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Posted

Hello dear member of MaxCheaters.
Today i will share L2Primer Server files.
I was working on the a long time ago.
Files are really stable and balance for Live server, Primer was running 300+ online without any problem.
Here are some features:
 

Lineage II Primer CUSTOM PVP SERVER
 
Rates:
•Experience: x5000
•Spexperience: x5000
•Party Experience: x5000
•Party Spexperience: x5000
•Adena: x5000 
•Drop Item Karma: x1
 
Enchant Rates:
•Safe 4 Max 16 Normall :70%
•Safe 4 Max 16 Blessed: 100%
•Safe 4 Max 20 Crystall: 100%
 
Basic Features:
•Version:Interlude Custom-PVP
•Farm system Easy to medium
•NPC Buffer (3H Buffs) & (Unlimited slots)
•Captcha Anti Farm System
•Anti Heavy System
 
Custom Items:
•L2Primer Armor (Intact Armor)
•L2Primer Weapons (Hero Weapons)
•L2Primer Shield (Intact Shield)
•L2Primer Mask (Intact Mask)
 
Npc:
•Casino Club
•Gm shop
•Custom Shop
•Farm Protector
•Vote Shop
•Vote Manager
•GrandBoss Status
•Clan Manager
•Gatekeeper
•Achievements
•Augmenter
•Enchanter Skill
•Siege Manager
 
Basic Command:
•Command .menu
•Command .deposit
•Command .withdraw
 
Farm Areas:
•Cave of Trials
•Primeval Isle
 
Peace Zones:
•Hunters Village
•Gludin Village
 
Olympiad System:
• Olympiad Work: 100% 
• Retail Like

Files include Backup, patch, pack and source:
http://www.mediafire...urce backup.rar
 
Posted (edited)

From today with this pack will be open 1291841288 servers.

 

Don't give free works peoples is stupid we will see many trash servers.

Edited by JustBeatIt
Posted

From today with this pack will be open 1291841288 servers.

 

Don't give free works peoples is stupid we will see many trash servers.

Why to pay 40 euros to a noob dev since L2J is free.?

Posted (edited)

Why to pay 40 euros to a noob dev since L2J is free.?

 

Why to take free and will open server with 100+ euro for 1 week max?

 

because come on say the true without skills and changes that project is useless.

Edited by JustBeatIt
Posted

Why to open server with 100+ euro for 1 week max?

 

because come on say the true without skills and changes that project is useless.

Yea i know, i have make some changes to make it stable for a live server.

Also i have share it here for free ^^

Posted

Yea i know, i have make some changes to make it stable for a live server.

Also i have share it here for free ^^

name the changes you've done so far.

Posted

name the changes you've done so far.

For sure.

Balance on skills, fixed armors/weapons stats (they where freaking bad)

New zones, fixed (Vote NPC)

And some bugs.

Guest
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  • Posts

    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
    • Elaborate on that? How would that work
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