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Άνοιγμα L2J Server Με Νέα Δεδομένα


PainFull

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Καλησπέρα παιδιά,

 

Πάει καιρός από τότε που έχω να ασχοληθώ με L2j server και για να πω την αλήθεια, είχα ασχοληθεί και είχα καταφέρει να σηκώσω τον δικό μου server. Παρουσιάστηκε η ευκαιρία για να τον σηκώσω online πλέον κανονικά αλλά δυστυχώς έχασα όλα τα δεδομένα από τον σκληρό μου ο οποίος και κάηκε. Ξεκίνησα από το μηδέν έκανα compile με ant το datapack και τον server με την χρήση του eclipse και τα λοιπά αλλά έχει υπάρξει ένα πρόβλημα ως προς το να τον σηκώσω online πλέον.

 

Από ότι είδα, στο l2j project έχουν αλλάξει τον τρόπο με τον οποίο σηκώνεις online έναν server και δεν μπορώ να τους ζητήσω βοήθεια για τον απλό λόγο ότι απαγορεύεται να κάνω modification τον client της NCSoft. Οπότε σκέφτηκα να ζητήσω βοήθεια από εδώ.

 

 

Ύστερα από ψάξιμο (όσο ήταν δυνατό αυτό) κατάφερα να εντοπίσω κάποια πράγματα του style ipconfig.xml αρχεία και τα λοιπά αλλά δεν κατάφερα ποτέ να κάνω τον server να τρέξει online. Πολύ πιθανό να φταίει και το γεγονός ότι δεν ήξερα τι ακριβώς να κάνω με αυτά, που να βάλω εξωτερικά hosts κτλ.

 

Έχει κάποιος κάποια ιδέα σχετικά με το πως να κάνω online τον server;

 

Έχω διαβάσει κάποια guides εδώ αλλά δεν είναι αυτό το οποίο ψάχνω αφού το όλο σκηνικό στον l2j έχει αλλάξει από τις αρχές του '14.

Ευχαριστώ προκαταβολικά

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Έχω ανοίξει κανονικά τα ports και είναι ελεγμένα με το canyouseeme ότι είναι ανοιχτά. Αυτό το οποίο δεν έχω κάνει είναι ότι δεν έχω φτιάξει τα configs με τα ips. Αυτό γιατί μέσα στα αρχεία τα .config δεν τα έχω πειράξει γιατί οι "οδηγίες" μέσα στα αρχεία αυτά λέγανε ότι τα external ips έχουν μεταφερθεί στα αρχεία ipconfig.xml . Μήπως έχεις κανένα hint για το πως να τα κάνω configure αυτά τα αρχεία; (configs/xml)

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Όχι, συγκεκριμένα δεν ξέρω ποια είναι η σωστή IP που πρέπει να μπει στο κάθε πεδίο.

Αγνόησε το ότι δεν έχει password για την db. Τα έχω βγάλει για να postarw.

Έχω αυτά τα ipconfigs και αυτά τα .properties:
LoginServer.properties
 

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for login server.
# If you have a router login server will request for port forwarding.
# Default: True
EnableUPnP = True

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = 
URL = jdbc:mysql://localhost/l2jls
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = 

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0

# Connection close time.
# Default: 60000
ConnectionCloseTime = 60000


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------

# Default: False
Debug = False

# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------

# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False
# Time in hours.
# Default: 24
LoginRestartTime = 24

GameServer / ipconfig.xml 

<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
	<!-- Localhost here -->
	<define subnet="127.0.0.0/8" address="127.0.0.1" />
	<!-- Internalhosts here (LANs IPs) -->
	<define subnet="10.0.0.0/8" address="10.0.0.0" />
	<define subnet="172.16.0.0/19" address="172.16.0.0" />
	<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>

GameServer Server.properties αρχείο

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for game server.
# If you have a router game server will request for port forwarding.
# Default: True
EnableUPnP = True

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password = 
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = 

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

Χρειάζεται να υπάρχει και αρχείο ipconfig στον LoginServer; Γιατί δεν είχε κάτι by default...

 

 

EDIT: Έχω φτιάξει no-ip host οπότε λογικά δεν θα χρειαστεί να παίξω με την εξωτερική, δυναμική ip μου.

Edited by PainFull
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Αμα δεις τα configs θα δεις οτι λένε για τα external ips που έχουν μεταφερθεί στο ipconfig.xml αρχείο. Αλλά όταν βάλω εκεί την no-ip μου, σκάει ο server. Αύριο θα σηκώσω φωτογραφίες/logs με το τί ακριβως σφάλμα μου βγάζει.

Πάντως εάν θυμάμαι καλά ακόμα και με την external ip μου να έχω βάλει στο ipconfig.xml πάλι δεν μπορούσα να συνδεθώ στον server από το pc μου. Δεν έχω δοκιμάσει άλλο pc να συνδεθεί στον server (από εξωτερικό δίκτυο) αλλά θα το δοκιμάσω και αυτό αύριο. 

Υ.Γ.
Γενικότερα πάντως έχουν αλλάξει πάαααααααρα πολύ τα πράγματα στον L2Jserver και έχω την εντύπωση πως τα έχουν κάνει πάρα πολύ πολύπλοκα αρκετά σημεία τα οποία ήταν τέρμα απλά.

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