Jump to content

Recommended Posts

Posted (edited)

Is there a way to make a skill animation loop?  In order to do 2 times an animation for 1 skill? For example when i want to cast triple slash in one cast character will do the same animation 2 times.

Or i need to "program" it from pack?

 

-Gracia Final

Edited by Komnis
Posted (edited)

yes

in client files (lineage skillEffect?)

you can copy the script for the _ta emitter and make the part you copied spawn after the first sequence

can you show me in photos how to do that because i dont understand. :/

 

 

an other way is to use callskill as endeffect and make it cast the skill 3 times xD

can you show me too how i can do that? it may be usefull. :)

Edited by Komnis
Posted (edited)

here is an example

you want a skill to repeat itself 3 time so you make 3 skills with the same animation and do this 

 
<skill id="1" levels="1" name="test1">
         <set name="abnormalLvl" val="2" />
         <set name="abnormalTime" val="2" />
         <set name="abnormalType" val="PD_UP_SPECIAL" />
         <set name="affectLimit" val="10-25" />
         <set name="affectRange" val="600" />
         <set name="effectPoint" val="-7985" />
         <set name="hitTime" val="2000" />
         <set name="icon" val="icon.skill0368" />
         <set name="magicLvl" val="85" />
         <set name="mpConsume" val="35" />
         <set name="operateType" val="A2" />
         <set name="reuseDelay" val="30000" />
         <set name="rideState" val="NONE" />
         <set name="targetType" val="AURA" />
<for>
         <effect name="Debuff">
                  <mul stat="mDef" val="0.93" />
                  <sub stat="runSpd" val="10" />
         </effect>
</for>
<endEffects>
         <effect name="CallSkill">
                  <param skillId="2" skillLevel="1" />
         </effect>
</endEffects>
</skill>
 
<skill id="2" levels="1" name="test2">
        <set name="abnormalLvl" val="2" />
        <set name="abnormalTime" val="2" />
        <set name="abnormalType" val="PD_UP_SPECIAL" />
        <set name="affectLimit" val="10-25" />
        <set name="affectRange" val="600" />
        <set name="effectPoint" val="-7985" />
        <set name="hitTime" val="2000" />
        <set name="icon" val="icon.skill0368" />
        <set name="magicLvl" val="85" />
        <set name="mpConsume" val="35" />
        <set name="operateType" val="A2" />
        <set name="reuseDelay" val="30000" />
        <set name="rideState" val="NONE" />
        <set name="targetType" val="AURA" />
<for>
        <effect name="Debuff">
                <mul stat="mDef" val="0.93" />
                <sub stat="runSpd" val="10" />
        </effect>
</for>
<endEffects>
        <effect name="CallSkill">
                <param skillId="3" skillLevel="1" />
        </effect>
</endEffects>
</skill>
 
<skill id="3" levels="1" name="test3">
        <set name="abnormalLvl" val="2" />
        <set name="abnormalTime" val="2" />
        <set name="abnormalType" val="PD_UP_SPECIAL" />
        <set name="affectLimit" val="10-25" />
        <set name="affectRange" val="600" />
        <set name="effectPoint" val="-7985" />
        <set name="hitTime" val="2000" />
        <set name="icon" val="icon.skill0368" />
        <set name="magicLvl" val="85" />
        <set name="mpConsume" val="35" />
        <set name="operateType" val="A2" />
        <set name="reuseDelay" val="30000" />
        <set name="rideState" val="NONE" />
        <set name="targetType" val="AURA" />
<for>
        <effect name="Debuff">
                <mul stat="mDef" val="0.93" />
                <sub stat="runSpd" val="10" />
        </effect>
</for>
       dont put end effect here so it doesnt do anything and the loop stops 
</skill>
 
 
keep in mind that if you want the skill to do what it does only 1 time and the other times it casts it does nothing just dont put 
 
<effect name="Debuff">
                <mul stat="mDef" val="0.93" />
                <sub stat="runSpd" val="10" />
</effect>
 
only in the first one.
Edited by SillverShadow

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock