'Baggos' Posted February 19, 2015 Posted February 19, 2015 (edited) Hello guys... I've tried to make the following.. (When a player is in olympiad the items goes for example +8 ) model/item/instance//OlympiadEnchant.java solved... Edited February 21, 2015 by 'Baggos'
0 Klay Posted February 20, 2015 Posted February 20, 2015 your code is a mess.. first of all,at the 1st code it doesn't set any enchant,it just sends a message to player. in your second code,what exactly is enchant?I don't see any variable with that name in the last one,if player is null,how is possible to return his enchant?You will have an NPE over there. anyway,its pointless to turn any enchant to + X everytime someone is in olympiad.. an other way is just to disallow such items to be wear when someone is in olympiad.
0 'Baggos' Posted February 20, 2015 Author Posted February 20, 2015 The code is from Ertheia.. Not mine.. All the point is on OlympiadEnchant.java I can spend it, as it is in Ertheia. ItemInstance.java without OlympiadEnchant.java public int getOlyEnchantLevel() { L2PcInstance player = getActingPlayer(); int enchant = getEnchantLevel(); if (player == null) { return enchant; } if (player.isInOlympiadMode() && (Config.ALT_OLY_ENCHANT_LIMIT >= 0) && (enchant > Config.ALT_OLY_ENCHANT_LIMIT)) { enchant = Config.ALT_OLY_ENCHANT_LIMIT; } return enchant; } Works in Ertheia, why not here? I did not change anything..
0 Klay Posted February 20, 2015 Posted February 20, 2015 I can't understand, it doesn't seem fine to my eyes unless I don't see something. in case the player is null,how is possible to return enchant; ? since enchant = the enchant level of the player ?
0 'Baggos' Posted February 20, 2015 Author Posted February 20, 2015 (edited) I can't understand, it doesn't seem fine to my eyes unless I don't see something. in case the player is null,how is possible to return enchant; ? since enchant = the enchant level of the player ? As you see.. int enchant = getEnchantLevel(); enchant = Config.ALT_OLY_ENCHANT_LIMIT; here is for the enchant.. so at least i see it.. Edited February 20, 2015 by 'Baggos'
0 Klay Posted February 21, 2015 Posted February 21, 2015 As you see.. int enchant = getEnchantLevel(); enchant = Config.ALT_OLY_ENCHANT_LIMIT; here is for the enchant.. so at least i see it.. you really have no clue of what I said,do you?
0 'Baggos' Posted February 21, 2015 Author Posted February 21, 2015 (edited) I can not understand English well ..I appreciate your answers, but you telling me to change something in Ertheia changes while there works just fine ..you ask, what does this, what does the other.. I told you.. enchant = the enchant of the player in Olympiad. anyway... I found the way... Please a lock here... Edited February 21, 2015 by 'Baggos'
Question
'Baggos'
Hello guys...
I've tried to make the following.. (When a player is in olympiad the items goes for example +8 )
model/item/instance//OlympiadEnchant.java
solved...
Edited by 'Baggos'6 answers to this question
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