My problem is that when I buy for example an s weapon from my gmshop for 6,5 mil, I sell it back and I get 24mil. IS there a way to fix the sell system and make it balanced or I have to modify my prices according to the selling price? :/
https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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Innos
hi,
My problem is that when I buy for example an s weapon from my gmshop for 6,5 mil, I sell it back and I get 24mil. IS there a way to fix the sell system and make it balanced or I have to modify my prices according to the selling price? :/
Thanks in advance!
Edited by Innos12 answers to this question
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