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Auto Augment Adrenaline


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Ok now its fine but look, in this part: if (KeyCode = $7B) then begin i think this $7B is the key for stop script no? So i changed to $69 and dont work, script dont stop, i think this $69 is key 9 true?

Edited by Adri555
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Ok now its fine but look, in this part: if (KeyCode = $7B) then begin i think this $7B is the key for stop script no? So i changed to $69 and dont work, script dont stop, i think this $69 is key 9 true?

http://delphi.about.com/od/objectpascalide/l/blvkc.htm

its numpad 9

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Yes i know, but still dont work, holy fuck i dont want imagine if i want make script for autofarm ...

function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure SuspendScript;
var keycode,i:integer;
 begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, i);
  if (KeyCode = $69) then begin
  script.Suspend;
  end;
  end;
end;

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer); 
begin
SetCursorPos(x, y);
mouse_event($0002, 0, 0, 0, 0);
delay(_delay);
mouse_event($0004, 0, 0, 0, 0);
end;

procedure augments;
var obj: TL2Effect;
begin
while 
(SkillList.ByID(3124, obj)) or
(SkillList.ByID(3259, obj)) do delay(3000);
end;

begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(515,891,400);	///mouse click
SetCursorPos(504, 886);		///mouse move
delay(500);
augments;			///and check procedure augments for skill detect
end;
end.

I tryed 3000000000 changes and never

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Yes i know, but still dont work, holy fuck i dont want imagine if i want make script for autofarm ...

function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure SuspendScript;
var keycode,i:integer;
 begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, i);
  if (KeyCode = $69) then begin
  script.Suspend;
  end;
  end;
end;

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer); 
begin
SetCursorPos(x, y);
mouse_event($0002, 0, 0, 0, 0);
delay(_delay);
mouse_event($0004, 0, 0, 0, 0);
end;

procedure augments;
var obj: TL2Effect;
begin
while 
(SkillList.ByID(3124, obj)) or
(SkillList.ByID(3259, obj)) do delay(3000);
end;

begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(515,891,400);	///mouse click
SetCursorPos(504, 886);		///mouse move
delay(500);
augments;			///and check procedure augments for skill detect
end;
end.

I tryed 3000000000 changes and never

 

 

 

put var keycode,i:integer;

also this not work becouse you dont "link" to run that procedure, you need add last step in to procedure example

 

 

procedure AugmentScriptMain;
begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
end;
end;

and then in last link run that augment script and that suspend scripts example

begin
Script.NewThread(@SuspendScript);
Script.NewThread(@AugmentScriptMain);
end.
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Ye man sorry but me english is limited and im not good in scripts xd

 

I understand i need add this you code

begin
Script.NewThread(@SuspendScript);
Script.NewThread(@AugmentScriptMain);
end.

But where? Cause this full script we end in end.

And maybe we need add: SuspendScript; in procedure AugmentScriptMain; like this or something:

procedure AugmentScriptMain;
begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
SuspendScript;
end;
end;

For call this suspendscript action? I tryed but still dont work and script do nothing.

Thanks for patience adr.bot with noob newbies xD

Edited by Adri555
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Ye man sorry but me english is limited and im not good in scripts xd

 

I understand i need add this you code

begin
Script.NewThread(@SuspendScript);
Script.NewThread(@AugmentScriptMain);
end.

But where? Cause this full script we end in end.

And maybe we need add: SuspendScript; in procedure AugmentScriptMain; like this or something:

procedure AugmentScriptMain;
begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
SuspendScript;
end;
end;

For call this suspendscript action? I tryed but still dont work and script do nothing.

