Jump to content
  • 0

Error Login Server


Question

Posted

Loading LoginController...
Cached 10 KeyPairs for RSA communication.
Stored 20 keys for Blowfish communication.
Loaded 127 server names.
Loaded 1 registered gameserver(s).
Cached 10 RSA keys for gameserver communication.
-----------------------------------------------------------------=[ Ban List ]
Loaded 0 IP(s) from banned_ip.cfg.
-------------------------------------------------=[ IP, Ports & Socket infos ]
FATAL: Failed to start the gameserver listener. Reason: Cannot assign requested address
 

14 answers to this question

Recommended Posts

  • 0
Posted

Set up the server.config and login.config to local 127.0.0.1 or the ipconfig.xml to your local ip and test it again

  • 0
Posted

then i using 127.0.0.1 in vps login its okey but in gameserver startup error .

 

Connecting to login on 127.0.0.1:9014
FATAL: Failed to open server socket. Reason: Cannot assign requested address
Cannot assign requested address
----------------------------------------------------=[ Under SIGTERM process ]
All players have been disconnected.
All ThreadPools are now stopped.
 

  • 0
Posted

then i using 127.0.0.1 in vps login its okey but in gameserver startup error .

 

Connecting to login on 127.0.0.1:9014

FATAL: Failed to open server socket. Reason: Cannot assign requested address

Cannot assign requested address

----------------------------------------------------=[ Under SIGTERM process ]

All players have been disconnected.

All ThreadPools are now stopped.

 

you have register your server? and post the configs server.prop and login.prop as sweets say

  • 0
Posted (edited)

yes its registered,

 

gameserver config

# ================================================================
#                          Gameserver setting
# ================================================================

# Bind ip of the gameserver, use * to bind on all available IPs.
GameserverHostname = *
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 92.222.168.102

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.
# If this ip is resolvable by Login just leave *
InternalHostname = *

# The Loginserver host and port.
LoginPort = 9014
LoginHost = 127.0.0.1

# This is the server id that the gameserver will request.
RequestServerID = 1

# If set to true, the login will give an other id to the server (if the requested id is already reserved).
AcceptAlternateID = True

login server config

#=============================================================
#                         Loginserver
#=============================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 92.222.168.102

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600

# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = True

# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Security to leave this option as default (True)
ShowLicence = True

This ip == 92.222.168.102

Edited by ciortas
  • 0
Posted

From # Bind ip of the gameserver, use * to bind on all available IPs.

GameserverHostname = 86.38.235.130
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 86.38.235.130

 

to

 

# Bind ip of the gameserver, use * to bind on all available IPs.

GameserverHostname 92.222.168.102
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 92.222.168.102

  • 0
Posted (edited)

i cant login in server.. what is bad for login config? Server started without errors ,configs  are after post.

Edited by ciortas
  • 0
Posted

Then make sure your ports are open and basically only ExternalHostname should be changed to your external ip. l2.ini ofc with external ip.

  • 0
Posted (edited)

or is bad clean system folder maybe,because not login ..

---------------------------------------------------------------------=[ aCis ]
Loading loginserver configuration files.
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.5-pre5 [debug? false; trace: 5]
----------------------------------------------------------=[ LoginController ]
Loading LoginController...
Cached 10 KeyPairs for RSA communication.
Stored 20 keys for Blowfish communication.
Loaded 127 server names.
Loaded 1 registered gameserver(s).
Cached 10 RSA keys for gameserver communication.
-----------------------------------------------------------------=[ Ban List ]
Loaded 0 IP(s) from banned_ip.cfg.
-------------------------------------------------=[ IP, Ports & Socket infos ]
Listening for gameservers on 127.0.0.1:9014
Loginserver ready on 127.0.0.1:2106
--------------------------------------------=[ Waiting for gameserver answer ]

Edited by ciortas
Guest
This topic is now closed to further replies.


  • Posts

    • wtf is your website lol ai slop
    • who have this files? or info about cached packets?
    • Hi maxcheaters, i am trying to bring back an old server ( L2Revenge) but with my own ideas, i only liked how it was and made the gameplay based on that just putting my own ideas.   So practicly is a PTS C6 with an extender that i work lately    Exp / SP is x45 adena is x200 and drops x5  so safe is +3 , max is unlimited and rate is 65% for both mage and fighter weapons I created a system that you can get on the levels the gear you need based on farm but for S grade theres a little farm to get some armor Tokens to unseal them. As you remember L2Revenge had olympiad / Tournament gear. So people abused them and had S grades that way just couldnt enchant them. So i made to be wearable only if u are nobless. That way i cancel this "exploit".  The server gives opportunity to solo and clans , epic gear ( epic weapons) or armors can be bought with raid tokens and you can craft them or get them with various ways Regarding Buffs: 24 buff slots no changes asked. Cov/Pony/Cat , siren - renewal - champion out of buffer , if u make the char as main roll u can use them or use the offline buffer system to sell them and get adenas. their time is 20 mins so that way we see again the " 1kk for rene/siren" or rec = song  Regarding armors: they are dropped ( parts ) from 3 only raids , rest lvl 76+ raids drop recipes , so crafting takes place (so if u are solo u can craft them )  there are 3 armors each armor have its purpose: Revenge Armors - Example for light ( its a glass cannon , high damage , less atk speed and less pdef ) - they mostly modify your base stats, so useable on sieges or off tank chars Titanium Armors - A little bit of balanced of all  Epic Armor - Daggers/Enchanters/Healers mostly but u can always combine your build    Regarding weapons: can be dropped from Monastery of Silence monsters or get them from NPC with Raid Tokens its like a 5% better than S grades and the S/A Activates at +4  Regarding retail gear: you need to unseal only S grades for a great amount of armor tokens all weapons on any grade need Soul crystals that are sold for adenas  stage 13 crystals are expensive or dropped from raids Regarding fun: There is a squash event a Fortress vs Fortress pvp event an RB Event at weekends and from Monday - Wednesday Tournament ( Olympiad is closed monday/tuesday/wednesday)  at tournament you can practice 1vs1 like olympiad but pots/ss allowed , gear allowed is only olympiad or tournament , each win of match gives u 5 glits at 100 glits u can be hero till restart Olympiad works the same way regarding gear allowance but works only thursday to friday and you win monthly hero Auction with Raid Tokens is activated Event medals from events can be exchanged for various items i try to make the oldschool with a little bit of new school systems Not planing to open it anytime soon as i still develop and make corrections to extender , looking forward to meet people that actually played this and are hyped to help on testing / development   P.S is c5 into interlude ( theres no akamanah / nor PI aswell , no lifestones) forgot to mention
    • Announcement – L2 Relic Server Opening Soon! We’re excited to share some great news! Our team has been working hard behind the scenes, and we’re nearly ready to launch our brand-new Lineage server this winter. The journey is just about to begin – so prepare yourselves! Gather your friends, sharpen your skills, and get ready to experience an epic adventure. Stay tuned for more details, updates, and the official beta-opening date. This winter, history will be written once again… are you ready?   Developed by https://dailyhost.eu/
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock