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Guys exoun spasi ta neura mou den mporo na katalabo ta stats mperdevomai den 3ero ti ginetai alla den mporo na balo ta stats sta weap stin armor tattoo kai jewels sou anebazoun kati alla sou katebazoun uparxi kanenas na me help edw? plz 8a eimai upoxreos

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Posted (edited)

Δες πως πάει στα tattoo:

<item id='493' name="Tattoo of Avadon">
  <for>
    <add val='500' order='0x10' stat='mAtk'/> Ανεβάζει M.atk
    <add val='300' order='0x10' stat='mAtkSpd'/> Ανεβάζει C.spd
    <add val='15' order='0x10' stat='mCrit'/> Ανεβάζει το Magic Critical ενός μάγου.
    <add val='50' order='0x10' stat='runSpd'/> Πόσο γρήγορα να τρέχει ο παίχτης
    <add val='100' order='0x10' stat='pDef'/> Ανεβάζει το P.deff
    <add val='100' order='0x10' stat='mDef'/> Ανεβάζει το M.deff
    <enchant val='0' order='0x0C' stat='pDef'/> =0 και 0x0 εδώ για να μην κατεβάζει τίποτα.
  </for>
</item>

 

Weapon:

 

<item id='8203' name="(monster_only)venom_sword">
  <for>

<add val='500' order='0x10' stat='mAtk'/>
<add val='100' order='0x10' stat='pDef'/>

<add val='50' order='0x10' stat='runSpd'/>
  </for>
</item>

 

Μόλις φορέσει το venom, θα ανεβάσει M.atk, P.deff, Speed.

Edited by 'Baggos'
  • 0
Posted
  On 2/12/2015 at 11:17 AM, 'Baggos' said:

Δες πως πάει στα tattoo:

<item id='493' name="Tattoo of Avadon">

  <for>

    <add val='500' order='0x10' stat='mAtk'/> Ανεβάζει M.atk

    <add val='300' order='0x10' stat='mAtkSpd'/> Ανεβάζει C.spd

    <add val='15' order='0x10' stat='mCrit'/> Ανεβάζει το Magic Critical ενός μάγου.

    <add val='50' order='0x10' stat='runSpd'/> Πόσο γρήγορα να τρέχει ο παίχτης

    <add val='100' order='0x10' stat='pDef'/> Ανεβάζει το P.deff

    <add val='100' order='0x10' stat='mDef'/> Ανεβάζει το M.deff

    <enchant val='0' order='0x0C' stat='pDef'/> =0 και 0x0 εδώ για να μην κατεβάζει τίποτα.

  </for>

</item>

 

Weapon:

 

<item id='8203' name="(monster_only)venom_sword">

  <for>

<add val='500' order='0x10' stat='mAtk'/>

<add val='100' order='0x10' stat='pDef'/>

<add val='50' order='0x10' stat='runSpd'/>

  </for>

</item>

 

Μόλις φορέσει το venom, θα ανεβάσει M.atk, P.deff, Speed.

nai to exo kani afto alla me to pou to foraw anebazi auta pou exo bali kai katebazi ola ta alla

  • 0
Posted
  On 2/12/2015 at 12:04 PM, FastCow said:

nai to exo kani afto alla me to pou to foraw anebazi auta pou exo bali kai katebazi ola ta alla

Τι εννοείς κατεβάζει τα άλλα? Ποια κατεβάζει? Εφόσον θέλεις να βάλεις custom stats στο οτιδήποτε, βγάλε τα προηγούμενα, και με το "add val" βάλε να δίνει τι θέλεις...

Εκτός και αν κάτι δεν κατάλαβα από αυτό που λες... Αν θέλεις εξήγησε λίγο πιο λεπτομερώς..

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Posted
  On 2/12/2015 at 12:39 PM, 'Baggos' said:

Τι εννοείς κατεβάζει τα άλλα? Ποια κατεβάζει? Εφόσον θέλεις να βάλεις custom stats στο οτιδήποτε, βγάλε τα προηγούμενα, και με το "add val" βάλε να δίνει τι θέλεις...

Εκτός και αν κάτι δεν κατάλαβα από αυτό που λες... Αν θέλεις εξήγησε λίγο πιο λεπτομερώς..

xoris armor kai weap o paixtis exi 1250 attack speed kai otan foraw to wep kai armor o pextis exi 1050 auto mou katebazi kai anebazi p.attack 

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Posted (edited)
  On 2/12/2015 at 1:08 PM, FastCow said:

xoris armor kai weap o paixtis exi 1250 attack speed kai otan foraw to wep kai armor o pextis exi 1050 auto mou katebazi kai anebazi p.attack 

tote des sta armorsets ti paizei kati ekei pera ginete!!!

edit

An valeis mono to weapon??

Edited by Dante44®
  • 0
Posted
  On 2/12/2015 at 1:13 PM, Dante44® said:

tote des sta armorsets ti paizei kati ekei pera ginete!!!

edit

An valeis mono to weapon??

<add val='40' order='0x30' stat='pAtkSpd'/> auto exo bali stin armor... kati allo pou ftiaxno to speed stous char gt exoun 130 pos to anebazo? l2jfrozen xrisimopio

  • 0
Posted (edited)
  On 2/12/2015 at 1:16 PM, FastCow said:

<add val='40' order='0x30' stat='pAtkSpd'/> auto exo bali stin armor... kati allo pou ftiaxno to speed stous char gt exoun 130 pos to anebazo? l2jfrozen xrisimopio

Signomi alla tha se gelaso apo frozen den gnorizo den to exo to source perasmeno pouthena kai i l2j pleon ta order ta exei katargisei vazei apeutheias <add stat="rCrit" val="196" /> 

Auto gia to speed pou les twra kapou logika sta configs tha exei to cap speed pou mporei na anevasei enas char (logika) alla s leo kai palli den gnorizo kalla apo frozen!!!

Edited by Dante44®
  • 0
Posted

Έχεις βγάλει τα υπόλοιπα "set val" όταν έβαλες τα "add val" ?

Δεν έχει πρόβλημα αν είναι frozen ή acis κτλπ..

Κάτι λάθος κάνεις στα stats, στείλε όλη την σειρά του Weapon εδώ..

 

Τώρα για Speed, κάπου στα Config θα είναι. Από 1 κάντο 2 ή 1.5 κάπως έτσι απ'ότι θυμάμαι πάει, και ανεβαίνει.

  • 0
Posted
  On 2/12/2015 at 1:35 PM, 'Baggos' said:

Έχεις βγάλει τα υπόλοιπα "set val" όταν έβαλες τα "add val" ?

Δεν έχει πρόβλημα αν είναι frozen ή acis κτλπ..

Κάτι λάθος κάνεις στα stats, στείλε όλη την σειρά του Weapon εδώ..

 

Τώρα για Speed, κάπου στα Config θα είναι. Από 1 κάντο 2 ή 1.5 κάπως έτσι απ'ότι θυμάμαι πάει, και ανεβαίνει.

To speed nomizo egw den 3ero kai olas kala einai sto char_templeres sta class gt to ka8e class exi 130 mexri 150 ama to ala3o apo eki 8a anebi?

 

Na To Xml Apo ta Weap

<?xml version='1.0' encoding='utf-8'?>
<list>
<item id='9600' name="Bound Specter Cutter">
  <for>
    <set val='489' order='0x08' stat='pAtk'/>
    <set val='251' order='0x08' stat='mAtk'/>
    <set val='7' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='359' order='0x08' stat='pAtkSpd'/>
<add val='40' order='0x40' stat='pAtkSpd'/>
    <mul val='1.0' order='0x30' stat='pReuse'/>
    <add val='50' order='0x40' stat='rCrit'/>
    <mul val='1.00' order='0x30' stat='maxHp'/>
    <mul val='1.05' order='0x30' stat='sDef'/>
<add order="0x40" stat="absorbCp" val="5"/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9601' name="Bound Specter Avenger">
  <for>
    <set val='257' order='0x08' stat='pAtk'/>
    <set val='251' order='0x08' stat='mAtk'/>
    <set val='3' order='0x08' stat='rCrit'/>
    <add val='3' order='0x10' stat='accCombat'/>
    <set val='305' order='0x08' stat='pAtkSpd'/>
<mul val='1.00' order='0x30' stat='maxHp'/>
    <mul val='1.05' order='0x30' stat='pAtk'/>
    <mul val='1.00' order='0x30' stat='pDef'/>
    <add val='30' order='0x40' stat='rCrit'/>
    <mul val='0.9' order='0x30' stat='pAtkSpd'/>
<add order="0x40" stat="absorbCp" val="5"/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9602' name="Bound Specter Thrower">
  <for>
    <set val='980' order='0x08' stat='pAtk'/>
    <set val='251' order='0x08' stat='mAtk'/>
    <set val='10' order='0x08' stat='rCrit'/>
    <add val='-2' order='0x10' stat='accCombat'/>
    <set val='273' order='0x08' stat='pAtkSpd'/>
<add val='7' order='0x40' stat='accCombat'/>
    <add val='7' order='0x40' stat='runSpd'/>
    <add val='30' order='0x40' stat='pAtkSpd'/>
    <add val='130' order='0x40' stat='pAtkRange'/>
    <add val='60' order='0x40' stat='rCrit'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9603' name="Bound Specter Shaper">
  <for>
    <set val='394' order='0x08' stat='pAtk'/>
    <set val='251' order='0x08' stat='mAtk'/>
    <set val='10' order='0x08' stat='rCrit'/>
    <add val='-2' order='0x10' stat='accCombat'/>
    <set val='413' order='0x08' stat='pAtkSpd'/>
    <add val='60' order='0x40' stat='rCrit'/>
    <mul val='1.00' order='0x30' stat='cAtk'/>
    <mul val='1.00' order='0x30' stat='pAtkSpd'/>
<add order="0x40" stat="absorbCp" val="5"/>
    <add val='6' order='0x40' stat='rEvas'/>
    <add val='5' order='0x40' stat='runSpd'/>
    <mul order="0x30" stat="cAtk" val="1.03">
     <and>
     <player behind="True"/>
     </and>
    </mul>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9604' name="Bound Specter Burster">
  <for>
    <set val='469' order='0x08' stat='pAtk'/>
    <set val='316' order='0x08' stat='mAtk'/>
    <set val='3' order='0x08' stat='rCrit'/>
    <add val='3' order='0x10' stat='accCombat'/>
    <set val='359' order='0x08' stat='pAtkSpd'/>
<mul val='1.00' order='0x30' stat='pAtkSpd'/>
    <mul val='0.65' order='0x30' stat='mReuse'/>
    <mul val='0.65' order='0x30' stat='MpConsume'/>
    <mul val='0.95' order='0x30' stat='mAtkSpd'/>
    <mul val='1.05' order='0x30' stat='mCritRate'/>
    <add val='4' order='0x40' stat='runSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9605' name="Bound Specter Slasher">
  <for>
    <set val='573' order='0x08' stat='pAtk'/>
    <set val='251' order='0x08' stat='mAtk'/>
    <set val='7' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='359' order='0x08' stat='pAtkSpd'/>
<mul val='1.00' order='0x30' stat='maxHp'/>
    <mul val='0.90' order='0x30' stat='pAtk'/>
    <mul val='0.90' order='0x30' stat='cAtk'/>
<add order="0x40" stat="absorbCp" val="5"/>
<mul order="0x30" stat="daggerWpnVuln" val="0.9476"/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9606' name="Bound Specter Stormer">
  <for>
    <set val='560' order='0x08' stat='pAtk'/>
    <set val='251' order='0x08' stat='mAtk'/>
    <set val='7' order='0x08' stat='rCrit'/>
    <set val='46' order='0x08' stat='pAtkRange'/>
    <add val='-2' order='0x10' stat='accCombat'/>
    <set val='359' order='0x08' stat='pAtkSpd'/>
<add val='7' order='0x40' stat='accCombat'/>
    <mul val='0.90' order='0x30' stat='maxCp'/>
    <mul val='0.90' order='0x30' stat='maxHp'/>
    <mul val='0.90' order='0x30' stat='pDef'/>
    <mul val='0.85' order='0x30' stat='mDef'/>
<mul order="0x30" stat="bowWpnVuln" val="0.9476"/>
<add order="0x40" stat="absorbCp" val="5"/>
<mul order="0x30" stat="sDef" val="1.05"/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9607' name="Bound Specter Caster">
  <for>
    <set val='553' order='0x08' stat='pAtk'/>
    <set val='251' order='0x08' stat='mAtk'/>
    <set val='7' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='305' order='0x08' stat='pAtkSpd'/>
<mul val='0.90' order='0x30' stat='pAtk'/>
    <mul val='0.90' order='0x30' stat='maxHp'/>
    <mul val='0.90' order='0x30' stat='cAtk'/>
    <add val='4' order='0x40' stat='accCombat'/>
<add order="0x40" stat="absorbCp" val="5"/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9608' name="Bound Specter Fighter">
  <for>
    <set val='565' order='0x08' stat='pAtk'/>
    <set val='251' order='0x08' stat='mAtk'/>
    <set val='3' order='0x08' stat='rCrit'/>
    <add val='3' order='0x10' stat='accCombat'/>
    <set val='359' order='0x08' stat='pAtkSpd'/>
<mul val='0.90' order='0x30' stat='pAtkSpd'/>
    <mul val='0.90' order='0x30' stat='maxHp'/>
    <add val='6' order='0x40' stat='rEvas'/>
    <add val='80' order='0x40' stat='rCrit'/>
<add order="0x40" stat="absorbCp" val="5"/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9609' name="Bound Specter Retributer">
  <for>
    <set val='469' order='0x08' stat='pAtk'/>
    <set val='316' order='0x08' stat='mAtk'/>
    <set val='3' order='0x08' stat='rCrit'/>
    <add val='3' order='0x10' stat='accCombat'/>
    <set val='359' order='0x08' stat='pAtkSpd'/>
<mul val='1.00' order='0x30' stat='pAtkSpd'/>
    <mul val='0.65' order='0x30' stat='mReuse'/>
    <mul val='0.65' order='0x30' stat='MpConsume'/>
    <mul val='0.95' order='0x30' stat='mAtkSpd'/>
    <mul val='1.05' order='0x30' stat='mCritRate'/>
    <add val='4' order='0x40' stat='runSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
<item id='9611' name="Bound Specter Dual Sword">
  <for>
    <set val='567' order='0x08' stat='pAtk'/>
    <set val='301' order='0x08' stat='mAtk'/>
    <set val='7' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <set val='359' order='0x08' stat='pAtkSpd'/>
    <mul val='0.95' order='0x30' stat='maxHp'/>
    <mul val='0.95' order='0x30' stat='maxCp'/>
    <mul val='0.90' order='0x30' stat='pDef'/>
    <mul val='0.90' order='0x30' stat='mDef'/>
    <mul val='0.90' order='0x30' stat='pAtkSpd'/>
<add order="0x40" stat="absorbCp" val="5"/>
    <mul val='0.90' order='0x30' stat='mAtkSpd'/>
    <enchant val='0' order='0x0C' stat='pAtk'/>
    <enchant val='0' order='0x0C' stat='mAtk'/>
  </for>
</item>
</list>
  • 0
Posted (edited)