Thanks for patience adr.bot with noob newbies xD

function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer); 
begin
SetCursorPos(x, y);
mouse_event($0002, 0, 0, 0, 0);
delay(_delay);
mouse_event($0004, 0, 0, 0, 0);
end;

procedure augments;
var obj: TL2Effect;
begin
while 
(SkillList.ByID(3124, obj)) or
(SkillList.ByID(3259, obj)) do delay(3000);
end;

procedure SuspendScript;
var keycode,i:integer;
 begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, i);
  if (KeyCode = $69) then begin
  script.Suspend;
  end;
  end;
end;

procedure AugmentScriptMain;
begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
end;
end;
{its like run both procedures at same time, its like merge scripts i dont know how better explain xd
hope you understand what i whant to say xd}
begin
Script.NewThread(@SuspendScript);
Script.NewThread(@AugmentScriptMain);
end.

its example how it looks like, i dont know how better explain xd

Edited by adr.bot
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YE no problem, you explain good just im noob and dont understand xd

______

 

Any scripter can share argument script with this script for stop that with key? If is for free better, but maybe we can negociate a small price

Edited by Adri555
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What script is better this:

 

 

An example should look like, i think be shorter way to detect skills but i know only this xd
i think with this example be easier understand :D gl hf

function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer); 
begin
SetCursorPos(x, y);
mouse_event($0002, 0, 0, 0, 0);
delay(_delay);
mouse_event($0004, 0, 0, 0, 0);
end;

procedure augments;
var obj: TL2Effect;
begin
while 
(SkillList.ByID(3124, obj)) or
(SkillList.ByID(3259, obj)) do delay(3000);
end;

begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
end;
end.

 

Or this: (Problem i think this second script is hard as fuck for edit xD)

var 
L2Skill: TL2Skill; 
skill1: TL2Skill; 
skill2: TL2Skill; 
skill3: TL2Skill; 
skill4: TL2Skill; 
NovObj: TL2Skill; 
NovEngine: TL2Control; 
buff: TL2Buff; function keybd_event (bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer ; stdcall; external 'user32.dll'; function SetCursorPos (x, y: integer): boolean; stdcall; external 'user32.dll'; function mouse_event (dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll'; function GetSkill (const Control: String; const ID: Cardinal): TL2Skill; begin NovEngine: = GetControl (control); if Assigned (NovEngine) and NovEngine.GetSkillList.ByID (ID, NovObj) then Result : = NovObj; delay (10000) end; procedure pressKey (hexCode: BYTE); begin   keybd_event (hexCode, 45, 1, 0);   delay (200); end; procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   // mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);   // mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0 ); end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 begin delay (10,000); while 1 <> 2 do begin if (not SkillList.ByID (3243, skill1)) then begin // remove augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (486, 700, 1000); // Fluff drag the window aukmenta cancellation and release      delay (300);      mouseClick (445, 829, 200); // Confirm cancellation augment (augment cancel confirmation button)      delay (3000); // Waiting for the augmentation      mouseClick (445, 829, 200); // Push for the next augmentation (after HP pulled out)      delay (300); // insert the new augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (446, 390, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1156 897 1000); // click on the LAN      delay (300);      mouseUp (526, 392, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1197, 897, 1000); // click on gemston      delay (300);      mouseUp (485, 432, 1000); // Aukmenta drag the window and release      delay (300);      mouseClick (440, 562, 200); // Confirm augment      delay (4300); // Waiting for the augmentation      mouseClick (440, 562, 200); // Push for the next augmentation      delay (100);      end; if (SkillList.ByID (3243, skill2)) then begin PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); delay ( 5000); end; end; end.     

Not sure what script try use

Edited by CristianPascual
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What script is better this:

 

 

Or this: (Problem i think this second script is hard as fuck for edit xD)

var 
L2Skill: TL2Skill; 
skill1: TL2Skill; 
skill2: TL2Skill; 
skill3: TL2Skill; 
skill4: TL2Skill; 
NovObj: TL2Skill; 
NovEngine: TL2Control; 
buff: TL2Buff; function keybd_event (bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer ; stdcall; external 'user32.dll'; function SetCursorPos (x, y: integer): boolean; stdcall; external 'user32.dll'; function mouse_event (dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll'; function GetSkill (const Control: String; const ID: Cardinal): TL2Skill; begin NovEngine: = GetControl (control); if Assigned (NovEngine) and NovEngine.GetSkillList.ByID (ID, NovObj) then Result : = NovObj; delay (10000) end; procedure pressKey (hexCode: BYTE); begin   keybd_event (hexCode, 45, 1, 0);   delay (200); end; procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   // mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);   // mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0 ); end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 begin delay (10,000); while 1 <> 2 do begin if (not SkillList.ByID (3243, skill1)) then begin // remove augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (486, 700, 1000); // Fluff drag the window aukmenta cancellation and release      delay (300);      mouseClick (445, 829, 200); // Confirm cancellation augment (augment cancel confirmation button)      delay (3000); // Waiting for the augmentation      mouseClick (445, 829, 200); // Push for the next augmentation (after HP pulled out)      delay (300); // insert the new augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (446, 390, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1156 897 1000); // click on the LAN      delay (300);      mouseUp (526, 392, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1197, 897, 1000); // click on gemston      delay (300);      mouseUp (485, 432, 1000); // Aukmenta drag the window and release      delay (300);      mouseClick (440, 562, 200); // Confirm augment      delay (4300); // Waiting for the augmentation      mouseClick (440, 562, 200); // Push for the next augmentation      delay (100);      end; if (SkillList.ByID (3243, skill2)) then begin PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); delay ( 5000); end; end; end.     

Not sure what script try use

i think second is better, second script hard edit? not hard , if that guy who posted that paste script normally not in one line xd

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i think second is better, second script hard edit? not hard , if that guy who posted that paste script normally not in one line xd

 

Ye, is in 1 line all: http://www.maxcheaters.com/topic/195002-adrenaline-scripts-free/ For this i think is really hardxd I will be try, let me gl xd

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Ey bro, script for autobuff-teleport is more easy than this xD

What i need edit, for example i think its only editable this part:

procedure pressKey (hexCode: BYTE); begin   keybd_event (hexCode, 45, 1, 0);   delay (200); end; 
procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0); end; 
procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   // mouse_event ($ 4, 0, 0, 0, 0); end; 
procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);   // mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0 ); end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 begin delay (10,000); while 1 <> 2 do begin if (not SkillList.ByID (3243, skill1)) then begin // remove augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (486, 700, 1000); // Fluff drag the window aukmenta cancellation and release      delay (300);      mouseClick (445, 829, 200); // Confirm cancellation augment (augment cancel confirmation button)      delay (3000); // Waiting for the augmentation      mouseClick (445, 829, 200); // Push for the next augmentation (after HP pulled out)      delay (300); // insert the new augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (446, 390, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1156 897 1000); // click on the LAN      delay (300);      mouseUp (526, 392, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1197, 897, 1000); // click on gemston      delay (300);      mouseUp (485, 432, 1000); // Aukmenta drag the window and release      delay (300);      mouseClick (440, 562, 200); // Confirm augment      delay (4300); // Waiting for the augmentation      mouseClick (440, 562, 200); // Push for the next augmentation      delay (100);      end; if (SkillList.ByID (3243, skill2)) then begin PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); delay ( 5000); end; end; end.     

We just need edit this SetCursorPos (x, y); yes?

procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);
procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);
procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);
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i just added that script not in one line, and fixed all red lines

var 
L2Skill: TL2Skill; 
skill1: TL2Skill; 
skill2: TL2Skill; 
skill3: TL2Skill; 
skill4: TL2Skill; 
NovObj: TL2Skill; 
NovEngine: TL2Control; 
buff: TL2Buff; 

function keybd_event (bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer ; stdcall; external 'user32.dll'; 
function SetCursorPos (x, y: integer): boolean; stdcall; external 'user32.dll'; 
function mouse_event (dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll'; 

