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Help Java Buffer Problem
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Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side; we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
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Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG 🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them. ⚔️ Enhanced Boss Jewelry 💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.
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Hello, im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better. its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
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---------- 1. ERROR in \YANModPack\YANBuffer\Yanbuffer.java (at line 51) public final class YANBuffer ^^^^^^^^^ The public type YANBuffer must be defined in its own file ---------- 2. ERROR in \YANModPack\YANBuffer\Yanbuffer.java (at line 96) return YANBufferData.GET_INSTANCE().getBufferNpc(npc.getNpcId()); ^^^^^^^^ The method getNpcId() is undefined for the type L2Npc ---------- 3. ERROR in \YANModPack\YANBuffer\Yanbuffer.java (at line 125) activeChar.clearBypass(); ^^^^^^^^^^^ The method clearBypass() is undefined for the type L2PcInstance ---------- 4. ERROR in \YANModPack\YANBuffer\Yanbuffer.java (at line 149) activeChar.addBypass2(html.substring(start, finish2).trim()); ^^^^^^^^^^ The method addBypass2(String) is undefined for the type L2PcInstance ---------- 5. ERROR in \YANModPack\YANBuffer\Yanbuffer.java (at line 153) activeChar.addBypass(html.substring(start, finish).trim()); ^^^^^^^^^ The method addBypass(String) is undefined for the type L2PcInstance ---------- 6. ERROR in \YANModPack\YANBuffer\Yanbuffer.java (at line 197) Long amount = items.get(item.getValue().item.getItemId()); ^^^^^^^^^ The method getItemId() is undefined for the type L2Item ---------- 7. ERROR in \YANModPack\YANBuffer\Yanbuffer.java (at line 202) items.put(item.getValue().item.getItemId(), amount + item.getValue().amo unt); ^^^^^^^^^ The method getItemId() is undefined for the type L2Item ---------- 8. ERROR in \YANModPack\YANBuffer\Yanbuffer.java (at line 208) buff.skill.getEffects(playable, playable); ^^^^^^^^^^ L2Skill cannot be resolved to a type ---------- ---------- 9. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANBu ffer\YANBufferData.java (at line 43) import com.l2jserver.gameserver.datatables.NpcTable; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The import com.l2jserver.gameserver.datatables.NpcTable cannot be resolved ---------- 10. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 44) import com.l2jserver.gameserver.datatables.SkillTable; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The import com.l2jserver.gameserver.datatables.SkillTable cannot be resolved ---------- 11. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 47) import com.l2jserver.gameserver.model.skills.L2Skill; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The import com.l2jserver.gameserver.model.skills.L2Skill cannot be resolved ---------- 12. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 57) protected final L2Skill skill; ^^^^^^^ L2Skill cannot be resolved to a type ---------- 13. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 62) protected Buff(String ident, L2Skill skill, Element elem) ^^^^^^^ L2Skill cannot be resolved to a type ---------- 14. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 65) this.skill = skill; ^^^^^^^^^^ L2Skill cannot be resolved to a type ---------- 15. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 388) L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel); ^^^^^^^ L2Skill cannot be resolved to a type ---------- 16. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 388) L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel); ^^^^^^^^^^ SkillTable cannot be resolved ---------- 17. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 432) L2NpcTemplate npc = NpcTable.getInstance().getTemplate(npcId); ^^^^^^^^ NpcTable cannot be resolved ---------- 18. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\YANBufferData.java (at line 439) _bufferNpcs.put(npc.getNpcId(), new BufferNpc(npc, curElem)); ^^^^^^^^ The method getNpcId() is undefined for the type L2NpcTemplate ---------- ---------- 19. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\util \ItemRequirement.java (at line 38) this.placeholder.addChild("id", String.valueOf(item.getItemId())).addChi ld("icon", item.getIcon()).addChild("name", item.getName()).addChild("amount", S tring.valueOf(amount)); ^^^^^^^^^ The method getItemId() is undefined for the type L2Item ---------- ---------- 20. ERROR in C:\Users\Administrator\Desktop\L2\game\data\scripts\YANModPack\YANB uffer\NpcAI.java (at line 49) String specificNpcHtml = npc.getNpcId() + ".html"; ^^^^^^^^ The method getNpcId() is undefined for the type L2Npc ---------- 20 problems (20 errors) The public type YANBuffer must be defined in its own file L2Skill cannot be resolved to a type The import com.l2jserver.gameserver.datatables.NpcTable cannot be resolved The import com.l2jserver.gameserver.datatables.SkillTable cannot be resolved The import com.l2jserver.gameserver.model.skills.L2Skill cannot be resolved The method getNpcId() is undefined for the type com.l2jserver.gameserver.model.a ctor.L2Npc The method clearBypass() is undefined for the type com.l2jserver.gameserver.mode l.actor.instance.L2PcInstance The method addBypass2(java.lang.String) is undefined for the type com.l2jserver. gameserver.model.actor.instance.L2PcInstance The method addBypass(java.lang.String) is undefined for the type com.l2jserver.g ameserver.model.actor.instance.L2PcInstance The method getItemId() is undefined for the type com.l2jserver.gameserver.model. items.L2Item The method getItemId() is undefined for the type com.l2jserver.gameserver.model. items.L2Item L2Skill cannot be resolved to a type L2Skill cannot be resolved to a type L2Skill cannot be resolved to a type L2Skill cannot be resolved to a type SkillTable cannot be resolved NpcTable cannot be resolved The method getNpcId() is undefined for the type com.l2jserver.gameserver.model.a ctor.templates.L2NpcTemplate The method getItemId() is undefined for the type com.l2jserver.gameserver.model. items.L2Item The method getNpcId() is undefined for the type com.l2jserver.gameserver.model.a ctor.L2Npc0 answers to this question
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