Jump to content

Recommended Posts

Posted

No Label

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ -241 MHz with 1014MB RAM
Video: Mobile Intel(R) 945 Express Chipset Family (4864)

Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [Line: 1550]

History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop

Here's the critical error I get when I try to open a file.

I've done everything right, according to Killer_007's thread about customising textures.

Posted

Take The .utx File You Want.

 

For Example LineageWeaponsTex.utx

 

And Put It Into C:/Unreal Editor ( or whatever is the name of the program /Textures

 

Paste It There.

 

Open The Program And Find It And Open It.

Posted

Should I decrypt it and then open it with l2toolo so it can be readable...

 

 

EDIT: I found out how it does works, thanks stefoulis.

To any mod, lock it please.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..