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L2J Passive Skill (Create)


Question

Posted

Hello i was about to make a code that check if a duelist come close to you to do something like reduce his speed or whatever

and i saw the codes and there is no such a file to do live check if player come close to you and i end up with passive skill

but still i cant understand how Passive skills work

So to make a new passive in Freya and make a check  if player class is X or generaly a check and make the passive work 

how this should be?

 

Thanks in advance

13 answers to this question

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Posted (edited)

You can play with knownlist and check the classId. Make something like a global thread that it will check it every 1 seconds for example. It will read some objects(L2PcInstance) , so I don't think it will be heavy for the server.

 

for(L2PcInstance p : L2World.getBlabla.getPlayers()

{

   if(p==null) continue;

   for(L2PcInstance near : p.getKnownList().blabla.get(L2PcInstance.class),100)

        {

               if(near==null) continue;

                if(near classId == gladiator class id)

                            //slow him

        }

}

Edited by etniafamily
  • 0
Posted (edited)

You can play with knownlist and check the classId. Make something like a global thread that it will check it every 1 seconds for example. It will read some objects(L2PcInstance) , so I don't think it will be heavy for the server.

 

for(L2PcInstance p : L2World.getBlabla.getPlayers()

{

}

You mean threadpool ? every 1 seconds? ye somehow is heavy :/ any chance to do this with passive skill? that affect area

or knownlist does not require threadpool :? 

 

Ps. i got it something like for (final L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(500()))

 

but where should i add this line i mean in which file to do the check?

Edited by VideoCopilot
  • 0
Posted

You mean threadpool ? every 1 seconds? ye somehow is heavy :/ any chance to do this with passive skill? that affect area

 

It's not.

  • 0
Posted

It's not.

Thanks for answers btw, for (final L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius()))

this where should i add a line like this? to do the check up and inside and if (if player.getClass() == bla bla )

  • 0
Posted

Thanks for answers btw, for (final L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius()))

this where should i add a line like this? to do the check up and inside and if (if player.getClass() == bla bla )

 

Main structure:

 

for(L2PcInstance p : L2World.getBlabla.getPlayers()

{

   if(p==null) continue;

   for(L2PcInstance near : p.getKnownList().blabla.get(L2PcInstance.class),100)

        {

               if(near==null) continue;

                if(near classId == gladiator class id)

                            //slow him

        }

}

  • 0
Posted

Main structure:

 

for(L2PcInstance p : L2World.getBlabla.getPlayers()

{

   if(p==null) continue;

   for(L2PcInstance near : p.getKnownList().blabla.get(L2PcInstance.class),100)

        {

               if(near==null) continue;

                if(near classId == gladiator class id)

                            //slow him

        }

}

Yes i made the code already what i want to do the point is in which file i add it  in L2PcInstance but where? in which class?

  • 0
Posted (edited)

Yes i made the code already what i want to do the point is in which file i add it  in L2PcInstance but where? in which class?

 

You want to start this thread when the gameserver starts actually , so create a new class with SingletonHolder_ to create only 1 object(see an example if you didn't understand) and just put MyClass.getInstance() on Gameserver.java ,  the constructor of the class will just start the Thread.

Edited by etniafamily
  • 0
Posted

You want to start this thread when the gameserver starts actually , so create a new class with SingletonHolder_ to create only 1 object(see an example if you didn't understand) and just put MyClass.getInstance() on Gameserver.java ,  the constructor of the class will just start the Thread.

public class CheckCouple
{
 
public static CheckCouple getInstance()
{
return SingletonHolder._instance;
}
 
public CheckCouple()
{
 
}
 
@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
protected static final CheckCouple _instance = new CheckCouple();
}
}
 
 
Something like this? and add it on gameserver so inside 
 
public CheckCouple()
{
 
}
 
you add the check and it worke ach time a player with class enter inside the region arround you for knowncharacter u put ?
  • 0
Posted (edited)

yea something like that

 

 
public CheckCouple()
{
   ThreadPoolmanager.getInstance().blabla.schedule()
}
 
 
Edited by etniafamily
  • 0
Posted

 

yea something like that

 

 
public CheckCouple()
{
   ThreadPoolmanager.getInstance().blabla.schedule()
}
 
 

 

is there any way to add me on skype cause i messed up now with threadpool -.- ? if you can i really appreciate skype: unst0ppabl32

  • 0
Posted

on the other hand, a ScheduledFeature task wouldn't be heavy at all if coded properly

Well added scheduleGeneralAtFixedRate(new Runnable  for KnownPlayersInRadius

and it works fine but i really dont know if it affect a lot the fact that it check every 0.5 seconds

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