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Boss Spawn

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magkes kserei kaneis pws 8a kanw ta boss ston server mou na kanoun respawn an ta pareis makria apo to spawn tous?

magkes kserei kaneis pws 8a kanw ta boss ston server mou na kanoun respawn an ta pareis makria apo to spawn tous?

# Return Specific RB to spawnpoint. In order to define specific

# ranges, it's necessary to define a string as BossId,Range;BossId,Range;

# Optionally, it's possible to disable the range check with value -1. 

# Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have

# Valakas 10k as range and no range check for Interlude Antharas.

RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1;

Edited by Dante44®

  • 2 weeks later...
  • Author

to eixa kanei to auto respawn douleuei alla otan piga na to faw to boss ekane respawn enw itan sto kanoniko tou spawn kai to ksanaekana opws itan arxika 

opwte 8elw na mou peite an kserei kaneis pws na to ruthmisw na kanei respawn otan to travaw ligo makria apo to spawn tou

  • Author

vasika prepei na allaksw kati edw ?

 

 

 

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;


import java.util.concurrent.ScheduledFuture;


import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.instancemanager.RaidBossPointsManager;
import net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager;
import net.sf.l2j.gameserver.instancemanager.RaidBossSpawnManager.StatusEnum;
import net.sf.l2j.gameserver.model.L2Spawn;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.entity.Hero;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.Rnd;


/**
 * This class manages all RaidBoss. In a group mob, there are one master called RaidBoss and several slaves called Minions.
 */
public class L2RaidBossInstance extends L2MonsterInstance
{
private StatusEnum _raidStatus;
protected ScheduledFuture<?> _maintenanceTask;


/**
* Constructor of L2RaidBossInstance (use L2Character and L2NpcInstance constructor).
* <ul>
* <li>Call the L2Character constructor to set the _template of the L2RaidBossInstance (copy skills from template to object and link _calculators to NPC_STD_CALCULATOR)</li>
* <li>Set the name of the L2RaidBossInstance</li>
* <li>Create a RandomAnimation Task that will be launched after the calculated delay if the server allow it</li>
* </ul>
* @param objectId Identifier of the object to initialized
* @param template L2NpcTemplate to apply to the NPC
*/
public L2RaidBossInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
setIsRaid(true);
}


@Override
public void onSpawn()
{
setIsNoRndWalk(true);
super.onSpawn();
}


@Override
public boolean doDie(L2Character killer)
{
if (!super.doDie(killer))
return false;


if (_maintenanceTask != null)
{
_maintenanceTask.cancel(false);
_maintenanceTask = null;
}


if (killer != null)
{
final L2PcInstance player = killer.getActingPlayer();
if (player != null)
{
broadcastPacket(SystemMessage.getSystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
broadcastPacket(new PlaySound("systemmsg_e.1209"));


if (player.isInParty())
{
for (L2PcInstance member : player.getParty().getPartyMembers())
{
RaidBossPointsManager.getInstance().addPoints(member, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5));
if (member.isNoble())
Hero.getInstance().setRBkilled(member.getObjectId(), getNpcId());
}
}
else
{
RaidBossPointsManager.getInstance().addPoints(player, getNpcId(), (getLevel() / 2) + Rnd.get(-5, 5));
if (player.isNoble())
Hero.getInstance().setRBkilled(player.getObjectId(), getNpcId());
}
}
}


RaidBossSpawnManager.getInstance().updateStatus(this, true);
return true;
}


@Override
public void deleteMe()
{
if (_maintenanceTask != null)
{
_maintenanceTask.cancel(false);
_maintenanceTask = null;
}


super.deleteMe();
}


/**
* Spawn minions.<br>
* Also if boss is too far from home location at the time of this check, teleport it to home.
*/
@Override
protected void startMaintenanceTask()
{
super.startMaintenanceTask();


_maintenanceTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable()
{
@Override
public void run()
{
checkAndReturnToSpawn();
}
}, 60000, 30000);
}


protected void checkAndReturnToSpawn()
{
if (isDead() || isMovementDisabled())
return;


// Gordon does not have permanent spawn
if (getNpcId() == 29095)
return;


final L2Spawn spawn = getSpawn();
if (spawn == null)
return;


final int spawnX = spawn.getLocx();
final int spawnY = spawn.getLocy();
final int spawnZ = spawn.getLocz();


if (!isMovementDisabled())
{
if (!isInsideRadius(spawnX, spawnY, spawnZ, Math.max(Config.MAX_DRIFT_RANGE, 200), true, false))
teleToLocation(spawnX, spawnY, spawnZ, 0);
}
}


public void setRaidStatus(StatusEnum status)
{
_raidStatus = status;
}


public StatusEnum getRaidStatus()
{
return _raidStatus;
}
}

I have edited your post.

When you add long codes you have to use the "code" button.

  • 3 months later...
  • 5 months later...
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