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Posted (edited)

Is there a way to make a skill animation loop?  In order to do 2 times an animation for 1 skill? For example when i want to cast triple slash in one cast character will do the same animation 2 times.

Or i need to "program" it from pack?

 

-Gracia Final

Edited by Komnis
Posted (edited)

yes

in client files (lineage skillEffect?)

you can copy the script for the _ta emitter and make the part you copied spawn after the first sequence

can you show me in photos how to do that because i dont understand. :/

 

 

an other way is to use callskill as endeffect and make it cast the skill 3 times xD

can you show me too how i can do that? it may be usefull. :)

Edited by Komnis
Posted (edited)

here is an example

you want a skill to repeat itself 3 time so you make 3 skills with the same animation and do this 

 
<skill id="1" levels="1" name="test1">
         <set name="abnormalLvl" val="2" />
         <set name="abnormalTime" val="2" />
         <set name="abnormalType" val="PD_UP_SPECIAL" />
         <set name="affectLimit" val="10-25" />
         <set name="affectRange" val="600" />
         <set name="effectPoint" val="-7985" />
         <set name="hitTime" val="2000" />
         <set name="icon" val="icon.skill0368" />
         <set name="magicLvl" val="85" />
         <set name="mpConsume" val="35" />
         <set name="operateType" val="A2" />
         <set name="reuseDelay" val="30000" />
         <set name="rideState" val="NONE" />
         <set name="targetType" val="AURA" />
<for>
         <effect name="Debuff">
                  <mul stat="mDef" val="0.93" />
                  <sub stat="runSpd" val="10" />
         </effect>
</for>
<endEffects>
         <effect name="CallSkill">
                  <param skillId="2" skillLevel="1" />
         </effect>
</endEffects>
</skill>
 
<skill id="2" levels="1" name="test2">
        <set name="abnormalLvl" val="2" />
        <set name="abnormalTime" val="2" />
        <set name="abnormalType" val="PD_UP_SPECIAL" />
        <set name="affectLimit" val="10-25" />
        <set name="affectRange" val="600" />
        <set name="effectPoint" val="-7985" />
        <set name="hitTime" val="2000" />
        <set name="icon" val="icon.skill0368" />
        <set name="magicLvl" val="85" />
        <set name="mpConsume" val="35" />
        <set name="operateType" val="A2" />
        <set name="reuseDelay" val="30000" />
        <set name="rideState" val="NONE" />
        <set name="targetType" val="AURA" />
<for>
        <effect name="Debuff">
                <mul stat="mDef" val="0.93" />
                <sub stat="runSpd" val="10" />
        </effect>
</for>
<endEffects>
        <effect name="CallSkill">
                <param skillId="3" skillLevel="1" />
        </effect>
</endEffects>
</skill>
 
<skill id="3" levels="1" name="test3">
        <set name="abnormalLvl" val="2" />
        <set name="abnormalTime" val="2" />
        <set name="abnormalType" val="PD_UP_SPECIAL" />
        <set name="affectLimit" val="10-25" />
        <set name="affectRange" val="600" />
        <set name="effectPoint" val="-7985" />
        <set name="hitTime" val="2000" />
        <set name="icon" val="icon.skill0368" />
        <set name="magicLvl" val="85" />
        <set name="mpConsume" val="35" />
        <set name="operateType" val="A2" />
        <set name="reuseDelay" val="30000" />
        <set name="rideState" val="NONE" />
        <set name="targetType" val="AURA" />
<for>
        <effect name="Debuff">
                <mul stat="mDef" val="0.93" />
                <sub stat="runSpd" val="10" />
        </effect>
</for>
       dont put end effect here so it doesnt do anything and the loop stops 
</skill>
 
 
keep in mind that if you want the skill to do what it does only 1 time and the other times it casts it does nothing just dont put 
 
<effect name="Debuff">
                <mul stat="mDef" val="0.93" />
                <sub stat="runSpd" val="10" />
</effect>
 
only in the first one.
Edited by SillverShadow

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