function GetSkill (const Control: String; const ID: Cardinal): TL2Skill; 
begin 
NovEngine:= GetControl(control); 
if Assigned (NovEngine) and NovEngine.GetSkillList.ByID (ID, NovObj) 
then Result := NovObj; 
delay (10000) 
end; 

procedure pressKey (hexCode: BYTE);
begin   
keybd_event (hexCode, 45, 1, 0);   
delay (200); 
end; 

procedure mouseClick (x, y, _delay: integer); 
begin   
SetCursorPos (x, y);   
mouse_event($2, 0, 0, 0, 0);   
delay (_delay);   
mouse_event($4, 0, 0, 0, 0); 
end; 

procedure mouseDown (x, y, _delay: integer ); 
begin   
SetCursorPos (x, y);   
mouse_event ($2, 0, 0, 0, 0);   
// delay (_delay);   
// mouse_event ($ 4, 0, 0, 0, 0); 
end; 

procedure mouseUp ( x, y, _delay: integer); 
begin   
SetCursorPos (x, y);   
// mouse_event ($ 2, 0, 0, 0, 0);   
// delay (_delay);   
mouse_event ($4, 0, 0, 0, 0 ); 
end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 

begin 
delay(10000); 
while 1 <> 2 do begin 
if (not SkillList.ByID (3243, skill1)) then begin 
// remove augment      
mouseDown (884, 1010, 1000); 
// click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      
delay (300);      
mouseUp (486, 700, 1000); 
// Fluff drag the window aukmenta cancellation and release      
delay (300);      
mouseClick (445, 829, 200); 
// Confirm cancellation augment (augment cancel confirmation button)      
delay (3000); // Waiting for the augmentation      
mouseClick (445, 829, 200); 
// Push for the next augmentation (after HP pulled out)      
delay (300); 
// insert the new augment      
mouseDown (884, 1010, 1000); 
// click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      
delay (300);      
mouseUp (446, 390, 1000); // Aukmenta drag the window and release      
delay (300);      
mouseDown (1156, 897, 1000); // click on the LAN      
delay (300);      
mouseUp (526, 392, 1000); // Aukmenta drag the window and release      
delay (300);      
mouseDown (1197, 897, 1000); // click on gemston      
delay (300);      
mouseUp (485, 432, 1000); // Aukmenta drag the window and release      
delay (300);      
mouseClick (440, 562, 200); // Confirm augment      
delay (4300); // Waiting for the augmentation      
mouseClick (440, 562, 200); // Push for the next augmentation      
delay (100);      
end; 
if (SkillList.ByID (3243, skill2)) then begin 
PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); 
delay ( 5000); 
end; 
end; 
end.   

about what need edit, that procedures MouseClick and etc its same, that procedures use in main body script, so you need edit only main script part example 

