Jump to content

Recommended Posts

Posted (edited)

another custom manager, that shows status (alive or respawn estimating time) of any raidboss in da game.

originally status is 'divided' onto two individual lists:

private static final int[] RBOSSES = {25418,25434,25126};
private static int MBOSS = 25126;
MBOSS main boss (one and only).

RBOSSES list of additional bosses (as many as you want).

 

preview: http://s1.postimg.org/dqli7zcf2/rbstatus_preview.jpg

ps. credits to daffynash who spared some of you the tedious work by creating the patch.

 

### Eclipse Workspace Patch 1.0
#P aCis_datapack
Index: data/xml/npcs/50000-50999.xml
===================================================================
--- data/xml/npcs/50000-50999.xml	(revision 6)
+++ data/xml/npcs/50000-50999.xml	(working copy)
@@ -1,5 +1,38 @@
 <?xml version="1.0" encoding="utf-8"?>
 <list>
+	<npc id="50001" idTemplate="25449" name="BOSS STATUS" title="L2EUPHORIA.COM">
+		<set name="level" val="80"/>
+		<set name="radius" val="15"/>
+		<set name="height" val="28"/>
+		<set name="rHand" val="0"/>
+		<set name="lHand" val="0"/>
+		<set name="type" val="L2RaidBossStatus"/>
+		<set name="exp" val="0"/>
+		<set name="sp" val="0"/>
+		<set name="hp" val="5000"/>
+		<set name="mp" val="2500"/>
+		<set name="hpRegen" val="8"/>
+		<set name="mpRegen" val="8"/>
+		<set name="pAtk" val="100"/>
+		<set name="pDef" val="100"/>
+		<set name="mAtk" val="100"/>
+		<set name="mDef" val="100"/>
+		<set name="crit" val="4"/>
+		<set name="atkSpd" val="253"/>
+		<set name="str" val="40"/>
+		<set name="int" val="21"/>
+		<set name="dex" val="30"/>
+		<set name="wit" val="20"/>
+		<set name="con" val="43"/>
+		<set name="men" val="20"/>
+		<set name="corpseTime" val="7"/>
+		<set name="walkSpd" val="50"/>
+		<set name="runSpd" val="120"/>
+		<set name="dropHerbGroup" val="0"/>
+		<set name="attackRange" val="40"/>
+		<ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="false" seedable="false"/>
+	</npc>
+
 	<npc id="50006" idTemplate="31228" name="Roy the Cat" title="Class Manager">
 		<set name="level" val="70"/>
 		<set name="radius" val="9"/>
Index: data/html/mods/RaidBossStatus/50001.htm
===================================================================
--- data/html/mods/RaidBossStatus/50001.htm	(revision 0)
+++ data/html/mods/RaidBossStatus/50001.htm	(working copy)
@@ -0,0 +1,21 @@
+<html><title>BOSS STATUS</title><body>
+<br><table width=300><tr><td align=center>
+<img src="L2UI_CH3.herotower_deco" width=256 height=32>
+
+<br><br><br><br>
+<font color=a2a0a2>ancient scrolls reveals truth of their return
+<br1>defeat was merely delay ...</font>
+</td></tr></table>
+
+<br>
+<img src=L2UI.SquareGray width=300 height=1>
+<table width=300 height=27 bgcolor="000000">
+	<tr>
+	<td align=center width=300>%mboss%</td>
+	</tr>
+</table>
+<img src=L2UI.SquareGray width=300 height=1>
+
+<br>
+<center>%bosslist%</center>
+</body></html>
\ No newline at end of file
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/instancemanager/RaidBossSpawnManager.java
===================================================================
--- java/net/sf/l2j/gameserver/instancemanager/RaidBossSpawnManager.java	(revision 9)
+++ java/net/sf/l2j/gameserver/instancemanager/RaidBossSpawnManager.java	(working copy)
@@ -45,6 +45,7 @@
 	
 	protected final static Map<Integer, L2RaidBossInstance> _bosses = new HashMap<>();
 	protected final static Map<Integer, L2Spawn> _spawns = new HashMap<>();
+	protected final static Map<Integer, Long> _respawns = new HashMap<>();
 	protected final static Map<Integer, StatsSet> _storedInfo = new HashMap<>();
 	protected final static Map<Integer, ScheduledFuture<?>> _schedules = new HashMap<>();
 	
