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By L2Warfront · Posted
WARFRONT is an Interlude faction PvP server built around one idea: the battlefield should never feel static. Choose your side. Angels vs Demons. Capture Outposts to move the frontline and your faction's respawns. Fight for the Main Outpost to unlock dynamic events and HQ assaults. Push into enemy territory and destroy their Headquarters to win the battle. But WARFRONT goes far beyond traditional faction PvP. ▶️ Dynamic Outpost & territory warfare ▶️ Daily Faction Castle Siege ▶️ Weekly Clan Siege ▶️ Grand Boss events ▶️ Kamaloka instanced party content ▶️ Reworked Interlude classes ▶️ Skill & Ability Tree ▶️ Battlefield Contracts ▶️ Faction & individual rankings ▶️ Long-term character progression ▶️ Battle Pass & cosmetic progression ▶️ 30-minute rotating battlefields We've also reworked classes that are traditionally overlooked in faction PvP. Bishop can enter an offensive Inquisitor role, Daggers have Shadow Step, Prophet has its own combat toolkit, Overlord supports the entire faction, and several other classes have received new mechanics and balance changes. ▶️ SKILL & ABILITY TREE Skill & Ability Tree system designed to add another layer of character progression and build choice to WARFRONT. Rather than simply increasing stats, the goal is to give players meaningful choices that can change how their character develops and how their class performs on the battlefield. This system is currently being tested, with more information and previews coming soon. The goal isn't to replace Interlude. It's to make Interlude faction PvP exciting again. ▶️ CLOSED BETA: 03 OCTOBER 2026 Closed Beta will be our opportunity to push the systems, class balance and battlefield mechanics as hard as possible before Grand Opening. We built it. Now we need you to break it. ▶️ Website & Closed Beta Registration https://l2warfront.com ▶️ Discord https://discord.gg/u93YhB5Exy -
By www.lineage2.gr · Posted
Legends never truly die. They just wait for the right time to return. For over a decade, Vindication (aka Noobwars) held the crown as the longest-running and most legendary Greek private server. We built a home, created unbreakable bonds, and lived through thousands of hours of epic PvP, endless castle sieges, and unforgettable memories. Lately, others have tried to use our name to mimic what we built. But you can't copy soul, and you can't fake history. As the original Administrator, I am proud to tell you that the waiting is finally over. The true architect is back to bring you the ultimate Interlude experience. We are returning to revive that pure, old-school Lineage 2 nostalgia—the way it was always meant to be played. Just the authentic Vindication vibe we all fell in love with. Gather your old comrades, prepare your clans, and get ready to step back into the world of Interlude where it all started. The original era begins again. Welcome home. GM*absolut* Server Rates VINDICATION CLASSIC INTERLUDE x4 EXP/SP: x4 Adena: x2 Drop: x3 Spoil: x3 Seal Stones: x2 Raid Boss EXP/SP: x2 Raid Boss Drop: x1 Epic Boss Drop: x1 Manor: x1 Safe Enchant: +3 Max Enchant: +20 Normal Scroll Chance: Retail Blessed Scroll Chance: Retail 🚀 Nostalgia Meets Next-Gen Technology We are not just bringing back the server you loved; we are upgrading it for the modern era. For the first time ever, we have integrated DLSS 5 into our Interlude client. Experience the classic gameplay you miss with ground-breaking performance More info @ sites Website: http://www.vindication.gr Discord: https://discord.gg/BVtgYvjyk6 Facebook: https://www.facebook.com/groups/lineage2gr
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Question
jonsan
Hi guys i need help to adapt this code for l2j
Index: java/com/descja/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/descja/gameserver/model/actor/instance/L2PcInstance.java (revision 38)
+++ java/com/descja/gameserver/model/actor/instance/L2PcInstance.java (revision 38)
private long _chatBanTimer = 0L;
private ScheduledFuture<?> _chatBanTask = null;
private boolean _isOffline = false;
+ private boolean _isFakePlayer = false;
public void setOffline(boolean set)
{
_isOffline = set;
}
+ public boolean isFakePlayer()
+ {
+ return _isFakePlayer;
+ }
===================================================================
Index: java/com/descja/FakePlayers.java
===================================================================
--- java/com/descja/FakePlayers.java (revision 0)