Για δοκίμασε μία έτσι...

<item id='9600' name="Bound Specter Cutter">
  <for><set val='489' order='0x08' stat='pAtk'/>
    <add val='251' order='0x08' stat='mAtk'/>
    <add val='50' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <add val='359' order='0x08' stat='pAtkSpd'/>
    <mul val='1.0' order='0x30' stat='pReuse'/>
    <mul val='1.00' order='0x30' stat='maxHp'/>
    <mul val='1.05' order='0x30' stat='sDef'/>
  </for>
</item>
Edited by 'Baggos'
  • 0
Posted
  On 2/12/2015 at 1:50 PM, 'Baggos' said:

 

Για δοκίμασε μία έτσι...

<item id='9600' name="Bound Specter Cutter">
  <for><set val='489' order='0x08' stat='pAtk'/>
    <add val='251' order='0x08' stat='mAtk'/>
    <add val='50' order='0x08' stat='rCrit'/>
    <add val='0' order='0x10' stat='accCombat'/>
    <add val='359' order='0x08' stat='pAtkSpd'/>
    <mul val='1.0' order='0x30' stat='pReuse'/>
    <mul val='1.00' order='0x30' stat='maxHp'/>
    <mul val='1.05' order='0x30' stat='sDef'/>
  </for>
</item>

etsi malista doulepse thnx :D 

  • 0
Posted (edited)

Έτσι να κάνεις και στα άλλα, και να βάζεις αυτό που θες... Σε όλα, είτε armor/tattoo/weapons κτλπ..

 

Βάλε και αυτά κάτω από το τελευταίο mul, τα ξέχασα.

 

<enchant val='0' order='0x0C' stat='pAtk'/>

<enchant val='0' order='0x0C' stat='mAtk'/>

Edited by 'Baggos'
  • 0
Posted
  On 2/12/2015 at 2:00 PM, 'Baggos' said:

Έτσι να κάνεις και στα άλλα, και να βάζεις αυτό που θες... Σε όλα, είτε armor/tattoo/weapons κτλπ..

 

Βάλε και αυτά κάτω από το τελευταίο mul, τα ξέχασα.

 

<enchant val='0' order='0x0C' stat='pAtk'/>

<enchant val='0' order='0x0C' stat='mAtk'/>

to ekana se ola ta weap alla tpt mimpos mpori kapios na mou ta ftia3i plz

  • 0
Posted
  On 2/12/2015 at 4:10 PM, FastCow said:

to ekana se ola ta weap alla tpt mimpos mpori kapios na mou ta ftia3i plz

Απλά βγάλε όλα τα άλλα "set val=" και βάζε αυτά που σου έστειλα.

