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Basic Textures/meshes To Rts Game

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Hello guys ~~

I started developing an RTS game engine from scratch using c++11, did quite a lot in 3 days. I am here to ask some graphic guys is it hard to create some textures for ground, or meshes for buildings, units?

Ofc im not goin to do it myself :) , just wondering how much time does a graphic designed spend on one object.

If u are interested what do i have right now, basically a LOT of maths behind the drawing, projections, matrices and stuff :) There it is

 

Edited by SectoneART

Steal from Unreal Engine 4?

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You either are stupid or you cant read.

 

"from scratch"

Edited by Szakalaka

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