Jump to content
  • 0

Error In Deleveler Npc


Question

Posted

I am trying to adapt this NPC to aCis but I faced a problem. 

 

Here is the Script

package custom.DeLevelManager;
import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.datatables.ItemTable;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;

/**
 * @author `Heroin
 * Made For Maxcheaters.com
 */
public class DeLevelManager extends Quest
{
	private static final int npcid = 36650; // npc id
	private static final int MinLevel = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9).
	private static final int ItemConsumeId = 57; // Item Consume id
	private int levels ; // Item Consume id
	private static final int ItemConsumeNumEveryLevel = 100; // Item ItemConsumeNumEveryLevel
	private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; //html location
	private static String ItemName = ItemTable.getInstance().createDummyItem(ItemConsumeId).getItemName();
	
	public DeLevelManager(int questId, String name, String descr)
	{
		super(questId, name, descr);
		addFirstTalkId(npcid);
		addTalkId(npcid);
		addStartNpc(npcid);
	}
	
	@Override
	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		if (event.startsWith("dlvl"))
		{
			Dlvl(event, npc, player, event);
		}

		return "";
	}
	
	private void Dlvl(String event, L2Npc npc, L2PcInstance player, String command)
	{
		
		try
		{
			String val = command.substring(5);
			int pointer = Integer.parseInt(val);
			int k = player.getLevel();
			levels = k - pointer;
			if (player.getInventory().getItemByItemId(ItemConsumeId) == null)
			{
				player.sendMessage("You don't have enough items!");
				return;
			}
			if (val == null)
			{
				player.sendMessage("Something went wrong!");
				return;
			}
			if (pointer < 10)
			{
				player.sendMessage("Incorrect Level Number!");
				return;
			}
			if (pointer < MinLevel)
			{
				player.sendMessage("Incorrect Level Number!");
				return;
			}
			if (player.getLevel() <= pointer)
			{
				player.sendMessage("Your level is already lower.");
				return;
			}
			if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() < ItemConsumeNumEveryLevel*levels)
			{
				
				player.sendMessage("You don't have enough items!");
				return;
			}
			if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() >= ItemConsumeNumEveryLevel)
			{
				k = player.getLevel();
				final byte lvl = Byte.parseByte(pointer + "");	
				player.getStat().setLevel(lvl);
				player.sendMessage("Congratulations! You are now "+pointer+" level.");
				for(L2Skill sk : player.getAllSkills())
				{
					player.removeSkill(sk);
				}
				player.broadcastStatusUpdate();
				player.broadcastUserInfo();
				player.sendPacket(new UserInfo(player));
				player.sendPacket(new ExBrExtraUserInfo(player));
				player.giveAvailableAutoGetSkills();
				player.giveAvailableSkills(true, true);
				player.sendSkillList();
				levels = k - pointer;
				player.destroyItemByItemId("DlvlManager", ItemConsumeId, ItemConsumeNumEveryLevel*levels, player, true);
			}
		}
		catch (Exception e)
		{
			player.sendMessage("Something went wrong try again.");
		}
	}
	
	
	
	@Override
	public String onFirstTalk(L2Npc npc, L2PcInstance player)
	{
		final int npcId = npc.getNpcId();
		if (player.getQuestState(getName()) == null)
		{
			newQuestState(player);
		}
		if (npcId == npcid)
		{
			String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);
			html = html.replaceAll("%player%", player.getName());
			html = html.replaceAll("%itemname%", ItemName);
			html = html.replaceAll("%price%", ""+ItemConsumeNumEveryLevel+"");
			
			NpcHtmlMessage npcHtml = new NpcHtmlMessage(0);
			npcHtml.setHtml(html);
			player.sendPacket(npcHtml);
		}
		return "";
	}
	
	public static void main(final String[] args)
	{
		new DeLevelManager(-1, DeLevelManager.class.getSimpleName(), "custom");
		System.out.println("De Level Manager by `Heroin has been loaded successfully!");
	}
}

This is the error:

String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm);

5 answers to this question

Recommended Posts

  • 0
Posted
String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix());
maybe

 

You're wrong.

