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Requestextrytoputenchanttargetitem On Interlude


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Set debug config to true and right click the scroll and check console, you will know the packet.

 

RequestEnchantItem sounds obvious.

Edited by SweeTs

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It's not obviouce cause:

 

http://pastebin.com/H1GmJdBy

 

Where should 

 

activeChar.setActiveEnchantTimestamp(System.currentTimeMillis());

 

go?

 

 

According to H5 it goes on a missing packege named RequestExTryToPutEnchantTargetItem

The client packet on H5 is :


			case 0x4c:
				msg = new RequestExTryToPutEnchantTargetItem();
				break;

also missing from interlude.

 

 

 

Related to enchant protection I did the following 

        //fast auto-enchant cheat check
        if ((activeChar.getActiveEnchantTimestamp() > 0) && (System.currentTimeMillis() - activeChar.getActiveEnchantTimestamp()) < 20000)
        {
            activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 5);//5 minutes jail
            activeChar.setActiveEnchantItem(null);
            activeChar.sendPacket(EnchantResult.CANCELLED);
            _log.log(Level.WARNING ,"Player: "+activeChar+" used phx for auto enchant.");
            return;
        }
        if ((activeChar.getActiveEnchantTimestamp() > 0))
            activeChar.sendMessage("getActiveEnchantTimestamp() > 0");
        if ((activeChar.getActiveEnchantTimestamp() == 0))
            activeChar.sendMessage("getActiveEnchantTimestamp() = 0");
        if ((activeChar.getActiveEnchantTimestamp() < 0))
            activeChar.sendMessage("getActiveEnchantTimestamp() < 0");

        activeChar.setActiveEnchantTimestamp(System.currentTimeMillis());
        

but each time I enchant one item I get the message getActiveEnchantTimestamp() = 0, why it doesn't keep currentTimeMillis ? What I should do?

Edited by ErHarD

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