@@ -142,6 +143,7 @@
 				_log.info("RaidBoss: " + raidboss.getName() + " has spawned.");
 				
 				_bosses.put(bossId, raidboss);
+				_respawns.put(bossId,0L);
 			}
 			
 			_schedules.remove(bossId);
@@ -148,6 +150,14 @@
 		}
 	}
 	
+	public long getRespawntime(int id)
+	{
+		if(_respawns.containsKey(id))
+		return _respawns.get(id);
+	
+		return -1; 
+	}
+	
 	public void updateStatus(L2RaidBossInstance boss, boolean isBossDead)
 	{
 		if (!_storedInfo.containsKey(boss.getNpcId()))
@@ -171,6 +181,7 @@
 			{
 				_log.info("RaidBoss: " + boss.getName() + " - " + StringUtil.DATE_MM.format(respawnTime) + " (" + respawnDelay + "h).");
 				
+				_respawns.put(boss.getNpcId(),  Calendar.getInstance().getTimeInMillis() + (respawnDelay * 3600000L));
 				_schedules.put(boss.getNpcId(), ThreadPoolManager.getInstance().scheduleGeneral(new spawnSchedule(boss.getNpcId()), respawnDelay * 3600000));
 				updateDb();
 			}
@@ -179,6 +190,8 @@
 		{
 			boss.setRaidStatus(StatusEnum.ALIVE);
 			
+			_respawns.put(boss.getNpcId(), 0L);
+			
 			info.set("currentHP", boss.getCurrentHp());
 			info.set("currentMP", boss.getCurrentMp());
 			info.set("respawnTime", 0L);
@@ -226,11 +239,13 @@
 				info.set("respawnTime", 0L);
 				
 				_storedInfo.put(bossId, info);
+				_respawns.put(bossId, 0L);
 			}
 		}
 		else
 		{
 			long spawnTime = respawnTime - Calendar.getInstance().getTimeInMillis();
+			_respawns.put(bossId,respawnTime);
 			_schedules.put(bossId, ThreadPoolManager.getInstance().scheduleGeneral(new spawnSchedule(bossId), spawnTime));
 		}
 		
@@ -272,6 +287,9 @@
 		SpawnTable.getInstance().deleteSpawn(spawnDat, false);
 		_spawns.remove(bossId);
 		
+		if (_respawns.containsKey(bossId))
+			_respawns.remove(bossId);
+		
 		if (_bosses.containsKey(bossId))
 			_bosses.remove(bossId);
 		
