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Posted

I think these are important questions.

 

People frequently give some abstract/vague reason as to why they don't start playing, ex. "nothing unique". 

 

But what makes you stay?

Community?

Relaxed atmosphere?

 

Or a lot of moment-to-moment action?

and many opportunities? (trade, scam, steal, political opportunities)

 

When do you assume the server is dying and why? For ex. in InfiniteL2 I noticed a trend that server needed to wipe a lot - players started to notice when someone has high grade gear and prevents everyone else from getting there (by killing them, obviously), so they stop playing and wait for a wipe.

Posted (edited)

The point of playing l2 was that you could be "someone" in a server. I remember there were famous people and clans and rumours and all that fun stuff the gave an liveliness to a server.

Now a lot of things are skipped. People go straight to end game and then they do oly?

 

Imo Oly is the worst thing that happened to l2 it killed PVP because why to go in a farming spot and look for players to kill when you can safely do 1vs1 and think you did something meaningfull?

 

Also i remember clans would not allow certain areas with good xp and drops to be accesible by common players. Then common players would team up and try to get that place for their own and stuff like that. Having a castle was an achievement, now its one of these things like having a pet dragon i guess.

 

Lastly the exitement of outrunning people that wanted to kill you is something i miss.

 

The above are the things that would make me stay on  a server.

 

I wasted 4 years trying to recreate these conditions but the players did not take the message.

 

As long as admins treat the game as a bussiness and the community/herd is following that toxic gameplay those people provide with hand helding and wipes every other month theres no hope saving this game.

 

Times have changed and its time to move on to another game or go on with your real life or something.

Edited by ZaNteR
Posted

I want to agree about the farmzones, but I think it was slightly more motivated than simply arbitrarily forcing people out.

 

L2 map is big, but areas for particular level brackets are limited, as well as certain drops are limited to certain areas. So clans, in order to further their own agendas tried to rid of randoms getting in their way. 

 

But now, if you open a server, the player density is so low that there is no real need to fight over farm spots. I'm taking a huge leap in logic, but I think most victims just think its lame when someone tries to force them out of a farmzone, because there are no principles that warrant that kind of behaviour. In the former case - you could bargain and negotiate with "landowners", say you will leave, or just generally get the "hint", and like you say, either take matters into your own hands, or just live and learn from the experience.

 

Now, it's not really about owning and securing a farmspot - it's just about causing pain for the victim. Personally it doesn't bother me, I've been playing EVE for so long that griefing is pretty trivial to me. But I can see how someone who is more casual is likely to just get frustrated.

 

I can agree that there need to be more game changing mechanics that let people tamper with the gameworld, creating those memorable moments. 

Posted (edited)

Well, I guess the thing that keeps me is the fact that I am playing on an official server for my region. No matter how poorly maintained, no matter with how small a skeleton crew, no matter the incomplete/buggy releases, the monster lags inflicted randomly to individual characters (e.g. if you 6-box, one char will suddenly start having 10s+ delay to all actions, but all others (including newly boxed) will see no lag at all) and incompetent administrators (we wish we could make another 2 weeks of free teleports, but we don't know how!), there's this certain thing that you can play here and whenever you come back, you will have all your (now worthless) gear, forcibly removed skill enchants or skills altogether, will be seeing mostly the same players and can have new fun just like the old times.

 

Also, did I mention invisible (one-way) walls in towns that nobody cares fixing since Freya, at least?

 

And I still keep playing.

Edited by _dev_
Posted

Well, I guess the thing that keeps me is the fact that I am playing on an official server for my region. No matter how poorly maintained, no matter with how small a skeleton crew, no matter the incomplete/buggy releases, the monster lags inflicted randomly to individual characters (e.g. if you 6-box, one char will suddenly start having 10s+ delay to all actions, but all others (including newly boxed) will see no lag at all) and incompetent administrators (we wish we could make another 2 weeks of free teleports, but we don't know how!), there's this certain thing that you can play here and whenever you come back, you will have all your (now worthless) gear, forcibly removed skill enchants or skills altogether, will be seeing mostly the same players and can have new fun just like the old times.

 

Also, did I mention invisible (one-way) walls in towns that nobody cares fixing since Freya, at least?

 

And I still keep playing.

Sounds like you are just very tenacious and tolerant. 

Posted

4 things make me stay. 1st community 300+in a high rate server or 800+ for mids.2nd thing corruptions and op donations ruin the game in every server so this must change if you want stable community,3d anti-bots for sure cause everyone nowadays leave a bot on and he drinks coffee,and 4th just keep a server online for a long not a week or month...But seems like that's just a dream nowadays no server with these 4 i mentioned exist....

Posted

4 things make me stay. 1st community 300+in a high rate server or 800+ for mids.2nd thing corruptions and op donations ruin the game in every server so this must change if you want stable community,3d anti-bots for sure cause everyone nowadays leave a bot on and he drinks coffee,and 4th just keep a server online for a long not a week or month...But seems like that's just a dream nowadays no server with these 4 i mentioned exist....

A large community + a true working antibot = an empty server. You will be surprised how many people are discouraged from starting/continuing to play on a bot-free server. And once they start leaving, real players notice that the server is losing players fast, so they simply follow the trend. Rats are the first to leave a sinking boat. And there is no better metaphor to describe both botters and a server with a working anti-bot. This has been tested and not only by me personally. As I may have already pointed out, the whole deal is about making the server appear to have a strict anti-bot policy and that it would be really hard for a first time botter to get started with botting on the server, while at the same time making sure that anyone with at least a few months of botting experience would have literally zero trouble on starting to bot.

It also helps to keep regular announcements about what punishment awaits botters, as well as publish some info about punishments taken against them. If they are real or partly fabricated, it doesn't really matter.

Posted

A large community + a true working antibot = an empty server. You will be surprised how many people are discouraged from starting/continuing to play on a bot-free server. And once they start leaving, real players notice that the server is losing players fast, so they simply follow the trend. Rats are the first to leave a sinking boat. And there is no better metaphor to describe both botters and a server with a working anti-bot. This has been tested and not only by me personally. As I may have already pointed out, the whole deal is about making the server appear to have a strict anti-bot policy and that it would be really hard for a first time botter to get started with botting on the server, while at the same time making sure that anyone with at least a few months of botting experience would have literally zero trouble on starting to bot.

It also helps to keep regular announcements about what punishment awaits botters, as well as publish some info about punishments taken against them. If they are real or partly fabricated, it doesn't really matter.

For sure botting servers have bigger communitites due to this like you mention,but i would like to play with real players.I agree on this too,but real players/clans farming/pvping are better than botting communitites that hits mobs all time and after they leave server.

  • 2 weeks later...
Posted (edited)

Hm, a simple way would be forcing a player to team up, and ofc raid.

 

Story time:

When i was playing lineage i was i think part of that first new(there was an old one too ofc)  anti social generation of players where you would want to solo everything and just mindlessly farm.. sad days. But at a certain point i couldnt do it anymore, i couldnt solo i needed raids and normal mobs wouldnt give me too much of reward. And then me joining a clan was a big step cause new things were unfolding, i had to greet ppl, ppl had to interact with me i made friends we would party and keep tabs on raids at that point of the server every clan had a hall, so the ones we could get would be the conquerable ones, and we had to fight in a 20 v 20 v 40 v 50 at times battles, you had a penalty if you died ofc, no one wanted to lose heard earned xp, so you had to keep staying alive even tho if that meant running away and having to deal with the shame; the thing was you had to play smart and dont die fast, you had to keep tabs on things.

 

Anyhoo.. im not seeing this anymore.. im seeing servers with "revolutionary ideas" like new classes bull shit events and what not, these ppl i dont even think they played this game before.. ever, and ofc it all sums up to donations for a cheaply hosted server, atm you can get a 20$ vps and run a decent interlude server with acis or some shit. Ohh please help the server with 100eu donation while my mother pays for my bullshit server, damn millennials.

 

What i'd like to see, dont give out handouts dont make it too easy but not too stupidly hard, no one is gonna play old retail like, well only hard cores but only for a while dont build a server just for 10 ppl. Force them to interact, reward them for it, reward clans, build communitys. Another thing i hate is GMs that are too friendly or GMs that know of an issue and dont do anything about it or avoid ppl just so they dont have to deal with the issue OR DON'T ADMIT THEY ARE IN THE WRONG, or they cant fix it.

 

Sorry for the end rant there.

 

PS: Aw i played on a low rate a few months back, i was surprised how huge but empty some clans can be, they recruit.. and nothing after. Soulless.

Edited by Yato
Posted

Well depends. Are you asking about pvp or low gameplay?

The low rates games is quite fine and you can keep the community for longer time. But at the end we will still gonna have the same problem with pvp and low rates gameplays.

Difference between new player and fully geared.

Newcomer never gonna try to conquer the old server where the most of players are geared up and stuff. In this case newcomer leave the server. And result of that, old players after some "fun" time see no intrest of continue playing where he sees no challange.

My opinion would be to make just small difference between gears stats or even players stats, result of that would be that newcomer doesnt feel so much difference between old players.

That would maintain newcomers and keep the challanges for old players.

 

By making it work like that , second step would be to make some personal skills things.

I mean gear wouldnt count almost nothing.

It would count how you played in that situation.

Some things could be taken from others rpg games like removing targets stuff. To make like counterstrike cross so players which are casting skill he would control the cross and he cast skill on where cross points.

 

Well we can disscuss about this for hours.

But we have no such resources to make it happen.

 

Sorry for shitty sentence,writing from phone..

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+ +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); 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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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