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Posted

Hi again from me :D Now I gonna give you another useful guide that I’m sure you gonna love! This is a pro-user customization, but I’ll everything possible to make it simple for you :) My guide is about… CREATING Y-O-U-R OWN ARMOR/WEAPON/SKILL/! I’m sure you like

this ;) By this guide, you can make your server unique, or just have a funny activity to spend your time.

NOTE: I won’t tell you how to make your own textures in this guide. If you want it too, post your request and I gonna create one ;)

1st Step: Preparation

 

I tell it again, it’s hard if you don’t know .xml editing and client modding. I’ll explain it as clear as I can. We don’t need something special for .xml editing (such as dreamweaver which is useful if you are a pro) but only our text editor. But we need a program for our client editing. You can find the link at the end of the post. This program is called Fileedit for C5. Make sure you keep backups of your files

before doing anything. I suggest you to use a new server install, just for this testing/editing.

 

 

 

2nd Step: Planning your ideas - .xml Creating

You must think what you want. You must have a main idea of what you gonna do. Let’s start explaining the .xml editing for weapon/armor/skills (the skills are more difficult, but it worths :P).

Let’s start with a weapon, which is the easiest.

This main idea is, creating a unique sword, which has the texture of zariche, and having the name of our server, which would be available for newbies for a drop (you can create a custom item as a drop, or simply use an already existing one) or more drops and would have nice stats ;) (we can make dual zariche too, but it’s client modding most <(I have it already :P, maybe I’ll post it at the end of the post)>)

We don’t care about the texture at the .xml editing. Let’s learn the basics:

 

<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE list SYSTEM "weapons.dtd">

<list>

<item id='5600' name="meteor_shower_critical_bleed">

  <for>

    <set val='213' order='0x08' stat='pAtk'/>

    <set val='107' order='0x08' stat='mAtk'/>

    <set val='4' order='0x08' stat='rCrit'/>

    <add val='4' order='0x10' stat='accCombat'/>

    <set val='379' order='0x08' stat='pAtkSpd'/>

    <enchant val='0' order='0x0C' stat='pAtk'/>

    <enchant val='0' order='0x0C' stat='mAtk'/>

    <!-- Critical Bleed -->

    <skill onCrit='1' id='96' lvl='6' chance='42'/>

  </for>

</item>

</list>

 

MEANS ~>

<?xml version="1.0" encoding="UTF-8"?>

This is basic, like a header. It explains some things to the PC (encoding of characters and xml version). We don’t edit it.

 

<!DOCTYPE list SYSTEM "weapons.dtd">

It’s a new add (after an update of l2j). In order to open all these .xml, you have to have in your folder the weapons.dtd file, otherwise nothing happens.

 

<list>

Add this at the beginning of every .xml (NOTE: Not at every custom thing!!! Only list).

 

<item id='5600' name="meteor_shower_critical_bleed">

Item id = our new custom thing id. I would choose 9401 for example (it shouldn’t exist). Name = the name of our item

 

<for>

A label. We need it to give to our weapon stats etc.

    <set val='213' order='0x08' stat='pAtk'/>

    <set val='107' order='0x08' stat='mAtk'/>

    <set val='4' order='0x08' stat='rCrit'/>

    <add val='4' order='0x10' stat='accCombat'/>

    <set val='379' order='0x08' stat='pAtkSpd'/>

    <enchant val='0' order='0x0C' stat='pAtk'/>

    <enchant val='0' order='0x0C' stat='mAtk'/>

    <!-- Critical Bleed -->

    <skill onCrit='1' id='96' lvl='6' chance='42'/>

 

Everything about our weapon:

 

<set val='213' order='0x08' stat='pAtk'/>

The p. atk

 

<set val='107' order='0x08' stat='mAtk'/>

The m. atk

 

<set val='4' order='0x08' stat='rCrit'/>

Don’t make it too high. It adds more critical to our weapon.

 

<add val='4' order='0x10' stat='accCombat'/>

Adds more damage during PvP.

 

<set val='379' order='0x08' stat='pAtkSpd'/>

The atk speed.

 

    <enchant val='0' order='0x0C' stat='pAtk'/>

    <enchant val='0' order='0x0C' stat='mAtk'/>

This means that when it is enchanted, it gets +++ status to the p. Atk and m. Atk.

 

    <!-- Critical Bleed -->

    <skill onCrit='1' id='96' lvl='6' chance='42'/>

The SA of our weapon. On critical, casts skill id 96 (lvl 6) with chance of success 42%.

You can now choose an id from your db, and look it in your .xml. If you like it’s stats, just <<steal>> them :P And what do I mean?