@@ -412,6 +430,7 @@
 			_schedules.clear();
 		}
 		
+		_respawns.clear();
 		_storedInfo.clear();
 		_spawns.clear();
 	}
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2RaidBossStatusInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2RaidBossStatusInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2RaidBossStatusInstance.java	(working copy)
@@ -0,0 +1,126 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import java.util.Calendar;
+import net.sf.l2j.gameserver.cache.HtmCache;
+import net.sf.l2j.gameserver.datatables.NpcTable;
+import net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager;
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+
+public class L2RaidBossStatusInstance extends L2NpcInstance
+{ 
+	private static final int[] RBOSSES = {25418,25434,25126};
+	private static int MBOSS = 25126;
+
+	public L2RaidBossStatusInstance(int objectId, NpcTemplate template)
+	{
+		super(objectId, template);
+	}
+
+	@Override
+	public void showChatWindow(L2PcInstance player)
+	 {
+		generateFirstWindow(player);
+	 }
+	
+	private void generateFirstWindow(L2PcInstance activeChar)
+	{
+		final StringBuilder sb = new StringBuilder();
+	
+		for(int rboss : RBOSSES)
+		{
+			
+			long delay = RaidBossSpawnManager.getInstance().getRespawntime(rboss);
+			String name = NpcTable.getInstance().getTemplate(rboss).getName().toUpperCase();
+			
+			if (delay==0)
+			{
+				sb.append("<font color=\"b09979\">"+name +" IS ALIVE!</font><br1>");
+			}
+			else if (delay<0)
+			{
+				sb.append("<font color=\"FF0000\"> "+name +" IS DEAD.</font><br1>");
+			}
+			else
+			{
+				delay =  RaidBossSpawnManager.getInstance().getRespawntime(rboss) - Calendar.getInstance().getTimeInMillis();
+				sb.append("<font color=\"b09979\">"+name+"</font> "+ConverTime(delay)+" <font color=\"b09979\">TO RESPAWN.</font><br1>");
+			}
+		}
+		
+		long m_delay = RaidBossSpawnManager.getInstance().getRespawntime(MBOSS);
+		String m_name = NpcTable.getInstance().getTemplate(MBOSS).getName().toUpperCase();
+		
+		String mainBossInfo ="";
+		
+		if (m_delay==0)
+		{
+			mainBossInfo = "WE SHOULD HAVE ACTED<br1><font color=\"b09979\">"+m_name+" IS ALIVE!</font><br1>";
+		}
+		else if (m_delay<0)
+		{
+			mainBossInfo = "IT'S ALL OVER<br1><font color=\"FF0000\"> "+m_name+" IS DEAD.</font><br1>";
+		}
+		else
+		{
+			m_delay =  m_delay - Calendar.getInstance().getTimeInMillis();
+			mainBossInfo = "<font color=\"b09979\">"+ConverTime(m_delay)+"</font><br1>UNTIL OBLIVION OPEN!";
+		}
+		
+	    NpcHtmlMessage html = new NpcHtmlMessage(1);
+	    html.setFile(getHtmlPath(getNpcId(), 0));
+	    html.replace("%objectId%", getObjectId());
+	    html.replace("%bosslist%", sb.toString());
+	    html.replace("%mboss%", mainBossInfo);
+	    activeChar.sendPacket(html);
+	}
+	
+	private static String ConverTime(long mseconds)
+	{ 
+		long remainder = mseconds;
+		
+		long hours = (long)Math.ceil((mseconds/(60*60*1000)));
+		remainder = mseconds - (hours*60*60*1000);
+		
+		long minutes = (long)Math.ceil((remainder / (60*1000)));
+		remainder = remainder -(minutes *(60*1000));
+ 
+		long seconds = (long)Math.ceil((remainder / 1000));
+	 
+		return hours+":"+minutes+":"+seconds;
+	}
+	
+	@Override
+	public String getHtmlPath(int npcId, int val)
+	{
+		String filename;
+		
+		if (val == 0)
+			filename = "data/html/mods/RaidBossStatus/" + npcId + ".htm";
+		else
+			filename = "data/html/mods/RaidBossStatus/" + npcId + "-" + val + ".htm";
+		
+		if (HtmCache.getInstance().isLoadable(filename))
+			return filename;
+		
+		return "data/html/mods/RaidBossStatus/" + npcId + ".htm";
+	}
+}
\ No newline at end of file
Edited by Caparso
  • Like 1
  • 1 month later...
  • 9 months later...
  • 2 months later...
Posted

[ private static final int[] RBOSSES = {25418,25434,25126};
private static int MBOSS = 25126;MBOSS main boss (one and only).
RBOSSES list of additional bosses (as many as you want).  ]

 

Mboss is one and only ? if i want to use more than Grand bosses like baium or antharas or valakas i can't use it more ? Cause when i use id's on RBOSSES = {25418,25434,25126,29001};  the npc says QUEEN ANT IS DEAD but is alive ! 

What goes wrong ?

  • 2 weeks later...
Posted (edited)

mboss is still raidboss and does NOT support any grandboss (so queen ant as well). i just used this one as some kind of unique raidboss - one and only, with the best drop - so i wanted to highlight this one - just like in preview :)

Edited by Caparso
  • 5 months later...
  • 5 months later...
  • 1 year later...
  • 1 year later...
Posted

            long delay = RaidBossSpawnManager.getInstance().getRespawntime(rboss);

                                                                                                               (HERE)

all ok exept getrespawntime :/

anyone know how to fix that?

