How can I create an item that upon activating/opening would grant a specified reward where the amount would depend on player's level?
I've tried to do it myself but without luck. Maybe this thing would require to modify the core to add a new function? Below is what I've tried already:
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Question
Sybar
Hi,
I need some help. I'm running H5
How can I create an item that upon activating/opening would grant a specified reward where the amount would depend on player's level?
I've tried to do it myself but without luck. Maybe this thing would require to modify the core to add a new function? Below is what I've tried already:
So I need...
Player at lvl 20 opens the box X and gets 100 pieces of item Y
Player at lvl 40 opens the box X and gets 200 pieces of item Y
Does anyone know how to do it? Thanks a lot :)
Edited by Sybar5 answers to this question
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