Jump to content

Recommended Posts

Posted
[RU]

Доброй ночи уважаемые клиенты Lucera2 !

 

Для подключения к серверу вам необходимо скачать патч или l2.ini. Логин сервер - авторегистрация и все имеют статус администратора.

Или же можете пользоваться своим патчем указав в l2.ini коннект к адресу 37.229.23.196

На данный момент сервер почти доведен до коммерческого состояния. Остались минорные вопросы - перевод ряда системных сообщений ,диалогов , дополнительной беглой проверки скилов по соответствию силы и потребляемых итемов.

Все важные подсистемы работают в надлежащем видом.

 

[EN]

Greeting dear customers Lucera2!

 

Connect to the server you need to download a patch or l2.ini. Login server setuped on autoregistration and all have admin rights.

Or you can use a patch specifying the l2.ini Connect to address 37.229.23.196

At the moment the server is almost brought to commercial status. Minor issues - transfer of a number of system messages, dialogs, additional checks on skills power and consumed count and type of items.

All major subsystems operate in a proper view.

  • 2 years later...
Posted (edited)

Update Information about test server - new addresses:

 

[EN]
Greeting dear customers Lucera2!

Connect to the server you need to download a patch or l2.ini if u have clean patch w/o GG and other sh1t. Login server setuped on autoregistration,admin rights in game by default .
Or you can use a patch specifying the l2.ini Connect to address auth.lucera2.com
All major/minor subsystems operate in a proper view.
Absolutely ready to combat the server.

[PT-BR]
Saudação queridos clientes Lucera2!

Para se conectar ao servidor você precisa baixar o patch ou editar o arquivo l2.ini se você já tiver um patch limpo. As contas são criadas automaticamente , assim como os privilégios de ADMINISTRADOR.
Ou você pode usar um patch especifico colocando esse endereço no l2ini auth.lucera2.com
Todos maiores ou menores subsistemas operam em uma visão adequada.
Absolutamente pronto para combater o servidor.

Edited by Deazer
  • Vision locked this topic
Guest
This topic is now closed to further replies.


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..