  • Sad 1
  • 3 weeks later...
Posted

error end my

 

long delay = RaidBossSpawnManager.getInstance().getRespawntime(rboss);

                                                                                                               (HERE)

 

help

  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello Dexters! https://lineage2dex.com    This is pre-announcing of NEW season server, so we want to share some key points of it. Full details with road map, patch notes we will announce a bit latter Opening September 27 at 19:00 (UTC +3) Open Beta Test from September 23 What’s New This Season?, This is just a short preview of the most exciting changes and updates. A patch note with balance change will be posted later in this thread – one topic with all patchnotes history from 2022 year EXP/SP x25 - Over the past few seasons, our servers were drifting closer to a mid-rate style. And hard to call it now pure PVP server. That’s why we’ve reduced EXP/SP rates from x50 to x25 – making progression smoother, more balanced, and more in line with the mid-rate identity., Improved Olympiad matchmaking – opponents will be matched by strength, making feeding much harder., K/D stats for CC – track your real impact!, New In-Game Shop Interface - no more running to NPCs for supplies – buy everything directly from the interface. NPC Astarte will now only handle services like WH, sales, LS insertion, etc., Balance Adjustments - small but important tweaks for a smoother PvP experience (details in patch notes)., Replica Instance System Reworked - upgrading replicas now requires not only fragments but also real jewellery from B to S grades. You can choose from 3 instance types: PvP Instance – biggest rewards (everyone spawns together for mass PvP)., CC Instance – private instance for your CC., Party Instance – private instance for your party., , Dino Island Returns - back by popular demand: Dark Zone (PvP) and Light Zone (PvE)., Newbie Pass Questline - available at character creation – helps you get familiar with the server and make start progression faster., Clan members taxation system, Full announce - read on forum, https://forum.lineage2dex.com/threads/16723/ (edited)   We’re excited to show you how the Newbie Path will look on the Seasonal Server and share a few details about it. The Newbie Path is designed to help new players on Dex adapt more easily on project. While it won’t reveal the full content of the game, it will greatly assist during the early stages of your journey. But it’s not just for newcomers! Even veteran players will find it useful — completing Newbie Path steps will grant you small progression boosts and extra rewards(exp boosts, some gear, potions etc). Definitely worth using! You’ll be able to test the full Newbie Path system yourself during the Open Beta, launching on September 23rd!
    • 📢 [OFFICIAL ANNOUNCEMENT] 🔥 Lineage 2 Interlude x10 Craft-PvP 🔥 🎮 Grand Opening — September 19 @ 19:00 [UTC +2] 🧪 Open Beta — September 15 @ 19:00 [UTC +2]    🌐 Full server description - https://lineage2.ms/en/wiki 💥 Why Interlude x10 Craft-PvP? ✅ GM Shop up to B-Grade + Full Buffs — get straight to action, no pointless grinding. ✅ Unique Geodata & Geopathfinding Engine — smooth, tactical, and truly next-gen. ✅ Two Client Options — play in Classic or Interlude style. ✅ No Pay-to-Win — donations don’t break the balance. ✅ 1+1 Mode Enabled — max 2 windows, only 1 active = no box armies. ✅ Bot-Free Zone — advanced protection + non-intrusive popup captchas. ✅ No GM Interference — fair, competitive PvP environment. ✅ No Wipes — your progress is safe. ✅ Truly International — global reach, not just CIS players. 🛡 2nd Season. Stronger, Smarter, Updated. 🎯 Pure Craft-PvP. 🌍 Real Competition. 📅 Mark your calendars. Tell your clan. Invite your friends. Let’s make this season legendary. 💪 https://discord.gg/lineage2ms
    • As far as I know, L2Gold stated (unofficially) that closed for legal reasons. Although, my estimation is that it had reached such low popularity (believe me I know, I played till the last day), so they closed it because of that. As for "other" copies or w/e. I believe that everyone has the right to do what they think is best.  I have to say, I find your claims a bit exaggerating. Many servers have done a good job at recreating such a server. There are actually leaked files of C4 L2Gold (L2OFF) so many owners started working from there (L2Gold.cc (old Avellan), L2Gold.in, L2Gold.co etc.) There are other owners that took the idea 1 step further, adapting L2Gold in higher Chronicles and started working on a brand-new style with old features along. @Trance @Brado @To4kA (those are some of the owners that I can think of right now). I think you should re-think your opinions and don't judge them all together. Many of the servers you've mentioned has actually done a decent job and tried to take the brand, one step further. The argument here is that everyone should do what they want. Community will judge if it's good or bad.
    • Let’s start from the beginning. The original L2Gold.cc server shut down in 2013. Since that time, the real and authentic L2 Gold Rush has not existed, and the reasons for its closure remain unknown. From what I know, after that moment many copies started to appear – people who had no real idea how to recreate the original server simply began releasing imitations under different names such as gold.in, gold.net, gold.org, gold.us, and so on. Am I wrong?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock