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classic [Lineage2 Mora-Network] Re-Opening 22.11.2014


moraservices

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WELCOME TO LINEAGE2 MORA NETWORK UNIQUE PROJECT
 
You chosen to play on our ServerS 
Now you can feel the real power of our projects.
We run these platforms over a years under many construction and hard work , we continue
every day to work more and more for the better future of those projects.
Thank you all of you for the support & for continue to keep playing on MoraNetwork!
More informations about what we are  and what we have done so far you can find 
on our official forum! Have a nice day & Stay on our server!
Support us & you wont regret!
If you find anything that its not understoodable please let us know via any message.
 
OFFICIAL GRAND RE-OPENING OF LIBERATORS PROJECT : 22.11.2014 20:00 GMT +2
 
 
 
 
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[OFFICIAL FEATURES OF LIBERATORS]
 
 
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Main Town GIRAN
Buffs 45
All Raid Bosses  + Retail Bosses + Grand Bosses + EPIC Bosses + Custom Bosses
Olympiad 100% Retail like
DualBox allowed
100% Retail like gameplay without any variable custom items , only the typicals.
Flawless Geodata & Pathnodes
Active and experienced development/GMteam!
No corruptions!
Not used accounts will be deleted after 2 months
NO LAG!!!
100% Uptime
International community
Max Subclasses = 5
Max Subclass level = 80
All active/passive augments are fully working! (Only 1 ACTIVE OR 1 PASSIVES)
All flood protections
New PvP Protection System added.
New Auto System for checking every time when player logged in and dedect the bug stuck or any another bug/problem with your char. 
New Siege System added automatically.
Random PvP Spawn System (.PvP Now)
 
 
 
 
 
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Olympiad Battles time - from 18:00 to 00:00 (GMT+2).
Olympiad Period - 1 weeks.
New Olympiad feed protection added.
New heroes appears on every 7 Days {(Saturday  12:00 AM (GMT+2)}.
Maximum enchant in olympiad: +10.
Maximum  echant  in olympiad ( Skills ) : +10
 Not Allowed 1 Active/1 Passive at olympiad games (Only Nuke Skills), CS ,  Custom Items.
Custom Cancellation System - When you get cancel, cancelled buffs will be restored after 10 seconds.So you don't need rebuff.
Custom Start Location
Custom areas-farm zones which inside u can get x1 pvp items - farm items
Random PvP Spawn System (NEW MAPS) Every 30 Minutes current zones changed to another. (PvP Items Drops x3)
Random Farm Zone System (For going to currect farm zone location u will push .farmnow) Every 6 Hours current zones changed to another.
Killing Spree System which you obtain 1 PvP Item each pvp & announcements the current status of your pvping. (On Our PvP Zones you can get x3 pvp items)
Shout Chat With 10 Pvp
Trade Chat with 10 Pvp
Teleport Protection Flagged players can't teleport creating more pvp action.
PvP Assist system for all support class.
Classic VOTE STYSTEM by MANAGER
 
 
- Clan Leader With Clan Lvl 8 Has Color Name And Title Name
- You can push double click on adenas and you create Gbs. You can push double click on Gbs and you create Adenas.
- Daily Pvp Mod Every day at 00:00 GMT+2 the daily pvp ends If you are first on the top list of daily pvp you will receive Hero for 24 hours. But Notice this daily pvp is only for PvP Solo , PvP Mass Areas.
- Pvp Lord System Crown
- Anti-Buff Skill Blocks any kind of buff. 
 
 
 
 
 
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- Protected against third party software aka LameGuard
- Hosted on a DDoS protected network over 500 GBPS Connection.
- Private source files in Java platform but turned on official.
 
 
Exp : 1000x
SP : 1000X
Karma : x50
 
[DROP CUSTOM]
 
Safe Enchant : +3
Max Enchant : +14
Enchant with Blessed Scrolls up to     : +14 100%
Enchant with Multi Grade Scrolls up to : +16 50%
 
-Top Life Stones Rate : 25% 
-High Life Stones Rate : 10% 
-Mid Life Stones Rate : 5% 
NOTICE : For MG Scrolls [if the enchant will broke , will remain as it has.]
 
 
 
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Our Economy system start very easy , you're first settup it givens by us which means when u loggin on our world you will get free the latest gear up to +3, weapon by your choise up to +3 , and one set S Grade Jewels up to +3 set.
After your jurney will start with farming the typical things that's needable for continue your gameplay.
 
 
 
[ECONOMY ITEMS]
 
Name : Mora Coin : Rare farm item. 
Name : Multi Grade Scrolls (Armor)   :  Legendary farm item. 
Name : Multi Grade Scrolls (Weapon)  :  Legendary farm item. 
Name : Vote Stone :  Epic vote item.   
Nobless Papyrus   :  Epic economy item. 
PvP Item          : Rare pvpable item.  
LifeStones LvL 76 :  Rare farm item.    
Mora Tattoo       : Epic Vote Item. 
PvP Lord Crown    :  Epic System item 
Event Coin        :  Rare Event Item.   
Rec Item          : Epic economy item. 
Reputation Item : Epic economy item.
 
 
This economy system are based on all of our items , armors-weapons-jewels - we have only this with very easy farm and its something different on the basic economy of the typical PvP Servers that comes around.
I Wish to get understood on the explaintion for more informations join in the game for get instant view. 
 
