Exte. Posted September 28, 2008 Posted September 28, 2008 No Label OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ -241 MHz with 1014MB RAM Video: Mobile Intel(R) 945 Express Chipset Family (4864) Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [Line: 1550] History: UObject::StaticTick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop Here's the critical error I get when I try to open a file. I've done everything right, according to Killer_007's thread about customising textures. Quote
Stefoulis15 Posted September 28, 2008 Posted September 28, 2008 Take The .utx File You Want. For Example LineageWeaponsTex.utx And Put It Into C:/Unreal Editor ( or whatever is the name of the program /Textures Paste It There. Open The Program And Find It And Open It. Quote
Exte. Posted September 28, 2008 Author Posted September 28, 2008 Should I decrypt it and then open it with l2toolo so it can be readable... EDIT: I found out how it does works, thanks stefoulis. To any mod, lock it please. Quote
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