mouseDown (1156, 897, 1000); // click on the LAN 

change only coordinates

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    • ready server for sale, also available for testing with ready and beautiful npc zone pvp with custom 2 epic core orfen lvl2 with all maps ready all quests work at 100% ready comm  board with buffer teleport gm shop service anyone interested send me a pm many more that I forget  Exp/Sp : x30 (Premium: x40)    Adena : x7 (Premium: x10)   Drop : x7 (Premium: 10)   Spoil : x7 (Premium: 10)   Seal Stones : x7 (Premium: 10)   Raid Boss EXP/SP : x10   Raid Boss Drop : x3 (Premium: x5)   Epic Boss Drop : x1 Enchants   Safe Enchant : +3   Max Enchant : +16   Normal Scroll of Enchant Chance : 55%   Blessed Scroll of Enchant Chance : 60% Game Features   GMShop (Max. B-Grade)   Mana Potions (1000 MP, 10 sec Cooldown)   NPC Buffer (Include all buffs, 2h duration)   Auto-learn skills (Except Divine Inspiration)   Global Gatekeeper   Skill Escape: 15 seconds or /unstuck   1st Class Transfer (Free)   2nd Class Transfer (Free)   3rd Class Transfer (700 halisha mark)   Subclass (Items required from Cabrio / Hallate / Kernon / Golkonda + Top B Weapon + 984 Cry B)   Subclass 5 Subclasses + Main (Previous subclasses to level 75 to add new one)   Noblesse (Full Retail Quest)   Buff Slots: 24 (28 with Divine Inspiration LVL 4)   Skill Sweeper Festival added (Scavenger level 36)   Skill Block Buff added   Maximum delevel to keep Skills: 10 Levels   Shift + Click to see Droplist   Global Shout & Trade Chat   Retail Geodata and Pathnodes   Seven Signs Retail   Merchant and Blacksmith of Mammon at towns   Dimensional Rift (Min. 3 people in party to enter - Instance)   Tyrannosaurus drop Top LS with fixed 50% chance   Fast Augmentation System (Using Life Stones from Inventory)   Chance of getting skills (Normal 1%, Mid 3%, High 5%, Top 10%)   Wedding System with 30 seconds teleport to husband/wife Olympiad & Siege   Olympiad circle 14 days. (Maximum Enchant +6)   Olympiads time 18:00 - 00:00 (GMT +3)   Non-class 5 minimum participants to begin   Class based disabled   Siege every week.   To gain the reward you need to keep the Castle 2 times. Clans, Alliances & Limits   Max Clients/PC: 2   Max Clan Members: 36   Alliances allowed (Max 1 Clans)   24H Clan Penalties   Alliance penalty reset at daily restart (3-5 AM)   To bid for a Clan Hall required Clan Level 6 Quests x3   Alliance with the Ketra Orcs   Alliance with the Varka Silenos   War with Ketra Orcs   War with the Varka Silenos   The Finest Food   A Powerful Primeval Creature   Legacy of Insolence   Exploration of Giants Cave Part 1   Exploration of Giants Cave Part 2   Seekers of the Holy Grail   Guardians of the Holy Grail   Hunt of the Golden Ram Mercenary Force   The Zero Hour   Delicious Top Choice Meat   Heart in Search of Power   Rise and Fall of the Elroki Tribe   Yoke of the Past     Renegade Boss (Monday to Friday 20:00)   All Raid Boss 18+1 hours random respawn   Core (Jewel +1 STR +1 DEX) Monday, Wednesday and Friday 20:00 - 21:00 (Maximum level allowed to enter Cruma Tower: 80)   Orfen (Jewel +1 INT +1 WIT) Monday to Friday, 20:00 - 21:00 (Maximum level allowed to enter Sea of Spores: 80)   Ant Queen Monday and Friday 21:00 - 22:00 (Maximum level allowed to enter Ant Nest: 80)   Zaken Monday,Wednesday,Friday 22:00 - 23:00 (Maximum level allowed to enter Devil's Isle: 80)   Frintezza Tuesday, Thursday and Sunday 22:00 – 23:00 (Need CC of 4 party and 7 people in each party min to join the lair, max is 8 party of 9 people each)   Baium (lvl80) Saturday 22:00 – 23:00   Antharas Every 2 Saturdays 22:00 - 23:00 Every 2 Sundays (alternating with Valakas) 22:00 – 23:00   Valakas Every 2 Saturdays 22:00 - 23:00 Every 2 Sundays (alternating with Antharas) 22:00 – 23:00   Subclass Raids (Cabrio, Kernon, Hallate, Golkonda) 18hours + 1 random   Noblesse Raid (Barakiel) 6 hours + 15min random   Varka’s Hero Shadith 8 hours + 30 mins random (4th lvl of alliance with Ketra)   Ketra’s Hero Hekaton 8 hours + 30 mins random (4th lvl of alliance with Varka)   Varka’s Commander Mos 8 hours + 30 mins random (5th lvl of alliance with Ketra)   Ketra’s Commander Tayr 8 hours + 30 mins random (5th lvl of alliance with Varka)
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