My problem is that when I buy for example an s weapon from my gmshop for 6,5 mil, I sell it back and I get 24mil. IS there a way to fix the sell system and make it balanced or I have to modify my prices according to the selling price? :/
WWW.L2MADPVP.COM
SERVER INFORMATION & RATES
» Chronicle: Interlude
» Type: PVP Server
» Main Town: Giran
» Instant: Lv 80
» Exp/SP: x1200
» Drop: Custom
» Epic RB Jewel Drop: x1 (Most Damage)
» Safe Enchant: +3
» Max Blessed Enchant: +14
» Max Crystal Enchant: +16
» Normal Scroll Chance: 65% (+0 to +14)
» Blessed Scroll Chance: 100% (+0 to +14)
» Crystal Scroll Chance: 50% (+14 to +16) | Fail = Same enchant
» Custom Scroll Chance: 100% (+0 to +16)
» Custom Scroll Chance: 95% (+16 to +17)
» Custom Scroll Chance: 90% (+17 to +18)
» Custom Scroll Chance: 85% (+18 to +19)
» Custom Scroll Chance: 80% (+19 to +20)
If you enchantment fails, it will remain at your previous enchant.
Example: If you enchant from +19 to +20 and it fails, it will become +19
» Max Augment Skills: 1 Active + 1 Passive
Question
Innos
hi,
My problem is that when I buy for example an s weapon from my gmshop for 6,5 mil, I sell it back and I get 24mil. IS there a way to fix the sell system and make it balanced or I have to modify my prices according to the selling price? :/
Thanks in advance!
Edited by Innos12 answers to this question
Recommended Posts