 

Correct answer:

String html = HtmCache.getInstance().getHtm(htm);

 

  • 0
Posted (edited)

I'm fed up to see those idiots 

if (npcId == npcid)

if you registered only a single NPC it can only affect the one you registered. It would have a use only if you register numerous ids and they got a different behavior.

 

And the return isn't even used... Finally if it's to static the data, better write it directly into the htm to avoid crappy stuff.

	@Override
	public String onFirstTalk(L2Npc npc, L2PcInstance player)
	{
		if (player.getQuestState(getName()) == null)
			newQuestState(player);
		
		String html = HtmCache.getInstance().getHtm(htm);
		html = html.replaceAll("%player%", player.getName());
		html = html.replaceAll("%itemname%", ItemName);
		html = html.replaceAll("%price%", ""+ItemConsumeNumEveryLevel+"");
		
		return html;
	}
Edited by Tryskell
  • 0
Posted

What means this error in GS console 

ScriptManager: Error loading "scripts.xml" file, java.lang.InstantiationExceptio
n: net.sf.l2j.gameserver.scripting.scripts.custom.DeLevelManager
  • 0
Posted

That means exactly what does it means

 

 

Error loading "scripts.xml" file

 

You did something wrong there, simple.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • I’ve seen tools like Find Person Name by Photo come in handy for creators who want to understand their audience better or spot fake accounts trying to piggyback on their growth. Pairing something like that with a solid SMM panel can make your workflow feel way smoother, especially if you're trying to grow without getting tangled in guesswork.
    • Join our discord: https://www.lineage2.cz/discord  
    • You should buy it then I’ll make a discount  
    • Hi everyone,   In 2014, I completely stepped away from developing L2 servers and doing L2J-related work. Since then, I’ve only opened this server about once a year and helped a few servers and individuals for free. I haven’t taken on any paid L2J work since then.   LINEAGE2.GOLD is a project that has reached about Season 6. The first season launched at the end of 2020 and was a fully rebuilt Gold-style server on the Classic client (protocol 110). It featured many custom systems and enhancements. After several seasons, I decided to abandon the Mobius-based project and move to Lucera, as my goal was to get as close as possible to Interlude PTS behavior while still staying on the L2J platform.   The current project was once again completely rebuilt, this time on the Essence client (protocol 306), and is based on Lucera. Because of that, acquiring a license from Deazer is required.   My Lucera extender includes, but is not limited to: Formulas.java Basic anti-bot detection, which proved quite effective, we caught most Adrenaline users using relatively simple server-side logic, logged them, and took staff action. Simple admin account lookup commands based on IP, HWID, and similar identifiers. In-game Captcha via https://lineage2.gold/code, protected by Cloudflare, including admin commands for blacklisting based on aggression levels and whitelisting. Additional admin tools such as Auto-Play status checks, Enchanted Hero Weapon live sync, force add/remove clans from castle sieges, item listeners for live item monitoring, and more. A fully rewritten Auto-Play system with support for ExAutoPlaySetting, while still using the Auto-Play UI wheel, featuring: Debuff Efficiency Party Leader Assist Respectful Hunting Healer AI Target Mode Range Mode Summoner buff support Dwarf mechanics Reworked EffectDispelEffects to restore buffs after Cancellation. Raid Bomb item support. Reworked CronZoneSwitcher. Prime Time Raid Respawn Service. Community Board features such as Top rankings and RB/Epic status. Custom systems for Noblesse, Subclasses, support-class rewards, and much more.   Depending on the deal, the project can include: The lineage2.gold domain The website built on the Laravel PHP framework The server’s Discord Client Interface source Server files and extender source The server database (excluding private data such as emails and passwords)   I’m primarily looking for a serious team to continue the project, as it would be a shame to see this work abandoned. This is not cheap. You can DM me with offers. If you’re wondering why I’m doing this: I’ve felt a clear lack of appreciation from the L2 community, and I’m not interested in doing charity work for people who don’t deserve it. I’m simply not someone who tolerates BS. Server Info: https://lineage2.gold/info Server for test: https://lineage2.gold/download Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock