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[Help] Adapt God Npc To Interlude

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Hi Everybody!
I want to know, what I should use and do to adapt a NPC to other Chronicle, in this case GoD to IL.
Tried to do with Unreal Engine and Umodel, But when I enter to the game and spawn the NPC, Crash into a Critical error (Serial Seize Mismatch)
I followed this guide:

<a href="http://www.progamercity.net/lineage-guides/1492-guide-how-import-psk-psa-unrealed.html">Guide</a> 

in this program I set the textures in Skin.
Then save the Textures in UTX file and put into Systexture and the UKX animation file put into animations folder ,
add into npcgrp in System folder a line like this:
 

: 20001 LineageMonster.gremlin Mirrow.frikios_m00 1 Mirrow.frikios_t00 Mirrow.frikios_t01 0 2 4416 13 1.000000 0 1 3 MonSound.Hit_Wet_4 MonSound.Hit_normal_3 MonSound.Hit_Bone_8 3 MonSound.gremlin_dmg_1 MonSound.gremlin_dmg_2 MonSound.gremlin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.000000 250.000000 70.000000 0 1

 

if you can bring me some help please.

Thanks for taking your time

Edited by mirrow

If you can accomplish your goal in Skype, we try to help you

As le meme said, you need the patched UT2004 UnrealED by Gildor. It has a patched .dll that allows you to export in a .ukx version readable by Lineage 2.

  • Author

Thx for the answers !!!

  • Sry if I didn't complete my Skype info, it's hard to me understand ppl when are speaking in English and I don't want to be annoying.
  • I'll try the program and if have problem ill ask again here.

thx for your time :)

  • Author

sa.png

I'm having a problem when i try to convert a file, what could it be a solution ?

He writes that the package .ukx not made the unreal

  • Author

Yes! Thnks :D already have the NPC in game but can`t put shaders on textures, looks like a GoD compability :/

Shot00005.jpg

  • Author

Looks like it´s a compability error , can't import shaders from GoD textures

if you want, I can help

write on Skype

did everything just was not included in the alpha channel in the file

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