Szakalaka Posted September 23, 2015 Posted September 23, 2015 (edited) Hello guys ~~ I started developing an RTS game engine from scratch using c++11, did quite a lot in 3 days. I am here to ask some graphic guys is it hard to create some textures for ground, or meshes for buildings, units? Ofc im not goin to do it myself :) , just wondering how much time does a graphic designed spend on one object. If u are interested what do i have right now, basically a LOT of maths behind the drawing, projections, matrices and stuff :) There it is Edited June 20, 2016 by SectoneART Quote
Szakalaka Posted September 23, 2015 Author Posted September 23, 2015 (edited) You either are stupid or you cant read. "from scratch" Edited September 23, 2015 by Szakalaka Quote
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