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[Help] Adapt God Npc To Interlude


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Hi Everybody!
I want to know, what I should use and do to adapt a NPC to other Chronicle, in this case GoD to IL.
Tried to do with Unreal Engine and Umodel, But when I enter to the game and spawn the NPC, Crash into a Critical error (Serial Seize Mismatch)
I followed this guide:

<a href="http://www.progamercity.net/lineage-guides/1492-guide-how-import-psk-psa-unrealed.html">Guide</a> 

in this program I set the textures in Skin.
Then save the Textures in UTX file and put into Systexture and the UKX animation file put into animations folder ,
add into npcgrp in System folder a line like this:
 

: 20001 LineageMonster.gremlin Mirrow.frikios_m00 1 Mirrow.frikios_t00 Mirrow.frikios_t01 0 2 4416 13 1.000000 0 1 3 MonSound.Hit_Wet_4 MonSound.Hit_normal_3 MonSound.Hit_Bone_8 3 MonSound.gremlin_dmg_1 MonSound.gremlin_dmg_2 MonSound.gremlin_dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.000000 250.000000 70.000000 0 1

 

if you can bring me some help please.

Thanks for taking your time

Edited by mirrow
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Thx for the answers !!!

  • Sry if I didn't complete my Skype info, it's hard to me understand ppl when are speaking in English and I don't want to be annoying.
  • I'll try the program and if have problem ill ask again here.

thx for your time :)

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