 

Look:

For our custom weapon~>

<?xml version="1.0" encoding="UTF-8"?>

<list>

<item id='9401' name="L2XxX_Newbies_Blade">

  <for>

    <set val='213' order='0x08' stat='pAtk'/>

    <set val='107' order='0x08' stat='mAtk'/>

    <set val='4' order='0x08' stat='rCrit'/>

    <add val='4' order='0x10' stat='accCombat'/>

    <set val='379' order='0x08' stat='pAtkSpd'/>

    <enchant val='0' order='0x0C' stat='pAtk'/>

    <enchant val='0' order='0x0C' stat='mAtk'/>

    <!-- Custom -->

    <skill onCrit='1' id='96' lvl='6' chance='80'/>

    <add order='0x40' stat='rCrit' val='130'>

    <mul val='1.10' order='0x30' stat='maxHp'/>

<and>       

            <player hp='60'/>

</and>

</add>

  </for>

</item>

</list>

 

Ok, look now what I did. I created a small .xml with the following ~> I changed the p. atk/name/m.atk/id and I added 2 more SAs except the bleed (which I changed the success rate). I added +10% HP (I stole the code from dark_legions_edge_health if you don’t know how to create it yourself), and I added an SA that adds +130 critical rate if your HP is under 60%!!! Now it’s time to test it. Test it with Internet Explorer. If you don’t get any error, you are ok ;) (As you may see, I didn’t added the <!DOCTYPE list SYSTEM "weapons.dtd"> there is no problem if you don’t put it!).

For armors/skills it’s the same, I don’t need to explain something, but I gonna give you a brief look. The tip for beginners is…copying a skill that likes us, and we edit it as we wish. Remember to test it ON EVERY CHANGE so if you take an error, you won’t lose time checking your adds.

Let’s see about the armors:

 

<item id='6845' name="Pirate's Eye Patch">

  <for>

    <add val='0' order='0x10' stat='pDef'/>

  </for>

</item>

 

If you have played GvE you should know that this adds +50 Critical. Let’s do it too ;)

 

<item id='6845' name="Pirate's Eye Patch">

  <for>

    <add val='0' order='0x10' stat='pDef'/>

    <add order='0x40' stat='rCrit' val='50'>

</add>

  </for>

</item>

 

W00T! We <<stole>> these addition from a weapon with SA focus :)

Do you want us to add m. def to an armor ? :D Let’s choose one.

 

<item id='7861' name="Apella Breastplate">

<!-- Done by KID -->

  <for>

    <add val='278' order='0x10' stat='pDef' />

    <add val='80' order='0x10' stat='mDef'/>

    <!-- Clan Set Armor -->

    <add val='232' order='0x40' stat='maxCp'>

  <and>

  <using slotitem="7860;6" />

      <using slotitem="7862;9" />

      <using slotitem="7863;12" />

  </and>

</add>

    <mul val='1.40' order='0x40' stat='regCp'>

    <and>

  <using slotitem="7860;6" />

      <using slotitem="7862;9" />

      <using slotitem="7863;12" />

    </and>

</mul>

 

    <enchant val='0' order='0x0C' stat='pDef' />

  <enchant val='0' order='0x0C' stat='mDef'/>

</for>

</item>

 

And let’s see our skills:

(choose your skill ids here ~> http://l2private.free.fr/misc/SkillsID.ini )

 

<skill id="265" levels="1" name="Song of Life">

  <!-- Done by dc -->

  <set name="mpConsume" val="60"/>

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_PARTY"/>

  <set name="skillRadius" val="1000"/>

  <set name="hitTime" val="2500"/>

  <set name="reuseDelay" val="10000"/>

  <set name="skillTime" val="2500"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="buffDuration" val="120000"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <effect name="Buff" time="120" count="1" val="0">

      <mul order="0x30" stat="regHp" val="1.2"/>

    </effect>

  </for>

</skill>

 

<set name="mpConsume" val="60"/> <~ how much mp it consumes

 

<set name="target" val="TARGET_PARTY"/> <~ You can change this one, so you can give someone a song without party…for example ~> TARGET_AREA (don’t forget…always CAPITALS) will give that song to the whole area :P Or TARGET_SELF for self-only buff or TARGET_ONE for target – buff.

 

 

  <set name="reuseDelay" val="10000"/> the reuse delay of the skill.

 

<set name="buffDuration" val="120000"/> The duration of the song.

      <mul order="0x30" stat="regHp" val="1.2"/> if you edit the 1.2, the HP regeneration rate will increase (1.3 = +10% more hp regen.).

