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Help Error In Deleveler Npc
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Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side; we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
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Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG 🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them. ⚔️ Enhanced Boss Jewelry 💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.
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Hello, im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better. its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
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I am trying to adapt this NPC to aCis but I faced a problem.
Here is the Script
package custom.DeLevelManager; import com.l2jserver.gameserver.cache.HtmCache; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; /** * @author `Heroin * Made For Maxcheaters.com */ public class DeLevelManager extends Quest { private static final int npcid = 36650; // npc id private static final int MinLevel = 10; // Minimum Level, (e.g if you set 10, players wont be able to be level 9). private static final int ItemConsumeId = 57; // Item Consume id private int levels ; // Item Consume id private static final int ItemConsumeNumEveryLevel = 100; // Item ItemConsumeNumEveryLevel private static String htm = "data/scripts/custom/DeLevelManager/1.htm"; //html location private static String ItemName = ItemTable.getInstance().createDummyItem(ItemConsumeId).getItemName(); public DeLevelManager(int questId, String name, String descr) { super(questId, name, descr); addFirstTalkId(npcid); addTalkId(npcid); addStartNpc(npcid); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.startsWith("dlvl")) { Dlvl(event, npc, player, event); } return ""; } private void Dlvl(String event, L2Npc npc, L2PcInstance player, String command) { try { String val = command.substring(5); int pointer = Integer.parseInt(val); int k = player.getLevel(); levels = k - pointer; if (player.getInventory().getItemByItemId(ItemConsumeId) == null) { player.sendMessage("You don't have enough items!"); return; } if (val == null) { player.sendMessage("Something went wrong!"); return; } if (pointer < 10) { player.sendMessage("Incorrect Level Number!"); return; } if (pointer < MinLevel) { player.sendMessage("Incorrect Level Number!"); return; } if (player.getLevel() <= pointer) { player.sendMessage("Your level is already lower."); return; } if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() < ItemConsumeNumEveryLevel*levels) { player.sendMessage("You don't have enough items!"); return; } if (player.getInventory().getItemByItemId(ItemConsumeId).getCount() >= ItemConsumeNumEveryLevel) { k = player.getLevel(); final byte lvl = Byte.parseByte(pointer + ""); player.getStat().setLevel(lvl); player.sendMessage("Congratulations! You are now "+pointer+" level."); for(L2Skill sk : player.getAllSkills()) { player.removeSkill(sk); } player.broadcastStatusUpdate(); player.broadcastUserInfo(); player.sendPacket(new UserInfo(player)); player.sendPacket(new ExBrExtraUserInfo(player)); player.giveAvailableAutoGetSkills(); player.giveAvailableSkills(true, true); player.sendSkillList(); levels = k - pointer; player.destroyItemByItemId("DlvlManager", ItemConsumeId, ItemConsumeNumEveryLevel*levels, player, true); } } catch (Exception e) { player.sendMessage("Something went wrong try again."); } } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { final int npcId = npc.getNpcId(); if (player.getQuestState(getName()) == null) { newQuestState(player); } if (npcId == npcid) { String html = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), htm); html = html.replaceAll("%player%", player.getName()); html = html.replaceAll("%itemname%", ItemName); html = html.replaceAll("%price%", ""+ItemConsumeNumEveryLevel+""); NpcHtmlMessage npcHtml = new NpcHtmlMessage(0); npcHtml.setHtml(html); player.sendPacket(npcHtml); } return ""; } public static void main(final String[] args) { new DeLevelManager(-1, DeLevelManager.class.getSimpleName(), "custom"); System.out.println("De Level Manager by `Heroin has been loaded successfully!"); } }This is the error:
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