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Mp Potion Problem


duocia

Question

	<skill id="7041" levels="3" name="Mana Potion">
		<table name="#power"> 500 1000 1500 </table>
		<set name="power" val="#power" />
		<set name="target" val="TARGET_SELF" />
		<set name="reuseDelay" val="2000" />
		<set name="skillType" val="MANAHEAL" />
		<set name="operateType" val="OP_ACTIVE" />
		<set name="isPotion" val="true" />
		<cond msgId="113" addName="1">
			<player flying="False" />
		</cond>
	</skill>

So then I use my mp potions they start casting. I need them to be normal :D

Edited by duocia
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Because it's a custom item as I see.

 

The item "mana potion" has linked skill, you press the item and boom, you cast a skill. So, check your ITEM mana potion. Also, I wonder why you use custom mana pot/skill..

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Because it's a custom item as I see.

 

The item "mana potion" has linked skill, you press the item and boom, you cast a skill. So, check your ITEM mana potion. Also, I wonder why you use custom mana pot/skill..

 

I use aCis pack and in aCis pack it uses mana herb and mana herb recovers mana by % not exact power. I haven't changed item just skill id.

	<item id="728" type="EtcItem" name="Mana Potion">
		<set name="default_action" val="skill_reduce" />
		<set name="etcitem_type" val="potion" />
		<set name="material" val="liquid" />
		<set name="weight" val="800" />
		<set name="price" val="2000" />
		<set name="is_stackable" val="true" />
		<set name="is_oly_restricted" val="true" />
		<set name="handler" val="ItemSkills" />
		<set name="item_skill" val="7041-1" />
		<set name="use_condition" val="{{uc_transmode_exclude;{tt_flying}}}" />
	</item>
Edited by duocia
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Then what's stopping you to edit mana herb skill to give manaheal instead of manapercent..?

Edited by SweeTs
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