alextoti13 Posted February 9, 2015 Share Posted February 9, 2015 Hello I think I have to share this code-guide here Code: Create A Java File Named: Info At com.l2jfrozen.gameserver.handler.voicedcommandhandlers /* * L2jFrozen Project - www.l2jfrozen.com * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jfrozen.gameserver.handler.voicedcommandhandlers; import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler; import com.l2jfrozen.gameserver.model.L2World; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; public class Info implements IVoicedCommandHandler { private static String[] _voicedCommands = { "info" }; @Override public boolean useVoicedCommand(final String command, final L2PcInstance activeChar, final String target) { if (command.equalsIgnoreCase("info")) { activeChar.sendMessage("======<Server's Voiced Commands>======"); activeChar.sendMessage(".online"); activeChar.sendMessage(".changepass"); activeChar.sendMessage(".away/.back"); activeChar.sendMessage(".(eventname)join/leave"); activeChar.sendMessage("Example: .tvtjoin/.tvtleave"); activeChar.sendMessage(".castlemanager"); activeChar.sendMessage(".repair"); activeChar.sendMessage(".stat"); activeChar.sendMessage(".stats"); activeChar.sendMessage(".divorce"); activeChar.sendMessage(".engage"); activeChar.sendMessage(".gotolove"); activeChar.sendMessage("======================="); } return true; } @Override public String[] getVoicedCommandList() { return _voicedCommands; } } Then you have to import it: Find in com.l2jfrozen.gameserver.handler.VoicedCommandHandler.java import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.FarmPvpCmd; And Add After That: import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Info; And Find: registerVoicedCommandHandler(new Voting()); And Add After That: registerVoicedCommandHandler( new Info()); Now The Guide: private static String[] _voicedCommands = { "info" }; This is the command the users type so in this code is info the voicedCommands is the . so the code is .info You Can Change The "info" to whatever you want in order to let ppl use other word Then With This The Code Starts so you dont have to edit that: @Override public boolean useVoicedCommand(final String command, final L2PcInstance activeChar, final String target) { Here Is The Code if (command.equalsIgnoreCase("info")) { activeChar.sendMessage("======<Server's Voiced Commands>======"); activeChar.sendMessage(".online"); activeChar.sendMessage(".changepass"); activeChar.sendMessage(".away/.back"); activeChar.sendMessage(".(eventname)join/leave"); activeChar.sendMessage("Example: .tvtjoin/.tvtleave"); activeChar.sendMessage(".castlemanager"); activeChar.sendMessage(".repair"); activeChar.sendMessage(".stat"); activeChar.sendMessage(".stats"); activeChar.sendMessage(".divorce"); activeChar.sendMessage(".engage"); activeChar.sendMessage(".gotolove"); activeChar.sendMessage("======================="); } return true; You can edit the: activeChar.sendMessage("======<Server's Voiced Commands>======"); activeChar.sendMessage(".online"); activeChar.sendMessage(".changepass"); activeChar.sendMessage(".away/.back"); activeChar.sendMessage(".(eventname)join/leave"); activeChar.sendMessage("Example: .tvtjoin/.tvtleave"); activeChar.sendMessage(".castlemanager"); activeChar.sendMessage(".repair"); activeChar.sendMessage(".stat"); activeChar.sendMessage(".stats"); activeChar.sendMessage(".divorce"); activeChar.sendMessage(".engage"); activeChar.sendMessage(".gotolove"); activeChar.sendMessage("======================="); And Change the core code Finally With This the code ends @Override public String[] getVoicedCommandList() { return _voicedCommands; } I didnt see any guide and code like that so I share it (the commands are from my pack you may change everything or add ur own infos :D)Have Fun :D!!!! Link to comment Share on other sites More sharing options...
'Baggos' Posted February 9, 2015 Share Posted February 9, 2015 (edited) Give more infomations about this Guide... Add this, after this, and add, add ,add all time... Use " - " " + " and Anyway... Thank you! Edited February 9, 2015 by 'Baggos' Link to comment Share on other sites More sharing options...
alextoti13 Posted February 9, 2015 Author Share Posted February 9, 2015 (edited) Edit: There is also: activeChar.sendMessage(".online"); The "" Opens the chat, what I mean is the message the system sends to the character Also It can be done: activeChar.sendMessage("The is also .online" +getactiveCharName+ "!"); (as i remember about getactiveCharName) This means that the system will send System: The is also .online alextoti13 (if my char's name is alextoti13) Also when you add ++ here you add a code in the text that will gain the info from the core like the char's name or the expririence or or or whatever you want! Ps: I cant add more quotes in my main post so i make a reply :D Edit: Credits: Mine Edited February 9, 2015 by alextoti13 Link to comment Share on other sites More sharing options...
VideoCopilot Posted February 9, 2015 Share Posted February 9, 2015 If i see a code like this again im going to ban the member who upload it -.- IM SERIOUS >.> Link to comment Share on other sites More sharing options...
SweeTs Posted February 9, 2015 Share Posted February 9, 2015 (edited) Sorry, alex but this "guide" is... well, you can't call it a guide. Try something better :P /locked PS: I may unlock it when Maxtor create a new subcategory. Edited February 9, 2015 by SweeTs Link to comment Share on other sites More sharing options...
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