFakePlayer = false;
public void setOffline(boolean set)
{
_isOffline = set;
}
+ public boolean isFakePlayer()
+ {
+ return _isFakePlayer;
+ }
===================================================================
Index: java/com/descja/FakePlayers.java
===================================================================
--- java/com/descja/FakePlayers.java (revision 0)
+++ java/com/descja/FakePlayers.java (revision 0)
package com.descja;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
import com.descja.Config;
import com.descja.gameserver.model.actor.instance.L2PcInstance;
import com.descja.gameserver.network.L2GameClient;
import com.descja.gameserver.network.L2GameClient.GameClientState;
import com.descja.gameserver.thread.LoginServerThread;
import com.descja.util.ResourceUtil;
import com.descja.util.database.L2DatabaseFactory;
public class FakePlayers
{
private static final Log _log = LogFactory.getLog(FakePlayers.class.getName());
private static final String CLEAR_OFFLINE_TABLE = "DELETE FROM fake_players";
private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
private static FakePlayers _instance;
public static FakePlayers getInstance()
{
if(_instance == null)
{
_instance = new FakePlayers();
}
return _instance;
}
private FakePlayers()
{
storeFakePlayers();
}
public static void storeFakePlayers()
{
_log.info("FakePlayers: Activated");
Connection con = null;
int nPlayers = 0;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
ResultSet rs = stm.executeQuery();
while(rs.next())
{
L2PcInstance player = null;
try
{
L2GameClient client = new L2GameClient(null);
player = L2PcInstance.load(rs.getInt("charId"));
client.setActiveChar(player);
client.setAccountName(player.getAccountNamePlayer());
client.setState(GameClientState.IN_GAME);
player.setClient(client);
player.isFakePlayer();
player.spawnMe(player.getX(), player.getY(), player.getZ());
LoginServerThread.getInstance().addGameServerLogin(player.getAccountName(), client);
if(Config.FAKE_PLAYERS_SIT)
{
player.sitDown();
}
player.setOnlineStatus(true);
player.restoreEffects();
player.broadcastUserInfo();
nPlayers++;
}
catch(Exception e)
{
_log.error("Fake Players Engine: Error loading player: "+player,e);
if(player != null)
{
player.deleteMe();
}
}
}
rs.close();
stm.close();
_log.info("Loaded: " +nPlayers+ " Fake Players");
}
catch(Exception e)
{
_log.error("Fake Players Engine : Error while loading player: ",e);
}
finally
{
ResourceUtil.closeConnection(con);
}
}
}
===================================================================
Index: java/com/descja/gameserver/GameServer.java
===================================================================
--- java/com/descja/gameserver/GameServer.java (revision 53)
+++ java/com/descja/gameserver/GameServer.java (revision 53)
+import com.descja.FakePlayers;
private static void loadCharacters()
{
Util.printSection("Characters");
ClanTable.getInstance();
CharTemplateTable.getInstance();
LevelUpData.getInstance();
}
+ //DescJa Fake Players//
+ private static void loadWhiteAttack()
+ {
+ if(Config.FAKE_PLAYERS)
+ {
+ Util.printSection("Fake Characters");
+ FakePlayers.getInstance();
+ }
+ }
+ //DescJa Fake Players//
===================================================================
Index: java/com/descja/Config.java
===================================================================
--- java/com/descja/Config.java (revision 162)
+++ java/com/descja/Config.java (revision 162)
+ /*DescJa*/
+ public static boolean FAKE_PLAYERS_SIT;
+ public static boolean FAKE_PLAYERS;
+ //FakePlayers.ini//
+ public static void FakePlayersConfig()
+ {
+ try
+ {
+ L2Properties p = new L2Properties(ConfigFiles.FakePlayers_INI);
+
+ FAKE_PLAYERS = TypeFormat.parseBoolean(FakePlayers.getProperty("FakePlayers", "False"));
+ FAKE_PLAYERS_SIT = TypeFormat.parseBoolean(FakePlayers.getProperty("FakePlayersSit", "False"));
+
+ p.clear();
+ }
+ catch(Exception e)
+ {
+ _log.warn("Failed to load " + ConfigFiles.FakePlayers_INI);
+ }
+ }
+ /*DescJa*/
===================================================================
Index: java/com/descja/util/services/ConfigFiles.java
===================================================================
--- java/com/descja/util/services/ConfigFiles.java
+++ java/com/descja/util/services/ConfigFiles.java
+ public static final String FakePlayers_INI = "./config/FakePlayers.ini";
===================================================================
Index: config/FakePlayers.ini
===================================================================
--- config/FakePlayers.ini
+++ config/FakePlayers.ini
+#============================================
+# Fake Players Mod #
+#============================================
+
+# Enable Fake Players System
+# Default: False
+FakePlayers = False
+
+# Fake Players Sit Down
+# Default: False
+FakePlayersSit = False
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