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Quick Questions About .usx And .u


Ikeryn

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Hi people, I have some questions about the StaticMeshes and scripts from L2.

 

1. The GoD+ usx packages are built in versión 125, but the old usx are buit in 123. Of course, when I try to put a 125 in a H5 client, it crashes. Is there any way to made it readable by L2? I think it's more complicated than touch some headers. Rebuild the whole usx is a option but... a time consuming one.

 

2. Is there any way to modify a "Object" Property from a Unreal Script .u file? And an "Array"? That will make me skip the StaticMesh problem :)

 

Thanks in advance! I hope that someone can help me without asking for 100$ :p

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Hi people, I have some questions about the StaticMeshes and scripts from L2.

 

1. The GoD+ usx packages are built in versión 125, but the old usx are buit in 123. Of course, when I try to put a 125 in a H5 client, it crashes. Is there any way to made it readable by L2? I think it's more complicated than touch some headers. Rebuild the whole usx is a option but... a time consuming one.

 

2. Is there any way to modify a "Object" Property from a Unreal Script .u file? And an "Array"? That will make me skip the StaticMesh problem :)

 

Thanks in advance! I hope that someone can help me without asking for 100$ :P

i will help u for 99$ 

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