+++ java/com/descja/FakePlayers.java (revision 0)
package com.descja;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
import com.descja.Config;
import com.descja.gameserver.model.actor.instance.L2PcInstance;
import com.descja.gameserver.network.L2GameClient;
import com.descja.gameserver.network.L2GameClient.GameClientState;
import com.descja.gameserver.thread.LoginServerThread;
import com.descja.util.ResourceUtil;
import com.descja.util.database.L2DatabaseFactory;
public class FakePlayers
{
private static final Log _log = LogFactory.getLog(FakePlayers.class.getName());
private static final String CLEAR_OFFLINE_TABLE = "DELETE FROM fake_players";
private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM fake_players";
private static FakePlayers _instance;
public static FakePlayers getInstance()
{
if(_instance == null)
{
_instance = new FakePlayers();
}
return _instance;
}
private FakePlayers()
{
storeFakePlayers();
}
public static void storeFakePlayers()
{
_log.info("FakePlayers: Activated");
Connection con = null;
int nPlayers = 0;
try
{
con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS);
ResultSet rs = stm.executeQuery();
while(rs.next())
{
L2PcInstance player = null;
try
{
L2GameClient client = new L2GameClient(null);
player = L2PcInstance.load(rs.getInt("charId"));
client.setActiveChar(player);
client.setAccountName(player.getAccountNamePlayer());
client.setState(GameClientState.IN_GAME);
player.setClient(client);
player.isFakePlayer();
player.spawnMe(player.getX(), player.getY(), player.getZ());
LoginServerThread.getInstance().addGameServerLogin(player.getAccountName(), client);
if(Config.FAKE_PLAYERS_SIT)
{
player.sitDown();
}
player.setOnlineStatus(true);
player.restoreEffects();
player.broadcastUserInfo();
nPlayers++;
}
catch(Exception e)
{
_log.error("Fake Players Engine: Error loading player: "+player,e);
if(player != null)
{
player.deleteMe();
}
}
}
rs.close();
stm.close();
_log.info("Loaded: " +nPlayers+ " Fake Players");
}
catch(Exception e)
{
_log.error("Fake Players Engine : Error while loading player: ",e);
}
finally
{
ResourceUtil.closeConnection(con);
}
}
}
===================================================================
Index: java/com/descja/gameserver/GameServer.java
===================================================================
--- java/com/descja/gameserver/GameServer.java (revision 53)
+++ java/com/descja/gameserver/GameServer.java (revision 53)
+import com.descja.FakePlayers;
private static void loadCharacters()
{
Util.printSection("Characters");
ClanTable.getInstance();
CharTemplateTable.getInstance();
LevelUpData.getInstance();
}
+ //DescJa Fake Players//
+ private static void loadWhiteAttack()
+ {
+ if(Config.FAKE_PLAYERS)
+ {
+ Util.printSection("Fake Characters");
+ FakePlayers.getInstance();
+ }
+ }
+ //DescJa Fake Players//
===================================================================
Index: java/com/descja/Config.java
===================================================================
--- java/com/descja/Config.java (revision 162)
+++ java/com/descja/Config.java (revision 162)
+ /*DescJa*/
+ public static boolean FAKE_PLAYERS_SIT;
+ public static boolean FAKE_PLAYERS;
+ //FakePlayers.ini//
+ public static void FakePlayersConfig()
+ {
+ try
+ {
+ L2Properties p = new L2Properties(ConfigFiles.FakePlayers_INI);
+
+ FAKE_PLAYERS = TypeFormat.parseBoolean(FakePlayers.getProperty("FakePlayers", "False"));
+ FAKE_PLAYERS_SIT = TypeFormat.parseBoolean(FakePlayers.getProperty("FakePlayersSit", "False"));
+
+ p.clear();
+ }
+ catch(Exception e)
+ {
+ _log.warn("Failed to load " + ConfigFiles.FakePlayers_INI);
+ }
+ }
+ /*DescJa*/
===================================================================
Index: java/com/descja/util/services/ConfigFiles.java
===================================================================
--- java/com/descja/util/services/ConfigFiles.java
+++ java/com/descja/util/services/ConfigFiles.java
+ public static final String FakePlayers_INI = "./config/FakePlayers.ini";
===================================================================
Index: config/FakePlayers.ini
===================================================================
--- config/FakePlayers.ini
+++ config/FakePlayers.ini
+#============================================
+# Fake Players Mod #
+#============================================
+
+# Enable Fake Players System
+# Default: False
+FakePlayers = False
+
+# Fake Players Sit Down
+# Default: False
+FakePlayersSit = False
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