 
 
 
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Our farm system start ON Safe Zone , after of your safty playing and your collection of the typical items you can visit our Farm Zones which inside u can farm with your own risk on different zones (Current Farm Zone) , for example the main zone will be changed every 6 hours  - and after you can visit the  raid boss area which i write below what's the drops.
For not boring on farm zones i create one system which can provide u more interested on farming/pvping with your mates , you will see it on your gameplay.
 
 
[DROPS OF MOBS]
 
 
NOTICE : Zones change every 6 hours , for go there u need to push [.farmnow] Only for the current farm , safe zone have  stable location.
 
[SAFE ZONE]
  • Name : Garin  Drops : 10 - 20 Mora Coin [100%], 2 GB 
  •  
  • Name : Fergy  Drops : 10 - 20 Mora Coin [100%], 2 GB
  •  
  • Name : Leon     Drops : 10 - 20 Mora Coin [100%], 2 GB

 

[MOBS ARE FOR ALL CURRENT ZONES]
  • Name : Jerkys  Drops : 25 - 50 Mora Coin [100%], 5 GB,  
  •  
  • Name : Honey Force  Drops : 25 - 50 Mora Coin [100%], 5 GB
  •  
  • Name : Kalinex  Drops : 25 - 50 Mora Coin [100%], 5 GB, 
  •  
  • Name : Funky Fat Drops : 25 - 50 Mora Coin [100%], 5 GB,
  •  
  • Name : Mora Soldier Drops : 25 - 50 Mora Coin [100%], 5 GB,

 

         [PARTY ZONE MOBS]

  • [Name : Karfeus]   DROPS : 2 MGS Weapon [100%] , 1 REC Item [50%] , 30 GB [100%] , 30 BOGS [50%] , 1 Reputation Item [50%]
  •  [Name : Flexus]  DROPS : 2 MGS Armor [100%] ,  1 REC Item [50%] , 30 GB [100%] , 30 BOGS [50%] , 1 Reputation Item [50%]
  • [Name : Jeronimo]  DROPS : 1 MGS Weapon [100%] ,  1 REC Item [50%] , 30 GB [100%] , 30 BOGS [50%] , 1 Reputation Item [50%]
  • [Name : Prime Nemfys]  DROPS : 3 MGS Armor [100%] ,  1 REC Item [50%] , 30 GB [100%] , 30 BOGS [50%] , 1 
  • [Name : Vitruvian]   DROPS : 1 MGS Armor [100%] ,  1 REC Item [50%] , 30 GB [100%] , 30 BOGS [50%] , 1 Reputation Item [50%]
 
 
 
 
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[MAIN BOSSES]
  • [Name : Ifestos]   DROPS : 4500 Mora Skulls [100%] , 2 REC Items [75%] , 5 Reputation Items [80%] , 100 GB [90%] , 1 Zombie Shield [100%]  , HOURS RESPAWN : 3 -/+
     
     [Name : Nefertity] DROPS : 3500 Mora Skulls [100%], 3 REC Items [80%] , 10 Reputation Items [96%] , 60 GB [100%] 1 Nephelim Shield [100%]  , HOURS RESPAWN : 4 -/4
     
    [Name : Barakiel Nexus] DROPS : 9 Nobless Papirus [96%] HOURS RESPAWN : 2 -/4
     
 
 
[CUSTOM BOSSES]
 
 [Name : Velistus] DROPS : 5 MGS Weapon [90%] , 20 LS TOP [100%] , 1 Zombie Shield [75%] , 150 GB [50%] , 10 Reputation Items [100%] , HOURS RESPAWN : 5 -/+
 [Name : Napoleon]  HOURS RESPAWN : 5 MGS Armor  [90%] , 30 LS TOP [100%] , 1 Zombie Shield [75%] , 150 GB [50%] , 10 Reputation Items [100%] , HOURS RESPAWN : 6 -/+
 
[Name : Hekaton Force]  MGS Weapon [100%], 6 Armor [100%] , 40 LS [100%] , 1 Zombie Shield [50%] , 1 Nephelim Shield [51%] , 20 Reputation Items [50%] , 200 GB [30%] , 50 BOGS [20%] , HOURS RESPAWN : 12 -/+
 
 
 
 
 
 
 
 
 
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Top Pvp
Top PK
Castle Lord
Heroes
RaidBosses
Killing Spree in a row.
TVT/CTF/DM/SERVER WAR ( Unique Event - Only Our Project can use it)
 
  • New Map Spawned in the world. ( This is our new mod - for join there u need to write in chat .pvpnow , and you will teleported automatly.) 
 
 
 
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Gatekeeper        
Raid Boss Manager 
Main Shop          
Advanced Shop     
Buffer          
Vote MANAGER      
Top Manager        
Siege Informer      
Clan Manager      
Nobless Manager 
Class Manager    
Server Informer        
Donate Manager      
Casino Manager    
PK Guard
Augment Manager      
SubClass Manager
Sympol Maker
Wedding Manager
 
 
 
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This is our features list , please let us know if you have any trouble ingame or any issue - if you continue to support & like us i promise that u wont regret and u will enjoy into the fullest our era! I Hope you will like my project and u will keep playing till the end of this.
This is a project by @MoraX for the LiberatorS X5000 © 2014-2015
 
Edited by moraservices
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if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
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