  • 0
Posted
  On 2/12/2015 at 5:02 PM, 'Baggos' said:

Απλά βγάλε όλα τα άλλα "set val=" και βάζε αυτά που σου έστειλα.

Ta weapons einai ok h armor einai to problima kita pos to exo bali kai den litourgi

<item id='7861' name="Titanium Plate Armor">
  <for>
    <add val='230' order='0x10' stat='pDef'/>
<add val='40' order='0x30' stat='pAtkSpd'/>
<add val='70' order='0x10' stat='maxHp'/>
<add val='70' order='0x20' stat='maxMp'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
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This user-friendly feature allows beginners to grasp the basics of the game without feeling overloaded.   Auto Combat and No Kill-steal Mode Auto combat is an essential feature in Odin, enabling your character to battle monsters autonomously. This system allows you to effortlessly gain experience and loot, even while you're busy studying, cooking, or unwinding. To optimize its use, activate the no-kill-steal mode. This setting prevents your character from targeting monsters already engaged by other players, helping you avoid conflicts or potential PvP situations. However, if a quest becomes difficult to complete due to overcrowded areas, you can temporarily disable this mode to overcome the obstacle and move forward.   Item Management and Potions Don't overlook the importance of consumable items, especially health potions. These can be purchased, along with buffs, from general merchants in villages, and they play a crucial role in improving your combat efficiency and ensuring your survival. Always aim to keep a full stock of HP potions and carry buffs that boost attack, defense, or regeneration in batches of 5-10 for convenience.   Once you've acquired your consumables, assign them to your quick slots located at the bottom center of the screen. Swiping down activates these slots, and items like potions will automatically be used when necessary, so you don't need to worry about them mid-battle. Keep a close eye on your potion reserves, as running out during a tough fight could leave you vulnerable before reaching a safe area. In the early stages of the game, it's better to return to town for a restock if supplies are low rather than risking unnecessary defeats. You can also enable notifications to alert you when your health or potion count drops too low—a handy feature for staying prepared if your attention is elsewhere.   Leveling and AFK Farming Once you've mastered the fundamentals, the next step is to focus on leveling up and enhancing your character. Gaining levels is your primary source of progression early on, as it not only improves your stats but also unlocks crucial game features and new abilities. At this stage, simply sticking to the main questline provides a reliable and efficient way to gain experience.   Additionally, Odin includes a highly convenient idle feature called AFK mode. This allows your character to keep farming for resources and experience even when the game is closed, with a maximum duration of 8 hours per day. It's an excellent option for making progress while you're asleep, commuting, or otherwise occupied.   Gear Upgrades When the time comes to improve your gear, the initial focus should be on upgrading from normal-grade equipment to high-grade items. These provide significantly better stats and can be enhanced further to increase their effectiveness. Enhancing requires enhancement stones and gold, but it's important to stay within the safe enhancement limit. Attempting upgrades beyond this limit carries the risk of destroying your gear if the enhancement fails. Stick to safe enhancements until you've gained more experience and accumulated spare equipment to mitigate potential losses.   Skill Purchases When you've accumulated enough gold, it's time to invest in skills. These are crucial for enhancing your combat abilities and provide key benefits tailored to your class, whether it's increasing damage output, improving healing capabilities, or adding valuable utility. Before purchasing, ensure your character meets the level prerequisites for each skill. Your ultimate goal will be progressing through and completing the main questline in Midgard as you continue to develop your character.   Unlocking Jotenheim Finishing this milestone grants you access to the next region, Jetunheim, unlocking a variety of new content and challenges. This marks your first significant achievement in the game and is an essential early objective to strive for as you progress.   Joining a Guild Joining a guild is a highly beneficial step in Odin. Guilds not only provide opportunities for social interaction and group activities but also offer passive bonuses that can significantly enhance your gameplay. Even if you're not particularly active socially, being part of any guild is advantageous. The guild feature becomes accessible after completing Chapter 4, Quest 19 of the main story.   Guilds provide various perks, including buffs that scale with the guild's level. Additionally, you can earn guild coins by contributing through donations, quest completions, or regular logins. These coins can be exchanged for valuable rewards, such as epic-grade armor. The more you actively contribute to your guild, the greater the overall benefits for both you and the guild itself. Joining early and staying involved will undoubtedly strengthen your progression in the game.   Conclusion Here is the end of this beginners' guide. I hope these tips will help you level fast in Odin.
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