 

3rd Step: Client modding

 

Now this is the hard step, because it needs time to understand each row. The easiest way (for example for our custom – zariche) is copying the rows from zariche in weapongrp.dat and itemname-e.dat and just changing the name of the weapon and the p. atk/m.atk and of course the description. If you do something wrong, you will get an error. Well, copying the line from weapongrp.dat and then just changing the id is easy, but in the itemname-e.dat you can easily make a mistake by destroying the columns. You have NOT TO edit after the big gaps (I mean, don’t destroy <(for example)> all the old description, select it UNTIL YOU REACH THE END OF THE LETTERS !DON’T! touch the gap. Edit the ID, the description and you are ready. Just load your GS and watch out for error in the .xml loading. If you don’t get any, you are ok! Client editing needs time to learn it, and it’s time consuming because of the errors you can get easily. Use a patched system for any modification, otherwise you gonna get critical error from the client! (Patched system you can find in any server with custom stuff).

For custom armor ~> edit in client the… itemname-e.dat, armorgrp.dat

For custom weapon ~> edit in client… itemname-e.dat, armorgrp.dat

For custom skill ~> edit in client… skillname-e.dat, skillgrp.dat, skillsoundgrp.dat

THIS IS ONLY for full customized skills. If you just edit the affects, you won’t need to change any of these. If you want to change the description of these use the itemname-e/skillname-e.dat files. For custom icons use the armorgrp/skillgrp.dat files.

 

icon.skillXXXX for changing icons in skills (use another’s skill number).

icon.armor_t06_u_i00 for changing armor icons (you have to edit all the text <(icon.armor_t06_u_i00)> in order to get it fully working.

 

4th Step: DB

 

I will not give exact information atm, maybe later. Just go to the db and copy a row, paste it and give the ID of your custom id. This guide wasn't made exactly for creating a new one, but for modding an existing (it is easier for newbies) but it can be used for creating. Anyway, back to db topic, copy paste... Soon will be added info :P

 

You can edit also the system messages with other messages in the systemmsg-e.dat (example ~> Critical to You slashed ‘em up! Or Are you sure you want to exit? ~> VOTE FOR US PLZ NOW!!! THX!!!!)

You can edit the server name too! For example Bartz ~> L2XxX (servername-e.dat)

 

TIP: If you want to make something veryyyyyyy customed, in order to know what each column is, use excel!!! (1st row = description 2nd row = you custom item settings) but it needs plenty of time. :D

You can edit everything with fileedit, just search a little and do some tests ;)

 

That’s all folks :P For one more time, for any correction of this guide or for asking for help, just post ;)

 

Some useful links

 

~LINKS~

 

W00T

http://img441.imageshack.us/my.php?image=shot00009bm4.jpg

http://img170.imageshack.us/my.php?image=shot00015pb5.jpg

Fileedit C5

http://www.4shared.com/file/9006788/58563197

 

*You gonna get thousands of errors, keep up editing, and you'll finally success ;)*

*Because i have run out of ideas, any guide you wish to be posted except the one with the textures? I wanna kill my time :D*

Guest TheVortex
Posted

yea share ur mxl and sql files!

Posted

It's lilith's animation. For the share, it needs some fixes in the .xml file so it works correctly. I can give you it with the COV affects, 'cause i haven't finished yet the code i had thought about.

 

@TheVortex it doesn't need any sql modification, unless you wish to make it learnable by a specific race/class for SP.

 

 

http://www.4shared.com/file/9009020/f14e57fc <~ ReadME.txt for more infos.

Guest Thanos47
Posted

u are really the best i dont know wtf u know all ty for help im trying days and days ty again ;)

Guest Thanos47
Posted

Killer can u give me ready for use and explain me i cant im trying three days and too now nothing plz help me,my hotmail is thanos_xes@hotmail.com plz add me and help :P

Posted

Nice guide, I think even i'll be using it oO So +1 karma and stickiedz

 

But question.  When i try to use the fileedit you have included for C5, using retails latest updated files it comes up with an error like "C:\DOCU~1\SESSHO~1\LOCALS~1\temp\Rarsfx1\temp\" File not found

With the file being the one im trying to open.  After awhile it fixed itself but im not sure how, whether its because i opened l2 or somthing else.  Any idea?

Posted

"C:\DOCU~1\SESSHO~1\LOCALS~1\temp\Rarsfx1\temp\" File not found

 

Yes, i know about this error. Do not touch the gaps, it has to be like the old one. Look at the upper data, and copy-paste each time the gaps.

Posted

Ok, solved my problem with file edit.  Now i have another problem.

The lilith animation you have is nice, but the problem is when i try to find other cool animations that work they dont show up for anyone.  Now, im not sure if its because im not using that mobs texture or anything so could you tell me if thats a fixable problem or the animation just wont work?

 

Also, how would you go about having it use that animation?  Im looking at Liliths skill id's, none are 5101 soo...

Posted

Well, look. You have when you create a skill in skillgrp.dat not to edit it with the same id as the monster's one. Copy the code from the skill (example only) 1234 and SET THE ID in a number that doesn't exist. Some cool id's

4229

4232

4314

4315

4316

Copy the code (from skill 4232 for example), and change the id to 5200 for example. The same for the other 2 .dat files.

Guest
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User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
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